I won’t get too carried away talking about games exclusively, but I will take a moment to highlight a game that has taken the “hardcore” gamer by storm. You’d think it would be Zelda and/or the Nintendo Switch based on the amount of coverage that the media is giving both the game and the system (and while they are fun and/or unique), it is Player Unknown Battle Grounds (PUBG–known affectionately as “Pub–Gee”) that currently has the hardcore gamers’ attention. It is coming to the consoles, but right now it is only available for computers.
What is PUBG? It is a game where approximately a hundred players are all dropped on an island and must fight it out in a huge Battle Royale until there is only 1 player/team remaining. You can have up to 4 players on a team and while they just added a first person mode (as if you are looking out the characters eyes), the game normally features characters in the 3rd person mode (as if you watching the character on a movie screen).
The actual design of the game is actually pretty ingenious–I’ll have to give it to the designer. The map is not quite an open world–it is a fairly large island “sandbox” that has trees, scrubland grass, and buildings. There are a couple of named areas such as towns, but there are also smaller areas such as “The Barracks,” etc., and other deserted buildings. Players drop onto the island without any weapons and must scavenge weapons and gear from the deserted buildings. What is so brilliant about the game however, is the design mechanic of an “electrified shield” that slowly restricts the play area every 2 minutes or so, forcing the remaining players into an ever smaller playing environment until there is only 1 winner.
I have seen “streams” pop up from more and more gamers as they play solo or with teams of friends/acquaintances in order to be number 1 and earn the game’s virtual prize of the catch-phrase “Winner, winner, Chicken-Dinner.” While this game my not be a media darling like The Switch or the newest Zelda game, it is most definitely part of the gaming zeitgeist of 2017 and its design mechanics will surely be used (filtered) into other games in the future which is why I would have liked to have been able to talk about it during my Digital Rhetoric class.
Well, that’s all from me–I’m off to work on my project on Virtual Reality for the aforementioned Digital Rhetoric class–who knows, maybe eventually there will be a Battle Royal Virtual Reality simulator one of these days.