Commodore 64 Nostalgia Review: Super Cycle

SuperCycle_Animation1_C64-Wiki
Animated Gif of Super Cycle, Man Racing on Motorcycle trying to avoid traffic and obstacles, Image Source: C64-Wiki

So, Super Cycle is one of my favorite games.  It isn’t my favorite game, but it up there.  I really enjoyed playing it and wish that the series had continued into present day.  It is a racing game (which, when done right, is always a crowd pleaser with me).  It featured racers on motorcycles who raced across the country in various settings.

It wasn’t anything too special and it wasn’t very unique.  It was just a motorcycle racer, in various environments (which were really just green for meadows, yellow for desert and bluish black for night), in which you raced the clock to get to the next checkpoint before time expired while avoiding other racers and obstacles on the side of the road.  It essence, it was a motorcycle “clone” of the very famous and very popular Pole Position video game (which was similar in design, but featured a “unrecognizable” jumble of pixels that was supposed to represent a Formula One/Indy car).

It didn’t have the depth as some of the racing games that I bought and enjoyed, but I always enjoyed putting the disk into the C64’s disk drive for a good while and I always remember that I had fun with it even when I wasn’t doing so well (crashing and the like).  I think the only thing that could have made it better for me would have been more stages/environments.  I think the C64 version topped at 3–meadows, desert, and night (although I could be mistaken).  Regardless, I don’t remember it being able to capture my attention long-term (for hours) because of the quickly repeating stages/courses.  Still, I remember it fondly and it is one of the reasons why I still gravitate to the racing genre in games even today.

Here is a YouTube Video for the game (ah, that intro music really brings me back) 🙂

The game was developed by Epyx, a studio that I don’t know too much about–they were never really profiled in magazines like hot new studios such as Electronic Arts (EA), Activision and Imagic were at the time (I suppose I can do a google search and report back on what I find at some point), however I remember the few games that I got from them–I know I have at least one more–their games were pretty good–always above average in terms of quality and fun factor.  Like Super Cycle, I wish they were still around and programming/producing games as a Design Studio.

Well, that’s all for today.  Have a great day!

Sidney
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