DSRV OUTRIDER–Finished the Script for Issue #1 (of 4)

“Ship of Shadows” Graphic Novel = DSRV OUTRIDER

So, a couple of nights ago, I finished the first issue of the Ship of Shadows Graphic Novel.  It is 28 pages long (so far) and is the first part of 4 stories.  I’ve decided on a name for the overall series–DSRV OUTRIDER. The DSRV stands for “Deep Space Recovery Vehicle” which is the type of the vehicle that the main character, Tana, pilots.  Outrider is the name of the ship.  This is important because I hope that I’ll be able to write more stories/have more adventures with Tana as a character (my ultimate goal is to have her become captain of the Outrider) and I want to focus more on the ship and its adventures rather than the one story that is SF Horror.

Artist or Go It Alone?

I think I may have to go it alone.  I discovered my artist last year, but it took my all year to figure out a system that works for me in terms of writing and creatively.  The artist was very interested at first, but has lost interest over time–which, I don’t guess I blame him–as it should have taken a year for the whole graphic novel, not just issue one.  I really have tried to refine my writing processes over the past year to be more effective and I’m slowly getting there, but slowly doesn’t seem to be good enough for others.  I don’t mind going it alone–it’s just that many of the publishers for graphic novels want to have a “team” in place (art and writing).

What’s Next? The Art of Adaptation

I need to figure out Issue #2, so I’m going to move it off the “front burner” and work on rough drafting Issue #2 (major plot points).  I had great success with actually writing a rough draft for the story and then writing the second draft on the next “rotation.”  The thing is, in the short-story, one of the characters saves themselves off-screen, while for issue #2, Tana will save her on-screen.  I have an idea of how this happens, but I want to write it down in rough draft first before I actually try to write it in the next draft.  I’m adapting the short-story, but that doesn’t mean that I want to make it exactly like the short-story as the graphic novel affords more pages to go into more detail.  In the story, it wasn’t necessary for Tana to actually save the other character–just to make the attempt.  However, in this story, to show Tana’s attachment to her “mother” figure, she would have to save her to make her character believable.  I’ll probably start to write issue 2 in November (maybe sooner depending on whether or not the proposals that I hope to send out are successful).

Anyway, that’ all I have for now.  Have a great day!

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue #1, Currently on Script Page 25)
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Annihilation Movie Review (No Spoilers)

Annihilation_(film)

Annihilation Movie Poster.  Image Source: https://en.wikipedia.org/wiki/Annihilation_(film)

Annihilation is a movie that I’ve wanted to see every since it was released–however, I could tell that, while Sci-Fi, it was not one that falls within my preferred genre of Action Sci-Fi, or Space Opera.  It is generally described as an “idea” Science Fiction movie, meaning that the ideas and concepts are what takes precedence.  In my experience, I find that while there is some character development and some light action, generally speaking, they tend to be on the slower side in terms of narrative flow.  Not complaining, just an observation–unless it is farce, I generally like all types of Sci-Fi.

Alex Garland

So, this movie was directed by Alex Garland, and he has a visually striking style.  The problem is, based on the movie’s narrative, I’m not sure yet whether I find his style to my liking.  I’ve tried several times to watch his other Sci-Fi movie, Ex Machina, but I only have managed to get through about half an hour so far (probably just going to have to watch it in half-hour “spurts”).  However, while I appreciate his style, it was hard going to try to get through the movie.  I knew that if I stopped at any point, I probably would not come back to it and it would be another recent Sci-Fi movie that I abandoned mid-stream (Inception and Looper), so I just plugged on through.  I don’t think Alex Garland’s narrative style works for me . . . his visual style is arresting and very distinctive, but I’m not sure that story-telling-wise, that I like the way the narrative connections come together.

Science Fiction of “Ideas”

Yes, Sci-Fi is a genre of ideas and is driven by great ideas.  The problem is that one should also really focus on characters and characterization and setting.  The problem that occurs is that while their are characters in peril and/or crisis, we are often held at a distance from these characters (especially in Annihilation) and it is hard to form a bond with the characters.  While I’m not the best with names in real life, I’m usually pretty good with character’s names, yet I’m struggling to remember the names of the major characters and I just saw the movie 3 or 4 days ago.  I remember them, what their actors looked like, what occupation/role they fulfilled, but I don’t remember them as characters and I think this is where the movie ultimately failed for me.  Even the ending has a twist (that I won’t spoil) that changes the way the characters might be perceived at the end, but because I didn’t really care about the characters, the ending didn’t work for me because I just didn’t care.  The story, as presented, focused too much on the visual effects and the mystery of the “Shimmer” and not enough on the characterization and why I should care.  Even the mystery of the Shimmer, while sufficiently explained during the course of the film, didn’t lead to a moment of Epiphany for the main character, but was rather presented as simply a random, if extraordinary event, that was ultimately rendered moot by the main character’s actions during the story.  As much as critics dislike The Cloverfield Paradox, I feel that ultimately, while Annihilation is a movie with better special effects and better overall logical storytelling plot points, I find that I enjoyed The Cloverfield Paradox more because I could understand and get behind the characters and their motives.  In Annihilation, there was simply too much distance between the viewers and the characters.y

Overrall Grade: C

For a .99 rental, it was at least worth seeing, but I’m glad that I did not pay full theatrical price to see it.  Too much focus on the visuals and the ideas behind the visuals and not enough on characterization really dampened my enjoyment of the movie.  It also shows some graphic content with the deaths of a couple characters (I guess the director wanted to show the the brutality of the world–but it came off, to me, as unnecessary and exploitative–violence for violence sake and it pulled me out of the narrative when those two scenes occurred.

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue #1, Currently on Script Page 28)

 

 

Character Sketch: The Independent (Ryn)

Authors Note: My character is NOT based on Ginger Howard–my character is African American, female, and wears a “baseball cap.”  That is the ONLY similarity to the above image (still, I thought it would be cool to highlight Ginger Howard’s accomplishments!)

So, today I finished the character sketch for my 2nd Draft of my short story, The Independent.  I won’t go into too much detail here, but I do want to tell a little bit about the process.  I’m trying to create a character that resembles a real life person (who is larger than life).

Family Heirlooms

One of the things that I decided was that I wanted to make sure that I did was to give Ryn a “history.”  I’ve tried to do that by creating a link between her and the past generations of her family by giving her a family heirloom that she uses in the story that gives her  an emotional hook to both her past and her present.  I’ve done that by giving her a “baseball cap” that is her father’s and is really important to her and her father.

Space Story grounded in “Reality”

In Star Wars, Mark Hamill is said to have been concerned about the unreality of the story, but Alec Guinness was supposed to have helped him by reminding him that even in fantasy, their has to be a link to reality.  That’s one of things that I tried to do with this character sketch by making sure that I gave Ryn a true “reality.”  I hope that it is a not a trite reality, but I wanted to try to create something that is more “realistic” than what I normally write.

One Surprising Thing

One thing that surprised me as I was doing this character sketch was the background section.  The background for Ryn came together in a surprising way and I was surprised that I came up with this particular background for her.  I don’t know that it will stick (ie that I will keep it or use it for the story), but I really think that it us both unique and quite strange (for me).

Anyway, I found that Ryn was a great character to come up with a Character Sketch for my 1st (well, 2nd time) out in a while.  I intend to make this step something that I do for my 2nd drafts and hopefully this will making my stories better.

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue #1, Currently on Script Page 25)

 

 

 

Mini-Review: Supernova

supernova.jpg

Movie poster: Supernova. Image Source: https://tvtropes.org/pmwiki/pmwiki.php/Film/Supernova

Not Good, Not Terrible

So, I watched this movie a couple of weekends ago, and I wasn’t as disappointed as I thought I was going to be. Yes, I know that is damning with faint praise, but I found my time the in universe of Supernova to be more mindless than mind-numbing. The problem with the movie is simple: too formulaic without real thought behind what makes the characters tick and what is happening in the universe. I recognize this because (I think) this is what do when I write and submit my first drafts. Pretty much everything we need to know is told to via dialogue (exposition) and there is a lot of telling rather than showing. The universe outside the ship barely exists and it only does so when the plot calls for it.

A Walk on the Not So Wild Side

So, what went wrong with this movie. This movie is all about concepts rather than story. For instance, in a twist on Alien and Aliens where people “hypersleep” in the underwear, in order to be titillating, Supernova, says no, in this world everyone sleeps in the nude. Now, they don’t show anything in the movie (at least not what I saw on streaming), but there’s no explanation or rhyme or reason as to why this is necessary (if there was a scene explaining this, it either never made it into the rewrites or was left on the cutting room floor). Way, way too much of the movie is like this: interesting concepts thrown out there and then poorly explained/explored, if explored at all.  It is as if there were three different sci-fi movies happening, but the creators said, “hey, Aliens was marketable, let’s take this jumble and run it through the Aliens template and see if our movie can be successful, too.” Sadly, it just didn’t work.

A Black Eye for Afrofuturism

So, one of the main characters in this story is an African American female. She is intelligent and determined. However, the story continually undermines her agency as it depends upon the main character to “save” her. There are situations in which she “saves” herself, but again, because we have formula, rather than form, there has to be a male hero (who happens to be white in the story, but any male of any race–including African American–would have been just as bad) to save her. As the male is cut from the formulaic “silent, brooding type,” the woman’s role is by far the most interesting and really could have been something special if she had to both save the ship and outwit the antagonist at the same time. This is something that I’m striving for in my own work, and I hope that I will not allow Tana (or any other female character) to be “saved” by males (and vice versa when I write male characters). Supernova needed to pick the most interesting character (the woman) and let her be the hero of the story rather than trying to delegate hero duties between the two main characters.

Overall Grade: D+

This could have been so much better had the creators just trusted their most interesting character and threw her into a situation where she had to battle herself, battle the floundering ship and possessed crew, and the antagonist at the same time. As it stands, it is just a formulaic sci-fi action movie that simply doesn’t explain its world or characters in enough detail to be truly enjoyable.

Sidney

Finished Ratchet and Clank (2016): How It “Re-Visions” the Original Game

 

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Ratchet & Clank (2016) Box Cover Art with Ratchet and Clank standing on a planetoid. Image Source: Amazon.com 

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 19 (+2)
    Goal = 5 Pages a week.
    Actual = 3/5 Pages done so far this week. I added a page to the 1st issue last night.

  • Whale Song Revision (Fantasy Short Story) (2nd Draft)
    (Researched an article on Whaling, No Writing so far)

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: FINISHED!
  • For School:
    Afrofuturism (by Ytasha Womack): This book describes the academic genre of Afrofuturism (essentially African American Science Fiction that deals with social issues in culture).  I just finished Chapter 3 today and I’m at the beginning of Chapter 4 (this book has 10 chapters).
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Insomniac Games and the Ratchet and Clank Universe

Last Saturday, while I was feverishly trying to find and coral a “structure” for my paper that I needed to turn in Sunday, I finished a game called Ratchet and Clank. While it is for the PlayStation 4, it is a “re-imagining” of the original game which debuted on PlayStation 2. I actually could have finished it the week prior, but held off on the final boss fight as it looked fairly complex and I’d already been playing for a while and was starting to get frustrated by the boss fight. I’m glad I took a break because the boss fight was nearly as hard as I’d first envisioned and I beat it after about half an hour.

Re-imaging = Re-visioning

So, one of the reasons why I wanted to talk about this here and now was because of my previous post on drafts and revisions. Ratchet and Clank (2016), (which will be referred to now on as R&C 2016) represents one way (a great way, in my opinion) of “re-seeing” a work to make it much better. There was a R&C animated movie that debuted with this game and while this game was released to take advantage of the movie, it still was very much its own creation. One of the things that I liked that the designers did was “translate” the game for modern audiences (gamers). Games, their systems, and what gamers expected in 2016 is markedly different than what they expected in 2002 when the first R&C was released. Insomniac, the makers of the R&C series, understood this and revised their game to bring it in line with modern expectations of gaming. In essence, they looked at the advantages of the new technologies they had available to them and used those to their advantage when shaping the new game. The core storyline of the R&C 2016 game is the same as the original R&C game, but the controls, graphics, effects, and music & sounds have all been upgraded to such a level that it doesn’t feel like a “remaster,” but an entirely new game.

Re-visioning Leads the Way

This is what I hope to accomplish with my writing projects and my new process of going through the outline/rough draft, 1st draft, & revision draft stages. Something that remains true to the original vision of the story that I had in mind and that excited me when I originally wrote it, but that, by using techniques and experiences that I learned/engaged with since the original story was written, I can create something that retains the flavor of the old, but is light years beyond the old. Re-visioning, or simply revision has that power. Through revision, one can shape a story and mold it into something beautiful. The problem with revision is that it can be ever on-going. There has to be a point when it comes to a stop so that one can market it and move on to other projects and ideas. For me, I’ve stopped the process too soon, ending at the first draft stage and not really going back to “re-vision”/revise the project as deeply as I could. I’m hoping that 3 really strong passes at a story will help me 1) get past the 1st draft on the market syndrome that I’ve fallen into in the recent years, and 2) not get stuck in the mode of continuous revisions, however, where I keep picking at it and picking at it, while not actually submitting the stories.

Sorry for such a long blog entry–perhaps it will make up for the one I missed yesterday. Will try to get back on a regular schedule as soon as my schedule becomes a little more regular.  Have a good day.

Sidney




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I earn a small commission on the purchase of these items.

Finished Traveller RPG! Mini-Review

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Traveller RPG Book Cover – Picture of Spaceship with a planet and stars on a black background. Image Source: http://rpgknights.com/category/rpg/traveller/

 

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 17 (+5 past two weeks)
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)

Goal = 5 Pages a week.  Working on Rough Draft for the next 5 pages on Fridays/Over the Weekend.
Actual = 3/5 Pages done last week. I wanted to do more, but I had a 5000 word paper due by midnight Sunday, 22 July 2018, so I simply didn’t have enough time to really work on it as I would have liked.  Still, I did manage to write fairly consistently, even if it isn’t reflected here as I wrote other things (for a school setting).

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: FINISHED!
  • For School:
    Afrofuturism (by Ytasha Womack): This book describes the academic genre of Afrofuturism (essentially African American Science Fiction that deals with social issues in culture).  I just finished Chapter 3 today and I’m at the beginning of Chapter 4 (this book has 10 chapters).
    Here is a summary from Amazon: “In this hip, accessible primer to the music, literature, and art of Afrofuturism, author Ytasha Womack introduces readers to the burgeoning community of artists creating Afrofuturist works, the innovators from the past, and the wide range of subjects they explore. From the sci-fi literature of Samuel Delany, Octavia Butler, and N. K. Jemisin to the musical cosmos of Sun Ra, George Clinton, and the Black Eyed Peas’ will.i.am, to the visual and multimedia artists inspired by African Dogon myths and Egyptian deities, the book’s topics range from the “alien” experience of blacks in America to the “wake up” cry that peppers sci-fi literature, sermons, and activism. With a twofold aim to entertain and enlighten, Afrofuturists strive to break down racial, ethnic, and social limitations to empower and free individuals to be themselves.”
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Stepping Away from It

Sorry for not writing. Unfortunately, I still had an outstanding project due on July 22 and I spent much of the week trying to make sure that I was ready for it (I wasn’t, but that’s a blog post for another time). Regardless, it put a damper on my writing endeavors. I still wrote creatively (for the most part), but didn’t really have enough time left to pull together a blog post. Still trying to do these posts ahead of time, but some weeks that’s not an option, so it is sometimes difficult to get blog posts updated in a timely manner.

In a Galaxy Far Away

On Friday, as I was lucky enough to finish the Traveller RPG that I’ve been reading for most of the month. It was the book that I read after finishing Oathbringer.  The tagline for the book is Science Fiction Adventure in the Far Future. I enjoyed the book and believe that it would make a good game for those who are interested in playing either a Space Opera or Hard Science Fiction campaigns.

Space the Final Frontier

One of the things that I like about this game/system is the fact that it allows for one to play a generic Sci-Fi campaign or to tailor make a campaign to match any one of a number universes. There is an “imperium” that could be tailored for a Star Wars like rebels vs empire-like war. However, the best use of the game would be to create a campaign that is much more like an adventure game in space. Elite, Elite Dangerous, or even a “Space Cowboy” world like Firefly would be the best use of this system if one truly wanted to adapt the system to a specific universe.

For my money, I’d probably try to work and to create my own campaign for this rule set, using the “history” and “setting” to try to create something new and fresh.

Overall Grade: B

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

 

Characters–Now with Faces

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 12
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)

Goal = 5 Pages a week.  Working on Rough Draft for the next 5 pages on Fridays/Over the Weekend.
Actual = 1/5 Pages done.  The writing process went fairly smoothly and I completed the page before going to bed.  It wasn’t particularly hard or easy, but just a basic drafting session.  Four more to go.

  • For School:
    Afrofuturism (by Ytasha Womack): This book describes the academic genre of Afrofuturism (essentially African American Science Fiction that deals with social issues in culture).  I just finished Chapter 3 today and I’m at the beginning of Chapter 4 (this book has 10 chapters).
    Here is a summary from Amazon: “In this hip, accessible primer to the music, literature, and art of Afrofuturism, author Ytasha Womack introduces readers to the burgeoning community of artists creating Afrofuturist works, the innovators from the past, and the wide range of subjects they explore. From the sci-fi literature of Samuel Delany, Octavia Butler, and N. K. Jemisin to the musical cosmos of Sun Ra, George Clinton, and the Black Eyed Peas’ will.i.am, to the visual and multimedia artists inspired by African Dogon myths and Egyptian deities, the book’s topics range from the “alien” experience of blacks in America to the “wake up” cry that peppers sci-fi literature, sermons, and activism. With a twofold aim to entertain and enlighten, Afrofuturists strive to break down racial, ethnic, and social limitations to empower and free individuals to be themselves.”
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Scrivener’s Character Sketch Feature

So, I’ve known about Scrivener’s Character Sketch Template for a while now.  I’ve actually used it to great effect.  I did a character sketch for Scryfe and Kelfryn years ago and it is (to date) still the only story I’ve ever sold on the first try.  However, I’ve recently discovered a way that other writers are using the template that never occurred to me and I think that it is pretty useful, so I thought I’d share.

Drag and Drop Characters

Scrivener, like many pieces of Mac software, allows you to basically drag and drop images from your computer or the web into the program with just the click of the mouse (or touchpad these days).  While I’ve done that and used the feature for the “Notes” section to help me visualizing places that I wanted to describe in my fiction, I’ve recently seen other writers dragging in images for their characters.  They are sort of “casting” their stories much like a director/casting agent “casts” their movies.  I think this is “aces” (slang for “a bloody brilliant idea”)!  I can’t help but wonder why I didn’t think of that–sure, you might not find that perfect image that is a one-to-one match for the character in your mind, an image that is close would definitely help the writing process.

Giving Credit Where Credit is Due

The only potential problem that I see with this is that if you get your work published, you should find someway to acknowledge the art/photo that helped get you there (if at all possible), especially if it was an artist’s sketch.  That’s why, whenever I use an artist’s image in the cover image for a post, I always try to credit the artist’s name and promote their website in that blog post.  I don’t promote artists as much as I probably could (i.e., use more artwork from artists) because I know what its like to produce your work, but not paid for it.  I’d like to showcase it, but I’m not a gallery and don’t have the resources (aka funds) to license work for extended periods of time, which is why I do it sparingly.  However, as a member of communities like Deviant Art , I can tell that there are some AMAZING artists out there that I would LOVE to work with at some point.  Here is a Pinterst post to prove my point (click to see more images).

So, writers out there.  If your story gets used/picked up by a publisher, how about throwing a few dollars back to the talented artists and photographers that helped to inspire your work by, perhaps, buying some of their work as well?  We may not all be doing the same type of creation, but at the end of the day, we’re all creators together.  Let’s help each other out, shall we?

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.