Word Count (What I’m Writing); Updated Daily (mostly)
- Project Independence Word Count: @4000 words (+203 words)
- Project Ship of Shadows Graphic Novel Page Count: 12
Goal = 121 words (5000 words by July 1). Currently at approximately, 4800 words
Actual = 500 words Monday & Wednesday morning/. So, Monday night I managed to hit my Scrivener goal of 127 words, but didn’t make my 250 word goal. I was too tired to work on this Tuesday night, but did work on it 4th of July (morning) and got about
Currently Reading (What I’m Reading); Updated Daily (mostly)
- For Fun:
Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
Finished this last night. I’ll write up my impressions of this title and post it for a blog entry next week. Look out for it.
Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
- For School:
Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
Lingua Fractal: A Rhetoric book that details the convergence of Rhetoric and Technology and how they interact in today’s world. Finished a Book Review for it on Friday for class.
- For Research/Personal Development:
Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
Reading two or three chapters in Oathbringer every day. I really shouldn’t be, but it is so good, that I generally read it while eating dinner (and then I go back out to the library to do reading for school). Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover. Now, with Project Skye, I intend to do just that.
Games Played on June 30th
Hello, and welcome to my inaugural weekly post on the games that I’m playing on the weekend (really Saturdays as I don’t really have time in graduate school to devote the entire weekend to gaming). I’m going to try to position this as a “bonus” post that goes up on a Saturdays in order to fill out my goal of posting six (6) days a week. This post will 1) highlight some of the games I’m (currently) working my way through (i.e., playing), 2) offer criticisms and trends that I see based on the actual gameplay and 3) highlight avenues of scholarship that I’m currently pursuing as a rhetoric scholar in video games. Yes, I know the last one if fairly “nerdy,” but it may spark other rhetoricians to cover games that I’m not going to cover (for instance, while I might get a Switch and cover Nintendo games at some point, I don’t intend to ever own a Microsoft console and will not be covering/featuring Microsoft games (not until they completely overhaul their corporate culture, at any rate, something that I don’t see happening in the near or far future, but I digress). Most of the games I will be focusing on will be Sony exclusive games or 3rd party games that are on the PlayStation format.
So let’s get started, shall we?
Tom Clancy’s Ghost Recon Wildlands
So, this one is vexing to me. I like this game, but I feel that it has gone on waaaaayyyy too long. It is an open world game and it has this conceit that you have to take down Sicarios in the open world to get to the main villain. However, what it does to extend gameplay is that it has a rating of up to 5 levels for each region and each region is rated 1 to 5. I’ve worked by way through the game and I’m currently in the last of the ⅘ difficulty regions, and will be moving on to the 5/5 regions soon. The problem is that not only does the difficulty spike, but the game adds in an external Tier system that forces the game’s difficulty even higher if you want to move up to the highest “level” so not only do the regions become harder, but so too does the game itself. This slows down progress immensely and makes it difficult to progress through the game. I’ve been playing this one since February and it has delayed me from getting back to Horizon Zero Dawn, The Witcher 3, and into another Ubisoft game, Watch Dogs 2. I don’t mind a “meaty” game, but this trend towards extending gameplay just to keep players from playing other games is annoying a best.
So, let’s establish something right from the outset: I don’t really like horror. I like tension, I like action, I like drama, but I don’t really like horror. Yes, I will sometimes dabble in that genre, but usually it has to be fairly mild, the original TV version of Stephen King’s It, and of James Herbert’s novels, some of Dan Simmons novels (specifically the “horror” ones) among others are somethings that I enjoy. Right now, I’m playing Until Dawn by Supermassive Games for the Playstation 4 (PS4 Exclusive), and it is seriously creeping me out. It uses ALL of the horror movie “tropes” to try to elicit “jump scares” from the player (and with me it is succeeding big time!). Stingers, dark environments, limited viewpoints, etc., they’re all there. If horror is your thing, then you have to try this game.
Basically, the story revolves around these teens who reunite after a tragedy occurred one year ago. Like an 80’s horror movie, you’re tasked with controlling one or two of the teens and trying to make story decisions that will keep them alive. Well, I’m not doing so great. The character that I have just got surprised by a wolf/large dog after having to have his fingers amputated to get out a trap. I’ve lost at least two teens so far (and if the wolf is any indication, its about to be three!). The graphics are very well done–while there are times when “uncanny valley” does affect the character models, but only slightly and not enough to take me out of the game (just enough to notice it).
I’d really like to put this game in conversation with Scream. While older, the Scream series has many of the same tropes, but Scream is self-aware in a way that Until Dawn isn’t, even though UD is a newer game. I’d really like to examine both how those tropes play out in the two works and why the game’s developer, Supermassive chose to minimize/ignore some of the newer, self-awareness of the conventions of the horror genre. Right now, horror as a genre, is making a resurgence, and I might even (if I have the courage) to add in more and newer examples in the horror genre (It, Get Out, and even A Quiet Place–as much as I’ve railed against it) to examine the rhetorical nature of UD.
Costume Quest 2
This a smaller title and it is a one that is based on monsters taking over halloween. It features simplified combat and a fun art style. The story is also pretty good as well. It doesn’t look like it will be a very long game, but it does look like it will be a quality game. I’m trying to get through some of the “free” games that I’ve acquired through Playstation Plus. I’ve got about 30 smaller games that I’ve downloaded over the past three years and I’ve not really played them, so this is my attempt to try to eliminate my backlog of games. I’m about halfway through (as best I can tell) and I’m having fun with it even though it is starting to get challenging. Looking forward to seeing how it ends.
Well, that’s all for this week–have a good weekend!
- Read Faerie Knight in the anthology Fae, Rhonda Parrish, Ed. or the Kindle Edition
- Read Ship of Shadows in the anthology Visions IV: Space Between Stars, Carrol Fix, Ed. or the Kindle Edition.
- Read WarLight in the anthology Visions VI: Galaxies, Carrol Fix, Ed. or the Kindle Edition.
- Read Dragonhawk in the magazine Tales of the Talisman, Vol. 8, Iss. 3, David Lee Summers, Ed. or the Kindle Edition.
Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.