Mini-Review: Dark Matter, Season 3 (No Spoilers)

Without realizing it, I finished Dark Matter (DM) Season 3 (S3) last night, and overall, I liked it.  In my mind, it was a little more uneven than the previous two seasons were, but I think it is because they are trying to set-up multiple story threads to touch on in upcoming seasons (if the show has been renew–need to check as I haven’t looked to see if Syfy has renewed it yet).  Otherwise, the season had some ups and downs–more so than in the previous two seasons.

Permadeath & Exit Stage Right
They used death in S3 much as they had done in S2 to emphasize the (I guess) the capriciousness of the universe and to illustrate that they universe that the characters inhabit is a dangerous place.  The problem is, they used the deaths throughout the series, rather than at the traditional places where one might expect it, in order (again, guessing here) to keep viewers on there toes and to emphasize that no character is safe in this narrative.  However, they also had a fairly robust cast of “side characters” who existed in the world for a few episodes (or played a major part), who often left the ship for whatever reason, while others (new ones) would come on-board.  So this gave the episodes a less stable feel and very few characters on the ship were actually stable.  This contributed very much to the uneven feel of the episodes.

No Single Narrative Thread
There were many different plot lines running through DM: S3.  One such plot line (an important one that I won’t spoil) literally got introduced two episodes before the finale.  I think it (and another related “prophecy” plot line) should have placed earlier in the season, perhaps even in the first or second episode, and I think that would have gone a long way to giving the show a consistent plot “through line” to build on throughout the season.  As it was, there were many different elements going on–from double and triple crosses, to colonists rights vs corporate rights, to the idea of a good ruler vs a bad ruler, to searching for vengeance, to surviving, and et. cetera, that it all just came off just a bit jumbled.  A good kind of jumbled (for me, at least, as I love it when plots get convoluted), but still jumbled when compared to something that has a full season long arc that all the episodes have been building to (say, the final season of Star Trek Enterprise or Deep Space Nine).

Humor and Characters
One of the things that I really like about the show is that while DM can be a “dark” show (i.e., perma-death and all that), it isn’t all about blah, blah, world is such a bad place, blah, blah, blah, “Red Wedding,” blah, blah, blah, “hate all my characters, let me kill them all of in horrible ways,” blah, blah, blah.  (Yes, I know that this is a very unsubtle dig at Game of Thrones, but I’ll take any shot I can to restore a more “balanced” view of Fantasy that is more in line with tradition High Fantasy a la Tolkien, than the dreary, grim dark muck that we mostly have right now, even if that includes cheap shots).  DM allows its characters, particularly the character of the Android, but other characters as well, to inhabit an almost comedic space that one might find in a sitcom, rather than a drama.  Make no mistake, this is a sci-fi action show with the requisite space battles, warping, light speed, AI vs human conflict, etc., show that you might expect, but there are some truly hilarious moments that all characters get to participate in.  However, the Android gets to have some of the funniest lines, reminiscent of Data from Star Trek The Next Generation.  The actor’s deadpan delivery makes some of the lines truly laugh out loud funny.

Overall Rating: B (Above Average): Okay, so I was going to give it a B-, but then I got to thinking about all the fun that I had with the characters, especially the Android and I raised the grade slightly.  All it needs is a single through line for the season and less of a “revolving door” secondary character policy–let them stay on for an entire season.

Edit: Just discovered that Syfy has cancelled Dark Matter.  There will be no Season 4.  To be honest, I’m not really surprised, although it has more to do with Syfy than it does with DM.  To me, Syfy is just the television equivalent of EA at this point, with executives who care more about their investors and share prices that their audience.  I learned this the hard way when Syfy cancelled Star Gate: Universe just as it was finding its footing.  It put on the show Alphas as a replacement (only to cancel it after just two seasons).  Too bad, I really liked DM and thought it had room really grow.  I should let anyone know who might be interested in starting it though (a potential minor spoiler, but I don’t really guess it matters now): S3 ends on a cliffhanger (that is now likely to go unresolved).  Just thought you should know.

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Baby Steps To a Novel

So, yesterday I took my first steps to trying to complete a novel.  Regular readers of the blog will note that I’ve tried before (without much success) to try to write a novel, but this time I’m using my university’s Writing Center to help.  I’ve worked in the Writing Center myself all last year and I have a friend and colleague who is working there now who has agreed to a “Writing Partnership” with me–a fancy term for a standing appointment to talk about writing over the course of the semester.  Generally, they are used for long term projects (thesis, dissertations, etc.), but they can also be used for just improving one’s writing in general.  We talked about what I wanted to do ultimately (short-stories or novels) and we decided that writing a novel would be a good way to “grow” as a writer.  Then we discussed the idea I had for a novel and what the next steps should be going forward.

Character Sketch
So, my homework is to complete at least one character sketch–the main character/protagonist–and have it ready by the next meeting.  We talked about who the main character is (Skye–which longtime readers will remember from earlier blog posts) and what is her personality like.  If possible, I’d like to write a character sketch for her father as that is her major familial relationship in the book, but based on school work and obligations, there may not be enough time for that.  We spent quite a bit of time talking about the importance of characters and how they should act appropriately–something that I don’t think that I always do well because of my interest in the plot.  Hopefully, I can really nail Skye’s personality and be able to create a convincing character arc for her.

Plot Outline
I also need to produce a plot outline for the next meeting.  Again, one mandatory, but two if possible.  I have “story map” that I use that is a 1 page “synopsis” of the characters, setting, plot, climax, and resolution.  However, I’d like to also provide a chapter-by-chapter breakdown of the story as that is where I always seem to break down when writing the novel, but I may find that that might be better suited to do after we talk about the character sketch/synopsis of the novel.  In any case, I do intend to do what Brandon Sanderson noted about how he writes novels on his podcast, Writing Excuses, where he notes that he writes down big tentpole scenes as he’s generating ideas for his novel.  I think that the tentpole scenes, in addition to the synopsis, would be helpful to do before trying to tackle the larger, chapter-by-chapter breakdown.

NaNoWriMo
November is National Novel Writer’s Month (NaNoWriMo).  I’ve never really tried to do anything for the month because I always had school (or a ton of things to do in the month of November), but as I’m in the midst of trying to write a novel and as the Writing Center will be holding a “Write In” on November 17, I guess I’ll give it a try.  I don’t know what the outcome of all this will be, but I’ll blog about the process here to hopefully inspire other writers (aspiring or practicing) and maybe provide, tangible techniques and tricks to my fellow writers out there as well.

Wish me luck! 🙂

 

Finished Leave It To Chance, Vol. 2: Trick or Threat

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So I finished rereading Leave It To Chance, Vol. 2: Trick or Threat during this past week and I really enjoyed it.  It is a better story than I remember.  I really like it that Chance has agency in this story.  We can see rivalries and friendships develop and we see her take on a situation when she’s removed from her father.

Even the backup story for this one is good–as Chance tries to follow her father’s wishes, but is swept up by events and a desire to save her friend.  I think this one has more of a “Scooby Doo” feel meaning that while the monsters and supernatural elements are real, you get a real sense of the “adventure” or “mystery” that Chance and her new-found friends embark on in this story.

I really think that the creators hit their stride with this one and really found the link that made Chance feel real and alive and gave her a cool set of stories away from the noir of Devil’s Echo that really made the story resonate with me.  This is by far my favorite volume in the series and I think unfortunately, the creators lost this when they returned to Devil’s Echo (& took the agency away from Chance).  While I don’t know the particulars as to why the series ended, I do think this second volume is the strongest entry in the series.

Overall Grade: A

Leave It To Chance: Monster Madness and Other Stories

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Leave It To Chance: Monster Madness and Other Stories is the third book (Vol. 3) to the Leave It To Chance  series (yes, I know I’m out of order, but Vol. 2 was longer than I had time to read this week with grading and all) that I reviewed last week.  While I like this volume, I don’t like it quite as much as I liked Volume 1.  It tries to do something fairly unique, but the story (as presented) doesn’t quite work as well as it should.

Monster Madness takes the idea of what would happen in “movie monsters” came to life in the “real world” of Devil’s Echo (the city where the Chance stories take place).  However, it seems to focus more on Chance’s interaction with a “mysterious” character named “Lightfoot” than it does with her actually trying to solve a crime.  In fact, her dragon is knocked out for most of the story, and she is relegated to the sidelines while her father does most of the sleuthing/fighting the bad guys.  It doesn’t help that while Lightfoot is intended as a “possible” love interest in that Nancy Drew/Hardy Boys way of dropping similar characters of the opposite sex together and watching the sparks fly as their similar ways cause conflict (and interest), Lightfoot is drawn in such an unappealing manner that I (for one) was actively routing against Chance having anything to do with him.

I think Monster Madness (and the other story, which has heart, but still isn’t as good as the first volume’s story).  I think that while this was a good volume, Chance’s strengths are when she’s the center of the action, doing the sleuthing, rather than as a standby character who merely interacts when the action comes to her.

OVERALL GRADE: C+

Leave It To Chance

Leave It To Chance is a young adult graphic novel that I really, really like.  I wanted to take a moment to highlight this great (& short) graphic novel series.  I just finished rereading the first volume this week (I’m trying to read all my graphic novels as a way to remind myself of the graphic novel format since I’ve been away for so long).

Leave It To Chance was published in the early 2000s (2002) and it was written in the height of the GrrlPower movement (James Robinson’s Forward is dated 3.25.97 and this is in the height of the movement, but as the hardcover collection wasn’t published until 2002 which, by then, was the tail-end of the movement).  The protagonist is Chance, a young girl who is the daughter of Falconer, a mage of eminence and importance in the city of Devil’s Echo.  She is “protected” from the magical intrigue and derring-do by her father, but she is of age to take up training to become the next in the line of Falconers who are sworn to protect the city.  Her father refuses to train her simply because of her gender (noting that this “burden” of training is passed from male heir to male heir).  Chance decides that this is horribly unfair and seeks to rectify this (& gets into adventures on her own).

James Robinson and Paul Smith collaborated on the story and art.  This is actually my first (and I think, my only) examples of their work, but I really enjoyed the story when I first read it at the Public Library–so much so, that I bought a copy for my personal collection.  I like Chance’s character–they made her very much like a Nancy Drew detective and set the world in a Neo-Noir setting (grim, dark alleyways merged with aircars).  Chance also has a “Jubilee”-vibe to her and dresses similarly (who in turn, has bit of the Frank Miller’s female Robin from the Dark Knight look) as well.  You can almost see a direct progression from Miller’s female Robin to Jubilee from the X-Men, to Chance.  I own all three books in the series (will be doing reviews of the other two as well), but as a pure story, I think this first volume, “Shaman’s Rain” holds up the best storywise.

I think too, that the setting of Devil’s Echo was very well used.  It definitely precedes the entire Urban Fantasy craze that authors like Jim Butcher, Charlaine Harris, and Kim Harrison (to name a few) helped popularize in the mid-to-late 2000s & early 2010s.  I personally love the fact that Chance has her own (mini-)dragon–as it recalls to mind Anne McCaffrey’s Dragonsinger books of the 1980s.  This one is a great series for both Young Adult Readers (& younger children), but has enough complexity, character development, and setting that will at least keep older readers from being completely bored with it, even if it doesn’t completely captivate them.

OVERALL GRADE: B

Batman/Superman: SuperGirl

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Superman Batman Supergirl Cover, Image Source: DC Fanbase

Last week I finished rereading a graphic novel in the DC Universe.  It was in the Batman/Superman universe and it told (or more accurately) retold the SuperGirl origin story and the first meeting of Kara Zor-El.

I really liked this Graphic Novel a lot–although I think it one me over in large part due to Michael Turner’s artwork (an artist from Crossville, TN who died way too soon & who will be missed).

STORY
I like the way that the story was told and I also liked the dual-inner monologue that allowed the reader to see the story from both Batman’s and Superman’s point of view.  I also liked the actual narrative of the plot and the way that the story unfolded.  Kara’s “capture” and subsequent turn to the dark side seemed a little forced, but considering the time constraints of the story and the compressed nature of the narrative, I was able to look past this minor flaw.  I did think that they made too much of the dislike of Krypto (the Super-Dog) of Kara as it seemed to be going somewhere, but doesn’t actually pay-off.  I think it could have been rectified had their just been a panel or two showing a reconciliation or acceptance of Kara by Krypto at the end.  It wasn’t major, but no resolution of it did bother me a small bit.

ART
Michael Turner was an extremely talented artist.  I have another graphic novel by him that I will also be rereading and responding to later, but I enjoy reading stories that have his artwork.  His style is very bold and expressive and he reminds me of my favorite comic/graphic artists–Todd McFarlane and Jim Lee.  His style was very mature and I’m glad that his work became popular and got a wider exposure before his untimely death.  His style has that element of vivaciousness without devolving into “cartoony” that some artists seem to slip into when they draw.  His two page spreads were among the best in the business as they seemed among the most readable–either visually or when paired with words.

GRADE
A+.  If it isn’t apparent, I really like this story and this graphic novel.  The art and the story come together and produce a very strong narrative that I could (and have) read over and over again.

ReReading: Dungeons & Dragons: Shadowplague (Graphic Novel)

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Book Cover: Five fantasy adventures ready to do battle.  Image Source: OgreCave.com

So, I’m in the process of moving all my academic books to a bookshelf (looks like it actually be a bookshelf and a half or perhaps two bookshelves total) with me as I work on my degree.  However, this leaves me with a fairly large gap of three to four shelves that I probably should fill.  I already have my graphic novels (& comic books) on my main bookcase, but I’ve decided to reread my graphic novels (& comics) and place them on those free shelves.  I have several fairly large graphic novels that don’t fit on the shelf with the other graphic novels on my main bookcase, but this secondary bookcase has more than enough room for them.  If I can remember, I will try to take a picture at the end of the project and post it here.

DUNGEONS AND DRAGONS: SHADOWPLAGUE

This is the first of a “new” series of graphic novels with original characters in the Dungeons and Dragons universe.  I say new because this was tried in the late 80s/early 90s with a different group of characters written by Jeff Grubb, a prolific writer of D&D novelizations of the time.  This book is written by Jim Rogers and is full of post Lord of the Rings (Peter Jackson) adventure/banter.  While not a comedy, Rogers does the “witty banter” so often found in comics and comic book movies that irked my late creative writing professor, Ken Smith when I tried to present stories in his fiction class with this same type of banter.  For Ken, the banter trivialized the drama and lowered the emotional stakes for the characters.  His argument (loosely speaking) was that if the characters are joking around during a life-or-death situation, then we get the feeling that the characters aren’t really in any danger.  I can plainly see that here as I didn’t get the sense that any of the characters (protagonists) were any in real danger, per se.

This sounds like I don’t like the story and that’s not true–I do like the book, but this is a fun, rip-roaring comic book adventure, but it doesn’t have a sense that the characters are ever really in jeopardy.  This book introduces and follows a team of intrepid adventurers of the mostly standard races (Human, Elf, Dwarf, Halfling, and newcomer race, Tiefling) as they go through various adventures to discover the secret of the Shadowplague, a magical plague that turns ordinary people into zombies.  Abundant fight scenes, magic, and characters who all display a penchant for witty banter and sometimes painful backstories make this a fun and interesting story.

I did not happen to buy the other graphic novels that make up the rest of this series, but you can bet that I’ll definitely try to grab them as time and money allow.  The cover price of 24.99 is a bit steep for the product.  It is hardcover, but still it is really only worth about 14.99 to 17.99.  If I can find it for under 9.99, then I’ll definitely pull the trigger.  The problem is, the last I checked, it had gone out of print and Amazon 3rd party “scalpers” had driven the cost to above $30 dollars.  Sad days, indeed.  This is a fun little series that I wouldn’t mind getting a complete collection for myself–but if the remaining volumes stay out of reach, then this one volume will have to suffice, witty banter and all.