Commodore 64 Nostalgia Review: World Karate Championship

WorldKarateChampionship_ingame_Wikipedia
World Karate Championship (aka International Karate) Commodore 64 Screenshot, Image Source: Wikipedia

So, World Karate Championship (Internation Karate in Europe), by Epyx was one of my favorite C64 games growing up.  I absolutely adored it and I am convinced (although I could be mistaken–I haven’t actually researched the development of the game to know for sure) that it and its competitor,  Data East’s, Karate Champ (which, in looking it up to verify the name, I discovered had sued Epyx claiming that the games were too similar, but apparently lost) had an influence on the modern fighter and games like the original Street Fighter as it exhibits many of the same characteristics–announcer, rounds, tournament fighting, etc., but in a “proto-form.”

The game is a traditional round-based fighting game.  It features a best two out of three system, but like a Karate tournament, you can have half-points (for smaller hits) and full points (for more devastating hits).  You can fight in different stages (areas) across the world, and has “bonus” stages in between the action in order to break bricks/boards for extra points.  What I liked at the time is that it had a belt system, and started your character at a white-belt and moved up through the rankings as you progressed, with higher colored belts meaning more difficult opponents.

I may have mentioned it before, but as someone who took martial arts and was interested in all things martial arts at the time, I took to this came right away.  The control scheme was its only downfall, as it only worked with one button and many of the moves had to be executed with a combination of the joystick and button and it was very imprecise and “sticky” compared to games like Street Fighter II and Mortal Kombat which came along a little later and solved the “control” problem. That is why you see so many “misses” in the footage above.

My uncle and I used to have epic battles when playing two player against one another.  I’ll always remember the fun times I had while playing this game–and yes, that “soundtrack” did loop over and over constantly.  I’d forgotten just how repetitive the music was until I heard it on loop as I was writing this blog, but boy, does it bring back the memories.  And that’s sort of the point of this nostalgia reviews, isn’t it? 🙂

Have a great day!

Sidney



 

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