This time I want to talk about another racing game that’s caught my eye: The Crew 2 (TC2). This game is a sequel to The Crew by Ubisoft. The Crew’s claim to fame is that it offers an open world map of the United States for players to drive through. Players can start in New York on the East Coast and drive seamlessly though the game’s roads, highways, or even off-road and travel to Los Angeles or San Fransisco on the West Coast. Now, while the map is highly condensed, it can still take anywhere from 30 – 45 minutes to travel the length of the map and there are quite a few unique elements to the game that I really enjoyed such as road discovery, landmark discovery, modifying vehicles, and a mostly satisfying in-game soundtrack delivered via radio stations. The Crew was denigrated for its story and many reviews thought that the game’s visual’s were not up to “next generation” standards (which the devs. addressed by “up-rezzing” the graphics as part of a patch) and they supported the game rather well, I thought.
TC2 seems to up the graphical fidelity even more and it looks like from the gameplay trailers that the map may be even larger than the previous game (and if not, it certainly looks more diverse). It appears that they might be dropping the “story” mode to the game and going with more of a festival/win at all the various disciplines approach to the game. Speaking of disciplines, the game is devoted into 4 main areas: Street Racing, Off-road racing, speed boat racing, and air racing. It also looks like you can jump seamlessly between the various modes even in mid-race, although I’ll have to see how that plays in game to see if that is going to be as cool as it sounds.
The Crew’s large open world, its (in my opinion) inoffensive story, and its great game play made it a mainstay for me and helped me to keep my sanity during my second year of teaching middle school. I’m hoping that The Crew 2 helps do much same now. I’m cautiously optimistic about this game as well.
Here is the reveal trailer for The Crew 2.