Word Count (What I’m Writing); Updated Daily (mostly)
- Project Paradise Word Count: 357
- Project Skye Word Count: 1617
- Project Independence Word Count: 3041
- Project Ship of Shadows Graphic Novel Page Count: 12
0. Zero. Nada. Zilch. That’s my level of production since Tuesday of next week. What happened? Bad day on Wednesday and a realization that I’m still not focusing on enough on characters when I sit down to “plot” out my stories. To be fair, school and reading for school interrupted as well as I should write after class (about 4:15), but usually end up spending the time in the sun outside watching YouTube videos instead.
Currently Reading (What I’m Reading); Updated Daily (mostly)
- For Fun:
Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
- For School:
Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
Rereading the Sophists: Another book on the history of Rhetoric
- For Research/Personal Development:
Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer. I finally found a copy at MTSU’s library and I’m reading it now. X gives a history of Rhetoric. Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover. Now, with Project Skye, I intend to do just that.
Game Mode On (What I’m Playing); Updated Weekly (Mondays)
- Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through. Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel. Difficulty is auto-leveling to its hardest difficulty (Tier One status) and it is slowing down my progress in the game as enemies take more hits to die, but you take far fewer hits to die. Difficulty is currently set to ADVANCED–the game’s doing, not mine. Very irksome when all you want to do is finish the game.
- Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.” As I’m writing this, I haven’t put any time into this game as of this weekend because of E3.
So, I just wanted to give readers of the blog a “sneak peek” of what I’m working on this month. I have notebook after notebook of ideas as well as various projects that are in various states of development. Project Dog was something that I was working on last summer, but put it away because I couldn’t get the characters right. I have (what I think) is a strong story, but I couldn’t figure out a way to get the characters to be meaningful or emotional. So, I’ve gone back to the drawing board. I’m going to to try to create characters that I would read and enjoy for this second attempt at this project. When I start, I’m starting not with the story, but with the characters first.
A little more on the actual project. While it wasn’t inspired by the Prothesis Mech Racing, this is the closest analogy to what the Mechs look like in this world (that we have in the real world). The main character (at the moment) is the leader of a squadron of dog-like Mechs called the Bulldogs. And yes, the Bulldogs have a problem that they need to overcome. I’ll leave that alone for now, but I really feel that I have a strong narrative for this one (we’ll see–that’s what I thought for my last two stories).
A New Plan
My goal is to “re-envision” this project by starting with the characters first. Hopefully, if I can find some really good characters and knock this out of the park. After I get the characters and create character sketches, I’ll redo the plot outline, and then write a rough draft. I will hopefully also be able to jot down some ideas for the world and the setting as well. My goal is to be able to start a 1st draft for this project in July after I finish working on the 2nd draft of Project Skye. I’ll then keep drafting (going through at least 3 drafts, more if needed) until I get to a draft where I think the story is “showing, not telling.” If I’m successful, then I’ll do this for all my projects (old and new) going forward. If not, I’ll tinker with my process some more until I can come up with a process that gets me a story that I’m happy with and that sells to the markets. I’m producing stories, but I’m not selling them anymore and this is a drag. Anyway, hopefully I can get back to creating stories that sell and that help move me forward in my goal of becoming a professional writer.
- Read Faerie Knight in the anthology Fae, Rhonda Parrish, Ed. or the Kindle Edition
- Read Ship of Shadows in the anthology Visions IV: Space Between Stars, Carrol Fix, Ed. or the Kindle Edition.
- Read WarLight in the anthology Visions VI: Galaxies, Carrol Fix, Ed. or the Kindle Edition.
- Read Dragonhawk in the magazine Tales of the Talisman, Vol. 8, Iss. 3, David Lee Summers, Ed. or the Kindle Edition.
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