The Independent = Project Independence (aka Space Truckers)–Finished a First Draft of the Story

BOATS

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 12
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)

Goal = 3 Pages a week.  Working on Rough Drafting a Graphic Novel Page on one day and then writing the page on an alternate day.  250 Words a day on the Whale Song Revision–focusing on the characters this time.
Actual =

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: I started this a while ago as a book that I was reading just before bedtime, but I didn’t really make much headway.  I restarted it and I’ve just finished the introductory character generation section and I’m now moving on to the skills section and will be soon moving into the “lore” section.  This is a revamp (rules 2.0) of an old school British RPG from the 1980s.  Updated for modern times, this fairly short book still gives a great set of rules, game system, and lore that I hope will serve as inspiration for new sci-fi works in my own writing life.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

The Independent = Project Independence (aka Space Truckers)!

So I finished a First Draft of a story!  I finished Project Skye earlier this year and I thought I was out of the wood in terms of creating new stories.  However, when I tried to finished Project Poet (the First Draft), it fell apart.  I think I know what happened (a fantasy story with NO magic–just lost interest in it), but the 250 words goal and the “gamification” of Scrivener’s Writing Goals, I finished the story on Friday (July 6th) and t is out to my “alpha” readers.  While I intend to do an in-depth project notes (Author’s Note) posting sometime after the 3rd Draft, I feel that it was huge WIN for me to finish this story by my own “self-imposed” deadline.

250 Words a Day (Mostly)

So, I mostly wrote and stuck to the 250 Words a Day goal that I set for mysef.  Actually, before school started in June and a little into the first week of June, I wrote more than 250 Words a Day.  I discovered that I could write about 650 words in a writing session before I started to get “fatigued.”  As I’d written so much earlier, when I finally got behind in school work and couldn’t do the full 250 words, the Scrivener goal system was only requiring about 150-175 words, which worked out just fine.  I did miss a few days, but never more than 2-3 days in a row.  I also discovered that I don’t write on Saturday nights or Sunday nights, just on weekday nights, but I do tend to brainstorm new ideas on Saturday afternoons/nights, so there is that.  So, it looks like drafting will happen on weekdays and brainstorming/creating will happen on the weekends.

What’s Next?

I’m working on creating some sort of schedule–drafting a new story and revising old stories.  Apple used to work on a “Tick-Tock” cycle.  Tick = new product, while Tock = Revision.  That’s sort of the methodology that I’m working with right now.  This month will be a “Tock” cycle where I revise two works: Ship of Shadows Graphic Novels and Whale Song Revision (which I work-shopped last year at the University’s Writing Center and have been meaning to revise for a while).  This will be a Second Draft, so I will try to apply the lessons that I learned with The Independent to finish this new draft and I will be focusing on characterization of the main characters.   This is where editorial feedback was pretty consistent–the main character just didn’t resonate for most readers so I will be radically changing that character (fingers crossed).

That’s all I have for now!  Have a good day.

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

Advertisements

Game Mode On: Artificial Game Extension

ghostrecon_tier1_gamespot

Tom Clancy Ghost Recon Wildlands Tier 1 Mode. Image Source: Gamespot

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Independence Word Count: @4000 words (+203 words)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Goal = 121 words (5000 words by July 1).  Currently at approximately, 4800 words
Actual = 500 words Monday & Wednesday morning/.  So, Monday night I managed to hit my Scrivener goal of 127 words, but didn’t make my 250 word goal.  I was too tired to work on this Tuesday night, but did work on it 4th of July (morning) and got about 

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
    Finished this last night.  I’ll write up my impressions of this title and post it for a blog entry next week.  Look out for it.
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
    Lingua FractalA Rhetoric book that details the convergence of Rhetoric and Technology and how they interact in today’s world.  Finished a Book Review for it on Friday for class.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

Reading two or three chapters in Oathbringer every day.  I really shouldn’t be, but it is so good, that I generally read it while eating dinner (and then I go back out to the library to do reading for school).   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Games Played on June 30th

Hello, and welcome to my inaugural weekly post on the games that I’m playing on the weekend (really Saturdays as I don’t really have time in graduate school to devote the entire weekend to gaming).  I’m going to try to position this as a “bonus” post that goes up on a Saturdays in order to fill out my goal of posting six (6) days a week.  This post will 1) highlight some of the games I’m (currently) working my way through (i.e., playing), 2) offer criticisms and trends that I see based on the actual gameplay and 3) highlight avenues of scholarship that I’m currently pursuing as a rhetoric scholar in video games.  Yes, I know the last one if fairly “nerdy,” but it may spark other rhetoricians to cover games that I’m not going to cover (for instance, while I might get a Switch and cover Nintendo games at some point, I don’t intend to ever own a Microsoft console and will not be covering/featuring Microsoft games (not until they completely overhaul their corporate culture, at any rate, something that I don’t see happening in the near or far future, but I digress).  Most of the games I will be focusing on will be Sony exclusive games or 3rd party games that are on the PlayStation format.

So let’s get started, shall we?

Tom Clancy’s Ghost Recon Wildlands

So, this one is vexing to me.  I like this game, but I feel that it has gone on waaaaayyyy too long.  It is an open world game and it has this conceit that you have to take down Sicarios in the open world to get to the main villain.  However, what it does to extend gameplay is that it has a rating of up to 5 levels for each region and each region is rated 1 to 5.  I’ve worked by way through the game and I’m currently in the last of the ⅘ difficulty regions, and will be moving on to the 5/5 regions soon.  The problem is that not only does the difficulty spike, but the game adds in an external Tier system that forces the game’s difficulty even higher if you want to move up to the highest “level” so not only do the regions become harder, but so too does the game itself.  This slows down progress immensely and makes it difficult to progress through the game.  I’ve been playing this one since February and it has delayed me from getting back to Horizon Zero Dawn, The Witcher 3, and into another Ubisoft game, Watch Dogs 2.  I don’t mind a “meaty” game, but this trend towards extending gameplay just to keep players from playing other games is annoying a best.

Until Dawn

So, let’s establish something right from the outset: I don’t really like horror.  I like tension, I like action, I like drama, but I don’t really like horror.  Yes, I will sometimes dabble in that genre, but usually it has to be fairly mild, the original TV version of Stephen King’s It, and of James Herbert’s novels, some of Dan Simmons novels (specifically the “horror” ones) among others are somethings that I enjoy.  Right now, I’m playing Until Dawn by Supermassive Games for the Playstation 4 (PS4 Exclusive), and it is seriously creeping me out.  It uses ALL of the horror movie “tropes” to try to elicit “jump scares” from the player (and with me it is succeeding big time!).  Stingers, dark environments, limited viewpoints, etc., they’re all there.  If horror is your thing, then you have to try this game.

Basically, the story revolves around these teens who reunite after a tragedy occurred one year ago.  Like an 80’s horror movie, you’re tasked with controlling one or two of the teens and trying to make story decisions that will keep them alive.  Well, I’m not doing so great.  The character that I have just got surprised by a wolf/large dog after having to have his fingers amputated to get out a trap.  I’ve lost at least two teens so far (and if the wolf is any indication, its about to be three!).  The graphics are very well done–while there are times when “uncanny valley” does affect the character models, but only slightly and not enough to take me out of the game (just enough to notice it).

I’d really like to put this game in conversation with Scream.  While older, the Scream series has many of the same tropes, but Scream is self-aware in a way that Until Dawn isn’t, even though UD is a newer game.  I’d really like to examine both how those tropes play out in the two works and why the game’s developer, Supermassive chose to minimize/ignore some of the newer, self-awareness of the conventions of the horror genre.  Right now, horror as a genre, is making a resurgence, and I might even (if I have the courage) to add in more and newer examples in the horror genre (ItGet Out, and even A Quiet Place–as much as I’ve railed against it) to examine the rhetorical nature of UD.

Costume Quest 2

This a smaller title and it is a one that is based on monsters taking over halloween.  It features simplified combat and a fun art style.  The story is also pretty good as well.  It doesn’t look like it will be a very long game, but it does look like it will be a quality game. I’m trying to get through some of the “free” games that I’ve acquired through Playstation Plus.  I’ve got about 30 smaller games that I’ve downloaded over the past three years and I’ve not really played them, so this is my attempt to try to eliminate my backlog of games.  I’m about halfway through (as best I can tell) and I’m having fun with it even though it is starting to get challenging.  Looking forward to seeing how it ends.

Well, that’s all for this week–have a good weekend!

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

 

Anthem: E3 and Me, 2018 Edition

anthem_engadget

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Independence Word Count: @4000 words (+203 words)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Goal = 167 words (5000 words by July 1).
Actual = Rebounded after a day with no words and was able to hit Scrivener’s goal of 167 words, but fell a bit short of my own 250 word (personal) goal.   203 words written last night. 

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3) (somewhere in 850s in terms of page count–more than ¾th of the way through.  Will post a non-spoiler mini-review when I finish.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
    Lingua Fractal: A Rhetoric book that details the convergence of Rhetoric and Technology and how they interact in today’s world.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

Reading two or three chapters in Oathbringer every day.  I really shouldn’t be, but it is so good, that I generally read it while eating dinner (and then I go back out to the library to do reading for school).   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Moving Game Mode On to its own (Mostly) Weekly Post

“Iron Man”: The Game

Anthem was first revealed last year, but got an extended look this year at a truncated game play demo at EA Press Conference.   Attendees to their event got to play the entire demo.  While I enjoyed last year’s demo, this one seemed strangely muted for me.  Perhaps, it was the way EA chose to demo the game with the developers giving a “deep dive” into the game which was really just a way to show concept art and not have to show the entire demo of the game.  While I do appreciate the Q&A format, in this case, it would have been better to have shown us the game and saved the Q&A for after the show.  Also, because the demo was obviously cut, it lost the emotional impact that it could have had.  Its like watching a two hour movie in half an hour by fast forwarding through bits/skipping “chapters”–you can do it, but it loses its ability to create tension.  Still, I’m sort of looking forward to it because players emphasize that it feels a lot like controlling “Iron Man” from the Marvel movies.  You decide when you want to fly, when to land, and the flight component is supposed to add a layer of strategy to the game as you can decide where and when you want to take the battle to your opponent.

Fool Me Once, Shame on You, Fool Me Twice, Shame on Me

So, normally, based on what I’ve seen of the gameplay, I would be super excited to play Anthem, but I have to say, I’m in a wait and see mode for this game.  Mass Effect Andromeda made too many of the same promises, but could not deliver in the end as EA did not want to allow ME:A the additional time it needed to come together.  While this game might make its February 22, 2019 release date, I wouldn’t be surprised if it got pushed back until Mar-early June.  That is as far as I could see EA giving it so that its marketing doesn’t interfere with the marketing of the new Star Wars game that was teased for holiday 2019 as well.  However, I’m waiting on reviews before I go anywhere near Anthem.  ME:A was such a disappointment (for which I paid full price) because I couldn’t believe that EA would be willing to ruin one of its core franchises.  Well, they were–to EA, the ME brand is an also ran, now they want what their competitor Activision has in Destiny and their willing to sacrifice the quality of their games to get it, so no buy for me until reviews hit.

Single Player Story/Multiplayer Open World

The design of Anthem is intriguing.  Apparently, when you’re in “The Hub” (where you get your missions and interact with NPCs), you get traditional storytelling elements, but when you’re out in the open world, you play with your friends in multiplayer.  I’m not sure if I’m going to like that aspect of it, but the devs. did say that one could play the entire game in single player if one wanted to, but it would make the game slightly harder.  While I did have a “crew” that I gamed with on Destiny, I’m not sure how many will move over to Anthem, so that is also something to thing about.  Anyway, those are my thoughts/impressions of the game.

Overall Excitement Level: C

I just don’t trust EA/Bioware to deliver the goods on this one after their poor performance with Mass Effect Andromeda.  While I’m skeptical that they can pull off something magical with this game, perhaps the additional time that they gave to Anthem and not Mass Effect Andromeda will pay dividends to the gamers this time, and not EA’s shareholders.

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

 

 

What’s On My Bookshelf? Injustice: Gods Among Us (Playstation 4 Game)

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 3041 
  • Project Ship of Shadows Graphic Novel Page Count: 12

0.  Zero. Nada. Zilch. That’s my level of production since Tuesday of next week.  What happened?  Bad day on Wednesday and a realization that I’m still not focusing on enough on characters when I sit down to “plot” out my stories.  To be fair, school and reading for school interrupted as well as I should write after class (about 4:15), but usually end up spending the time in the sun outside watching YouTube videos instead.  

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
  • For School:
    Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
    Rereading the Sophists: Another book on the history of Rhetoric
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy at MTSU’s library and I’m reading it now.  X gives a history of Rhetoric.  Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through.  Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel.  Difficulty is auto-leveling to its hardest difficulty (Tier One status) and it is slowing down my progress in the game as enemies take more hits to die, but you take far fewer hits to die.  Difficulty is currently set to ADVANCED–the game’s doing, not mine.  Very irksome when all you want to do is finish the game.
  • Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.”  As I’m writing this, I haven’t put any time into this game as of this weekend because of E3.

What If?

Injustice: Gods Among Us continues this generation’s (Millenials/Gen Z’s) fascination with evil and turning good things evil.  Basically, this video game imagines a world in which Superman from DC Comics is pushed by a traumatic event  caused by the Joker to become “evil” by using his powers to form a fascist state.  Now, of course, in true good as “evil” fashion, he is not “evil” in his own mind, but uses his powers to effectively shut down all “evil” as he sees it–and evil is defined as anything Superman doesn’t like.  Any dissenters showing free will/opposition must be “dealt with/destroyed” for the “good of the state.”  Batman, from an alternate universe, is sucked into this alternate universe and must try to rally the remaining heroes of this universe into an effective resistance force to stop Superman’s evil facist state.

Round 1, Fight

Surprisingly enough, this is a fighting game.  For those unfamiliar with the genre, two characters square off against each other and fight using regular punches and kicks along with special moves (that tie into each character’s power set) until there is a victor or the time runs out.  This surprisingly deep story is told though cutscenes that happen after each fight and each fight is a one-on-one match ostensibly between Batman’s rag-tag resistance heroes and heroes who have fallen under Superman’s facist regime.  As you can’t progress until you defeat the enemy in front of you, there aren’t any branching paths; the story unfolds linearly in front of you, but the story is so well done and so iconic, that a whole mythos (graphic novel and game sequel) were formed from its core.  Elements of the game’s story can also be seen as “foreshadowing” in the DC movie Batman v. Superman.

Early Playstation 4 Game

This was one of the earlier PS4 games to arrive on the system.  I think it debuted on the system in the spring/summer time-frame after the console first released in the fall of the previous year (if memory serves).  While not a graphical powerhouse now, it was at the time and had several notable gameplay mechanics such as using the environment against the opponent as well as special moves that had the potential of either being super devastating and using the character’s power set against an opponent or destroying/changing the environment through destruction so that one could potentially fight in different areas of the environment.  A sequel to this game came out in (2017?) that I haven’t gotten yet, but fully intend to as I want to see how the story progresses.  This was one of the early successes for the DCEU as it tried to expand into games and films and shows that, even though they haven’t met with the same success as the Marvel Extended Universe (MCU), they still have a potent mix of characters and story available to them that, if done right, can really gel into something special in terms of story.

Well, that’s all for this week–have a great weekend! 🙂

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

Babylon 5 on Amazon Prime–Woot!

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 3041 
  • Project Ship of Shadows Graphic Novel Page Count: 12

0.  Zero. Nada. Zilch. That’s my level of production since Tuesday of next week.  What happened?  Bad day on Wednesday and a realization that I’m still not focusing on enough on characters when I sit down to “plot” out my stories.  To be fair, school and reading for school interrupted as well as I should write after class (about 4:15), but usually end up spending the time in the sun outside watching YouTube videos instead.  

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
  • For School:
    Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
    Rereading the Sophists: Another book on the history of Rhetoric
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy at MTSU’s library and I’m reading it now.  X gives a history of Rhetoric.  Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through.  Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel.  Difficulty is auto-leveling to its hardest difficulty (Tier One status) and it is slowing down my progress in the game as enemies take more hits to die, but you take far fewer hits to die.  Difficulty is currently set to ADVANCED–the game’s doing, not mine.  Very irksome when all you want to do is finish the game.
  • Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.”  As I’m writing this, I haven’t put any time into this game as of this weekend because of E3.

I’m So Excited, I Just Can’t Hide It

A few readers will know that late last year I started Season 1 of Babylon 5 even though I knew the ending series.  Like I said in that post, I only got to see the first season and the latter part of the last season.  I didn’t really get a chance to see how the characters and story got where they were at the end of the show.  As a poor student, I didn’t have a chance to get the second season (although I was planning on doing so in the fairly near future).  However, after logging into Amazon Prime last night, I discovered that ALL five seasons of Babylon 5 are on the streaming service!  Yes!  I watched Season 2, Episode 1 last night, and would watch Episode 2 tonight if not for E3 coverage of Bethesda’s Press Conference tonight.  Unfortunately, school is back in session next week, so no binging the show for me, but I will try to check out 1-2 episodes every weekend and post a Season Review at the end of each season that I see.

What Amazon Gives, It also Takes Away

So, just like any streaming service, as new titles come on the service, old titles go away.  I have quite a few shows that I had on my Watchlist that are no longer free (including another “starship show” Firefly.  I’m going to have to purchase that series it looks like, but as it is only one season and the episodes appear to be .99 at iTunes, it should be okay.  I just wish that when series are scheduled to go away (on all services), that a little countdown timer would start in the bottom right hand corner with the months/days/minutes until the series were going away.  I would prioritize my viewing to those series that I really wanted to watch before they “disappeared.”  I often experience “Media Overload” where I can’t decide what I want to watch because there are so many choices, so I end up watching nothing (or only pieces of a show because it isn’t what I really want to watch).  A timer on shows that are ending at the end of the month (or maybe as far out as up to 3 months would help me in those cases.

But I’ll Take It

Still, I’m grateful as it saves me approximately $80 (19.99 for 4 seasons).  Having already paid approximately $110 for Amazon Prime when it renewed in March (for me), I wondered if it was a sound investment considering my status as a “poor” college student these days, I find that it has almost earned back the value that I spent on it with this one series alone.  If they get another good sci-fi series to go along with this one later in the year, I will feel comfortable about the value of the service and will endeavor to “re-up” next year.

Well, that’s it for today!  Have a great one!

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

 

EA Play 2018 Conference Review

EAPLAY182_ComingSoonNet

EA Play 2018 (Fifa 19, Anthem, Unravel Two Game images).  Image Source: Coming Soon.Net

Word Count (What I’m Writing)

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 3041 
  • Project Ship of Shadows Graphic Novel Page Count: 12

0.  Zero. Nada. Zilch. That’s my level of production since Tuesday of next week.  What happened?  Bad day on Wednesday and a realization that I’m still not focusing on enough on characters when I sit down to “plot” out my stories.  To be fair, school and reading for school interrupted as well as I should write after class (about 4:15pm), but usually end up spending the time in the sun outside watching YouTube videos instead.  

Currently Reading (What I’m Reading)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
  • For School:
    Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
    Rereading the Sophists: Another book on the history of Rhetoric
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy at MTSU’s library and I’m reading it now.  X gives a history of Rhetoric.  Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing)

  • Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through.  Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel.  Difficulty is auto-leveling to its hardest difficulty (Tier One status) and it is slowing down my progress in the game as enemies take more hits to die, but you take far fewer hits to die.  Difficulty is currently set to ADVANCED–the game’s doing, not mine.  Very irksome when all you want to do is finish the game.

  • Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.”  As I’m writing this, I haven’t put any time into this game as of this weekend because of E3.

Beginning of E3

So, while “technically,” E3 doesn’t begin until Tuesday (June 12), Saturday marked the beginning of the various E3 Press Conferences from the major game publishers to showcase their new products for the upcoming year(s).  As I type this, Electronic Arts (EA) is the only one to have shown their press conference as of yet (although, by the day this goes live, all of the major platform holders will have presented their shows).  I will wait until next week (June 18th) to start reviewing their shows, but since EA started a day early, I can talk about their 2018 show.

Battlefield V, Indies, Sports Games, and Anthem

While EA debuted and talked about many more than what is in the header above, their show basically broke down into these 4 main sections, with these four areas serving as the main topics of discussion for gamers.  Battlefield V seems interesting, but not nearly as revolutionary as 1) Battlefield One, their WWI game, or 2) as the designers seem to think that it is.  While being a part of the Norwegian Resistance is a novel concept, it doesn’t seem as if they are really invested in “doubling down” on that story to tell a truly “gritty” WWII drama (although it remains to be seen).   There were two notable indies talked about during the press conference, Unravel Two and Sea of Solitude.  While I didn’t play more than a demo of the original Unravel, I didn’t mind it.  It was okay . . . but I’ve played many games like it, so I decided to wait until it was on sale at a very low price (or hope that it would come to the “free” PS Plus games program).  U2 will probably go the same way.  Sea of Solitude (SoS) looks interesting, but as a poor college student, I’ll probably end up passing on it as well.  The sports games all look fine, but EA has pushed me out of the sports game market.  I used to be a heavy sports game enthusiast, but with the inclusion of “franchise” modes, “story” modes, and “ultimate team” modes (virtual trading cards purchased with real currency), I find that I simply can’t play the game like I want to–take my favorite team, play 1 “season,” and see if I can win the championship, and rinse wash and repeat each year, so I stopped buying them.

Anthem

Closing the show was a “deep dive” on the game Anthem.  I’m actually going to save the discussion of Anthem for later as I plan to do individual posts for the most impressive game reveals/game trailers of E3 like I did for E3 2017.  Basically, I’ve heard some position Anthem as a Destiny/Monster Hunter World “clone.”  Long-time readers of the blog know that I’m a hardcore Destiny fan.  However, after the crap EA pulled with Mass Effect Andromeda, while I do plan to “preorder” the game, I will be waiting on reviews before I actually “purchase” it and will switch my money to another game should the reviews be anything less than stellar; I prefer to wait for a significant price drop in the summer and/or as a holiday game rather than pay full price for a game that is less than stellar these days.  Fool me once, EA.  I’ll be waiting on the reviews on this one.

Overall Grade: C-

So, I went back and forth on this one as I really think that this Conference was an improvement to last year’s EA Conference (mostly due to the host Andrea Rene) and it was an example of a “old school” type of conference that was fine in the PS2/PS3 era of gaming.  The problem is that it could have been so much more.  As the unofficial start of E3, everyone always hopes that EA will do better than it does, but EA refuses to actually do what the gamers want–less developers and more gameplay (and more diverse games).  You have the Star Wars license, please show us Star Wars games.  EA has the licenses for the Army of Two series, Battlefield series, Burnout series, Command & Conquer series, Crysis series, Dead Space series, Dragon Age series, Mass Effect series, Medal of Honor series, Need for Speed series, Plants vs. Zombies series, Rock Band series, SimCity series, The Simpsons series, The Sims series, Skate series, SSX series, Star Wars series, Titanfall series (list pulled from front page of Wikipedia).  

They only talked about Battlefield (newest game), Command and Conquer (mobile game–wrong venue as E3‘s audience isn’t really comprised of mobile gamers), The Sims (in pre-show), and Star Wars (and they couldn’t even release a logo/trailer/etc from the newest Star Wars game which isn’t even releasing until holiday 2019).  That’s it.  All those licenses listed above and that’s all the EA showed, knowing full well that gamers want gameplay.  Hopefully, Bethesda, Square Enix, Ubisoft, and Sony will be much more exciting and will feature the games/gameplay that gamers crave.

Here is a super-salty, but condensed version of the press conference that is only 5 minutes long (clean, but very dismissive–probably more than I would I have been, but the summary is on-point):

Well, that’s all I have for now.  Have a great day!

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

 

 

What’s On My Bookshelf: Numenera Role-Playing Game By Monte Cook

Numenera_Amazon

Numenera Book Cover (Futuristic humans and aliens on the cover)

Word Count (What I’m Writing)

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 3041 
  • Project Ship of Shadows Graphic Novel Page Count: 12

I didn’t manage any new words on any of my major projects–I didn’t even manage a blog post.  I realize this is where I’m sabotaging my writing, so I’m redoubling my efforts to write at least 250-500 words each day on at least one of these projects.

Currently Reading (What I’m Reading)

  • For Fun: Edgedancer by Brandon Sanderson (Fantasy Novella)
  • For School: Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
  • For Research/Personal Development: Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy at MTSU’s library and I’m reading it now.  X gives a history of Rhetoric.  Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing)

  • Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through.  Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel.
  • Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.”  My latest choice may have just gotten one of the characters killed.  😦

There Have Been Eight Previous Worlds

“Each world stretched across vast millennia of time.  Each play host to a race whose civilizations rose to superman but eventually died or scattered, disappeared or transcended.  During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique ways.

Each left behind remnants.  

People of the new world–the Ninth World–sometimes call these remnants magic, and who are we to say they’re wrong.  But most give a unique name to the legacies of the nigh unimaginable past.  They call them . . .

Numenera.

Thus begins the blurb on the back of the Numenera RPG.  Numenera was one of the two rpgs that I wanted ever since I heard about them (the other was The Strange, also by Monte Cook Games).  They are both $60 books (!), but I waited patiently for sales and eventually got them both (at various times) for half price (around $30 each).

Super-Science and Sorcery

So, I have a confession to make: one of my most favorite series of all time is the Saturday Morning show Thundarr the Barbarian.  I loved that show and I would love to see (or write) a live action version of it one of these days.  I’m linking the show’s intro. down below, but in it, there’s a line that links “sorcery” with with the term “super-science.”  This is a “short-cut” for the very well known idea/adage in the Sci-Fi/Fantasy community “that any sufficiently advanced science is indistinguishable from magic.”  Airplanes would seem magical to most non 20th century people (although a few talented dreamers, such as Galileo, might be able to make the inferential leap).

That is what Numenera does.  It posits a future where at least eight other civilizations have risen and fallen and their technology, long forgotten, appears almost magic when discovered by those of the Ninth World.  Thus, you have this dynamic element of future tech combined with mystical abilities for your character–the best of both worlds.

Not the First, but so far the Best

I have to say that I’ve not really had a chance to do a deep dive Numenera yet because of school.  I’ve only had the chance to skim the book a couple times, so there’s probably so much that I’m missing in terms of describing it.  Also, I have to acknowledge that this isn’t the first RPG to combine technology and magic.  There are quite a few, but even back when I was in high school, Rifts was a RPG that I ran that also incorporated this post apocalyptic setting and integrated super-science tech with the mystic.  However, this is by far one of the best settings that I’ve seen so far (again, having only skimmed the rulebook), and I think that it really understands the concept of “Super-Science.”

I’m hopeful that it (like its sister book, The Strange) will help inspire ideas for my own writing as I’m really interested in the concept of “Super-Science.”

Oh, and if anyone knows someone who knows someone who knows the person who holds the rights to Thundarr the Barbarian, please have that person call me.  I’d love to write the screenplay or graphic novel script for a Thundarr the Barbarian live action movie and/or graphic novel.  I’m not picky! 😉

Have a great weekend!

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.