Word Count (What I’m Writing); Updated Daily (mostly)
- Project Independence Word Count: @4000 words (+203 words)
- Project Ship of Shadows Graphic Novel Page Count: 12
Goal = 167 words (5000 words by July 1).
Actual = Rebounded after a day with no words and was able to hit Scrivener’s goal of 167 words, but fell a bit short of my own 250 word (personal) goal. 203 words written last night.
Currently Reading (What I’m Reading); Updated Daily (mostly)
- For Fun:
Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3) (somewhere in 850s in terms of page count–more than ¾th of the way through. Will post a non-spoiler mini-review when I finish.
- For School:
Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
Lingua Fractal: A Rhetoric book that details the convergence of Rhetoric and Technology and how they interact in today’s world.
- For Research/Personal Development:
Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
Reading two or three chapters in Oathbringer every day. I really shouldn’t be, but it is so good, that I generally read it while eating dinner (and then I go back out to the library to do reading for school). Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover. Now, with Project Skye, I intend to do just that.
Game Mode On (What I’m Playing); Updated Weekly (Mondays)
- Moving Game Mode On to its own (Mostly) Weekly Post
“Iron Man”: The Game
Anthem was first revealed last year, but got an extended look this year at a truncated game play demo at EA Press Conference. Attendees to their event got to play the entire demo. While I enjoyed last year’s demo, this one seemed strangely muted for me. Perhaps, it was the way EA chose to demo the game with the developers giving a “deep dive” into the game which was really just a way to show concept art and not have to show the entire demo of the game. While I do appreciate the Q&A format, in this case, it would have been better to have shown us the game and saved the Q&A for after the show. Also, because the demo was obviously cut, it lost the emotional impact that it could have had. Its like watching a two hour movie in half an hour by fast forwarding through bits/skipping “chapters”–you can do it, but it loses its ability to create tension. Still, I’m sort of looking forward to it because players emphasize that it feels a lot like controlling “Iron Man” from the Marvel movies. You decide when you want to fly, when to land, and the flight component is supposed to add a layer of strategy to the game as you can decide where and when you want to take the battle to your opponent.
Fool Me Once, Shame on You, Fool Me Twice, Shame on Me
So, normally, based on what I’ve seen of the gameplay, I would be super excited to play Anthem, but I have to say, I’m in a wait and see mode for this game. Mass Effect Andromeda made too many of the same promises, but could not deliver in the end as EA did not want to allow ME:A the additional time it needed to come together. While this game might make its February 22, 2019 release date, I wouldn’t be surprised if it got pushed back until Mar-early June. That is as far as I could see EA giving it so that its marketing doesn’t interfere with the marketing of the new Star Wars game that was teased for holiday 2019 as well. However, I’m waiting on reviews before I go anywhere near Anthem. ME:A was such a disappointment (for which I paid full price) because I couldn’t believe that EA would be willing to ruin one of its core franchises. Well, they were–to EA, the ME brand is an also ran, now they want what their competitor Activision has in Destiny and their willing to sacrifice the quality of their games to get it, so no buy for me until reviews hit.
Single Player Story/Multiplayer Open World
The design of Anthem is intriguing. Apparently, when you’re in “The Hub” (where you get your missions and interact with NPCs), you get traditional storytelling elements, but when you’re out in the open world, you play with your friends in multiplayer. I’m not sure if I’m going to like that aspect of it, but the devs. did say that one could play the entire game in single player if one wanted to, but it would make the game slightly harder. While I did have a “crew” that I gamed with on Destiny, I’m not sure how many will move over to Anthem, so that is also something to thing about. Anyway, those are my thoughts/impressions of the game.
Overall Excitement Level: C
I just don’t trust EA/Bioware to deliver the goods on this one after their poor performance with Mass Effect Andromeda. While I’m skeptical that they can pull off something magical with this game, perhaps the additional time that they gave to Anthem and not Mass Effect Andromeda will pay dividends to the gamers this time, and not EA’s shareholders.
- Read Faerie Knight in the anthology Fae, Rhonda Parrish, Ed. or the Kindle Edition
- Read Ship of Shadows in the anthology Visions IV: Space Between Stars, Carrol Fix, Ed. or the Kindle Edition.
- Read WarLight in the anthology Visions VI: Galaxies, Carrol Fix, Ed. or the Kindle Edition.
- Read Dragonhawk in the magazine Tales of the Talisman, Vol. 8, Iss. 3, David Lee Summers, Ed. or the Kindle Edition.
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