Mini-Movie Review: Tomb Raider (2018)

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Okay, so this weekend I watched Tomb Raider, the 2018 version, and I actually found that I liked it much more than I thought I would based on the low Rotten Tomatoes score.  While it isn’t a perfect movie, there is more to like (for me at least) than I thought.

Lara Croft

Okay, so I kind of like Alicia Vikander’s performance of Lara Croft, almost more so than I do the one presented in the “rebooted” timeline.  I still think the “posh” Lara from the games such as: Tomb Raider II and Tomb Raider: Legend are the best versions of the character (the ones that Angelina Jolie based her performance of the character on in her set of movies).  However, I think this particular Lara Croft is closer to the original conception that the one portrayed in the “rebooted” games (that I’ve played so far).  Lara seems both competent and sympathetic at just the right moments.

The Script

Okay, so if Vikander’s performance is so good, why the low score on Rotten Tomatoes?  For me,  the script, or more to the point, the story.  In this story, we’ve seen variations on it many, many times.  Daughter loses father, daughter goes on quest to find father, father seems to have delusions of mysticism tempering his judgement, daughter ultimately finds her destiny after her quest to find her father.  I can think of this particular story “form” for half-a-dozen Hollywood movies.  Essentially, the 2nd “reboot” of Spider-Man, The Amazing Spider-man (with Andrew Garfield) tells the same story–Peter loses his family, Peter discovers his powers, but also discovers that something nefarious happened to his parents.  At the end, Peter ultimately finds his destiny.  Again, this particular plot strand has happened multiple times in Hollywood movies.

Overall Verdict: 81 (B-)

By my grading scale 0-100, this would earn an 81.  A performance that I like, with (fairly) obvious CGI special effects, but those effects are at least clever and inventive, saddled with a plot sequence that we’ve seen multiple times, means that this is just barely above average in terms of quality, but not the best, nor most emotionally engaging fiction around.  However, for me, it was certainly better than the 51% it currently has on Rotten Tomatoes.  With a more inventive story (that doesn’t crib so much from Hollywood and that isn’t a simplified rehash of the “rebooted” game–which it also is to an extent–this one could have been great, rather than simply passable.

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue #1, Currently on Script Page 28)
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Reclaiming Lara Croft

Reclaiming Lara

Okay, so this blog post is liable to be controversial, but I’m going to say it anyway: “old” Lara Croft (Old Lara) as a character was better in many ways than “new” Lara Croft (new Lara).  Old Lara Croft was portrayed as a “sex symbol” by the media of the late 90s & early 2000s in order to understand this new female character representation in gaming that had traditionally been infused with male characters and male sensibilities.  Old Lara was a breaking of the stereotype, but paradoxically a part of the stereotype in that it was her gender and sexuality (unrealistic proportions) that marked her as an unrealistic construct.  New Lara is meant to counter this: a realistic representation of a feminine body type and a new, more “realistic” backstory.  However, as both old and new film adaptations have shown, people (including the team at Crystal Dynamics currently tasked with developing new games) don’t really “get” Lara Croft and what makes her tick.

Mind Over Matter

Lara Croft is brilliant and I don’t mean that in the “great” sense of the word.  No, I mean it literally.  She is brilliant and much like another British-created character, Doctor Who, she is the “smartest person in the room.”  The Doctor works because he is a “madman in a box” while Lara Croft never was given that one sentence that summed up her character.  For me, Lara Croft is a “raider of Tombs.”  This is where so many representations of her go wrong–they neglect to give her a reason for her to raid tombs (a why is she doing this/why does it matter).  Tomb Raider 2 (from Core) and Tomb Raider Legend (Crystal Dynamics) are the purest expressions of why does what she does and what is at stake if she fails in her quest.

Some might argue that the new games (the 2013 reboot of Tomb Raider), the subsequent sequels, and the newest movie (sans Angelina Jolie) depict a better “version” of Lara, but I argue that’s not true.  Lara, who is emotionally blasted from killing a deer in the 2013 reboot, is not much different than stereotypical representations of females of the past.

Puzzles, Traps, Solutions

Everyone keeps making the same mistake of comparing Lara Croft with Indiana Jones (Indiana Jones movies) or Nathan Drake (Uncharted video game series), when her true comparison is Doctor Who. In every room, Lara is (as is the player through the extension of agency) looking for the “exit” or the solution to the puzzle, trap, or what have you. Once located, it becomes a “game” to figure out how to get Lara from point A to that exit.  However, you (the player) and Lara (the character) go into the situation believing and expecting that there is ALWAYS an exit and always a SOLUTION to the problem, so long as you can reason it out.  This is exactly the same characterization used to describe The Doctor: “he always wins because he always assumes he’s going to win”  (paraphrased from Series 9, Episode 2, “The Witch’s Familiar”).  Lara goes into any situation knowing there’s a solution, she just has to find it. Again, she’s smartest person in the room–no matter her physique.  Now we just need for Hollywood to discover this fact and for Crystal Dynamics to rediscover Lara as an actual “Tomb Raider” instead of just relying on it as a “brand name” used to market and sell games in the “franchise.”

Sidney