Word Count (What I’m Writing)
- Project Paradise Word Count: 357
- Project Skye Word Count: 1617
- Project Independence Word Count: 3041
- Project Ship of Shadows Graphic Novel Page Count: 12
0. Zero. Nada. Zilch. That’s my level of production since Tuesday of next week. What happened? Bad day on Wednesday and a realization that I’m still not focusing on enough on characters when I sit down to “plot” out my stories. To be fair, school and reading for school interrupted as well as I should write after class (about 4:15pm), but usually end up spending the time in the sun outside watching YouTube videos instead.
Currently Reading (What I’m Reading)
- For Fun:
Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
- For School:
Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
Rereading the Sophists: Another book on the history of Rhetoric
- For Research/Personal Development:
Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer. I finally found a copy at MTSU’s library and I’m reading it now. X gives a history of Rhetoric. Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover. Now, with Project Skye, I intend to do just that.
Game Mode On (What I’m Playing)
- Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through. Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel. Difficulty is auto-leveling to its hardest difficulty (Tier One status) and it is slowing down my progress in the game as enemies take more hits to die, but you take far fewer hits to die. Difficulty is currently set to ADVANCED–the game’s doing, not mine. Very irksome when all you want to do is finish the game.
- Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.” As I’m writing this, I haven’t put any time into this game as of this weekend because of E3.
Beginning of E3
So, while “technically,” E3 doesn’t begin until Tuesday (June 12), Saturday marked the beginning of the various E3 Press Conferences from the major game publishers to showcase their new products for the upcoming year(s). As I type this, Electronic Arts (EA) is the only one to have shown their press conference as of yet (although, by the day this goes live, all of the major platform holders will have presented their shows). I will wait until next week (June 18th) to start reviewing their shows, but since EA started a day early, I can talk about their 2018 show.
Battlefield V, Indies, Sports Games, and Anthem
While EA debuted and talked about many more than what is in the header above, their show basically broke down into these 4 main sections, with these four areas serving as the main topics of discussion for gamers. Battlefield V seems interesting, but not nearly as revolutionary as 1) Battlefield One, their WWI game, or 2) as the designers seem to think that it is. While being a part of the Norwegian Resistance is a novel concept, it doesn’t seem as if they are really invested in “doubling down” on that story to tell a truly “gritty” WWII drama (although it remains to be seen). There were two notable indies talked about during the press conference, Unravel Two and Sea of Solitude. While I didn’t play more than a demo of the original Unravel, I didn’t mind it. It was okay . . . but I’ve played many games like it, so I decided to wait until it was on sale at a very low price (or hope that it would come to the “free” PS Plus games program). U2 will probably go the same way. Sea of Solitude (SoS) looks interesting, but as a poor college student, I’ll probably end up passing on it as well. The sports games all look fine, but EA has pushed me out of the sports game market. I used to be a heavy sports game enthusiast, but with the inclusion of “franchise” modes, “story” modes, and “ultimate team” modes (virtual trading cards purchased with real currency), I find that I simply can’t play the game like I want to–take my favorite team, play 1 “season,” and see if I can win the championship, and rinse wash and repeat each year, so I stopped buying them.
Closing the show was a “deep dive” on the game Anthem. I’m actually going to save the discussion of Anthem for later as I plan to do individual posts for the most impressive game reveals/game trailers of E3 like I did for E3 2017. Basically, I’ve heard some position Anthem as a Destiny/Monster Hunter World “clone.” Long-time readers of the blog know that I’m a hardcore Destiny fan. However, after the crap EA pulled with Mass Effect Andromeda, while I do plan to “preorder” the game, I will be waiting on reviews before I actually “purchase” it and will switch my money to another game should the reviews be anything less than stellar; I prefer to wait for a significant price drop in the summer and/or as a holiday game rather than pay full price for a game that is less than stellar these days. Fool me once, EA. I’ll be waiting on the reviews on this one.
Overall Grade: C-
So, I went back and forth on this one as I really think that this Conference was an improvement to last year’s EA Conference (mostly due to the host Andrea Rene) and it was an example of a “old school” type of conference that was fine in the PS2/PS3 era of gaming. The problem is that it could have been so much more. As the unofficial start of E3, everyone always hopes that EA will do better than it does, but EA refuses to actually do what the gamers want–less developers and more gameplay (and more diverse games). You have the Star Wars license, please show us Star Wars games. EA has the licenses for the Army of Two series, Battlefield series, Burnout series, Command & Conquer series, Crysis series, Dead Space series, Dragon Age series, Mass Effect series, Medal of Honor series, Need for Speed series, Plants vs. Zombies series, Rock Band series, SimCity series, The Simpsons series, The Sims series, Skate series, SSX series, Star Wars series, Titanfall series (list pulled from front page of Wikipedia).
They only talked about Battlefield (newest game), Command and Conquer (mobile game–wrong venue as E3‘s audience isn’t really comprised of mobile gamers), The Sims (in pre-show), and Star Wars (and they couldn’t even release a logo/trailer/etc from the newest Star Wars game which isn’t even releasing until holiday 2019). That’s it. All those licenses listed above and that’s all the EA showed, knowing full well that gamers want gameplay. Hopefully, Bethesda, Square Enix, Ubisoft, and Sony will be much more exciting and will feature the games/gameplay that gamers crave.
Here is a super-salty, but condensed version of the press conference that is only 5 minutes long (clean, but very dismissive–probably more than I would I have been, but the summary is on-point):
Well, that’s all I have for now. Have a great day!
- Read Faerie Knight in the anthology Fae, Rhonda Parrish, Ed. or the Kindle Edition
- Read Ship of Shadows in the anthology Visions IV: Space Between Stars, Carrol Fix, Ed. or the Kindle Edition.
- Read WarLight in the anthology Visions VI: Galaxies, Carrol Fix, Ed. or the Kindle Edition.
- Read Dragonhawk in the magazine Tales of the Talisman, Vol. 8, Iss. 3, David Lee Summers, Ed. or the Kindle Edition.
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