Game Mode On–Costume Quest 2

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Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 12
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)

Goal = 3 Pages a week.  Working on Rough Drafting a Graphic Novel Page on one day and then writing the page on an alternate day.
Actual = Finished page 13 on Ship of Shadows.  
I didn’t really feel like working on the rough draft for page 14.  I just added in page 13 from the rough draft–expanding and clarifying the dialogue and description before calling it a night (sorry, but I was tired).  Still, so far I completed 2 of the 3 pages I had as a goal for this week.  

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: I started this a while ago as a book that I was reading just before bedtime, but I didn’t really make much headway.  I restarted it and I’ve just finished the introductory character generation section and I’m now moving on to the skills section and will be soon moving into the “lore” section.  This is a revamp (rules 2.0) of an old school British RPG from the 1980s.  Updated for modern times, this fairly short book still gives a great set of rules, game system, and lore that I hope will serve as inspiration for new sci-fi works in my own writing life.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Do You Like Candy?

So this post was originally going to be something far different (a bit of a rant about oligopolies), but I decided that it would be more far more fun to talk about games–I can always do a mini-rant another day 🙂

No, today I wanted to talk about candy–virtual candy, yes–but candy nonetheless.  There is a smaller game that I played over the past weekend called Costume Quest 2 that I really enjoyed.  In many ways, it is a really simple game that is both quite enjoyable and deeper than one might expect on first blush.

Don’t Rot Your Teeth

What happens when you mix a Dentist who hates Halloween and who has monsters and machines to outlaw the holiday with a light RPG with hero characters who derive their power from their Halloween costumes.  While it is a sequel, it is a game that one can pick up and play without having played the previous entry in the series.

One of the reasons that I like the series (having played both games) is the sense of whimsy that the game exhibits in both its game-play and its narrative.  The game is at once laugh out loud funny and sublimely droll at the same time.  For instance, one of the choices of “costumes” for the children’s powers is the “Candy Corn” costume, a costume based on that ignoble staple of Halloween candies.  I never much cared for “Candy Corn” as it was way too sweet and saccharine for my taste buds, but the game play mechanic of the costume is sublime.  Essentially, any of the kids that have the “Candy Corn” costume equipped is forbidden from attacking and instead of attacking, the attack “phrase” is replaced by some snarky comment, such as “Candy Corn has nothing to prove,” or “Candy Corn doesn’t get paid enough,” or “Candy Corn doesn’t listen to the haters.”  Even if I’ve seen the phrase before, whatever phrase that gets used never fails to bring a smile to my face.  Here is a listing of “Candy Corn Phrases”–one word of warning, however, try not to drink water while reading these!

Candy, Candy, Candy, Candy, CANDY, CANDY, CANDY

So the above line is taken from an old Garfield Halloween special that only aired a few times in the late 80s at the height of the Garfield’s popularity.  This game has that same feel to it in that it starts slow, but once you understand the simple game play mechanics, it is very addictive and makes you want to finish it just to see how the narrative will rap up.  Again, this story isn’t amazing or anything, but the fact that the game play is simple, attack, defend, or use a “special ability” and exploration along with (very) light puzzle-solving makes it an fun game for children and an eye-rollingly droll game for teens/adults.

If you come across this one at any point (either via Steam or on the consoles), I highly suggest giving this one a try, even if it is only for an afternoon.  You’ll be amazed at how quickly it’ll get its hooks into you.

Have a great weekend!

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

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One Day a Week Gamer

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 12
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)

Goal = 3 Pages a week.  Working on Rough Drafting a Graphic Novel Page on one day and then writing the page on an alternate day.
Actual = Finished page 12 on Ship of Shadows and then finished a “Rough Draft” page where I wrote out a rough draft for page 13.  I actually think that I did page 12 already and sent it to the artist who agreed to work on this project with me, but I think that somehow it got lost/deleted from the Simplenote app somehow.  Anyway, I did it over again and I’m working on new material.  Think I might outline/rough draft a screenplay version as I go along, but haven’t yet decided if that is a good idea or not.

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: I started this a while ago as a book that I was reading just before bedtime, but I didn’t really make much headway.  I restarted it and I’ve just finished the introductory character generation section and I’m now moving on to the skills section and will be soon moving into the “lore” section.  This is a revamp (rules 2.0) of an old school British RPG from the 1980s.  Updated for modern times, this fairly short book still gives a great set of rules, game system, and lore that I hope will serve as inspiration for new sci-fi works in my own writing life.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Six Days of Gaming Down into One

I used to game on a regular basis.  All the time that I worked at the Library and as a teacher, I have taken an hour or two after work (usually after dinner or just before bed) and played a video game or two.  I didn’t often game for that long, but I didn’t need to as I was only using the gaming to wind down from the day.  For instance, as much as people denigrate Knack for the Playstation 4, I played it over and over during the first year of the PS4‘s lifetime because it was one of the few games out at the time, but I only played it for an hour or two after school.  However, even with just that short amount of time, I was able to play it through six (!) times total and to get the Platinum Trophy for it.  My point is that even with a short amount of gaming time in one day, over time (six days) it actually is an impressive amount of time in order to make progress in games. Now that I’m in school, however, I don’t actually get to game except on the weekend and it really is affecting how quickly I can get through my backlog.

Longer and Longer Games

I think part of my issue is that not only is my gaming time seriously curtailed, but also that games are getting longer.  Video game publishers do not like the “used game” market, so longer, more complex open world games, while giving value to players who want these longer games, also have the consequence of taking players longer to finish and keeps the games out of the “market,” so they have a vested interest in creating longer and longer games (i.e., game extension).  Now don’t get me wrong, I love single player games, I like cooperative games, and I tolerate (for the most part) multiplayer games, but long games just to claim that your game is long, doesn’t necessarily make it a good game.

Tom Clancy’s Ghost Recon Wildlands

I’ve been playing this game since late February/early March and while it is a good game, it has outstayed its welcome.  My goal with games is to see the credits roll, but even after all this time, I still have several territories left to “liberate” that have a 5 star difficulty (the hardest difficulty in the game).  I’ve not looked at how many hours I’ve put into the game, but if Sony does a year-end summary as they did last year, I fully expect that it will be the longest game with a 100+ hours invested (so far).

You might ask, then, why are you still playing?  Well, last year I put over 120 hours into Mass Effect Andromeda, but I didn’t do anything with it.  This year, I want to write scholarship on every game that I play as I’ve pretty much decided that I’m specializing in Video Game Rhetoric and New Media as one of my two specialty areas.  It would be an absolute tragedy to have spent all of this time playing the game, but without being able to use it for school too–remember, work smarter, not harder.   Ah, well, I guess I’ll just have to power through until the end.

So, maybe I’ll be able to give you a Mini-Review of the game in a month or two (or three or four or five or . . .)

Well, that’s all I have time for today.  Have a great day!

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

 

 

Game Mode On: Artificial Game Extension

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Tom Clancy Ghost Recon Wildlands Tier 1 Mode. Image Source: Gamespot

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Independence Word Count: @4000 words (+203 words)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Goal = 121 words (5000 words by July 1).  Currently at approximately, 4800 words
Actual = 500 words Monday & Wednesday morning/.  So, Monday night I managed to hit my Scrivener goal of 127 words, but didn’t make my 250 word goal.  I was too tired to work on this Tuesday night, but did work on it 4th of July (morning) and got about 

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
    Finished this last night.  I’ll write up my impressions of this title and post it for a blog entry next week.  Look out for it.
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
    Lingua FractalA Rhetoric book that details the convergence of Rhetoric and Technology and how they interact in today’s world.  Finished a Book Review for it on Friday for class.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

Reading two or three chapters in Oathbringer every day.  I really shouldn’t be, but it is so good, that I generally read it while eating dinner (and then I go back out to the library to do reading for school).   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Games Played on June 30th

Hello, and welcome to my inaugural weekly post on the games that I’m playing on the weekend (really Saturdays as I don’t really have time in graduate school to devote the entire weekend to gaming).  I’m going to try to position this as a “bonus” post that goes up on a Saturdays in order to fill out my goal of posting six (6) days a week.  This post will 1) highlight some of the games I’m (currently) working my way through (i.e., playing), 2) offer criticisms and trends that I see based on the actual gameplay and 3) highlight avenues of scholarship that I’m currently pursuing as a rhetoric scholar in video games.  Yes, I know the last one if fairly “nerdy,” but it may spark other rhetoricians to cover games that I’m not going to cover (for instance, while I might get a Switch and cover Nintendo games at some point, I don’t intend to ever own a Microsoft console and will not be covering/featuring Microsoft games (not until they completely overhaul their corporate culture, at any rate, something that I don’t see happening in the near or far future, but I digress).  Most of the games I will be focusing on will be Sony exclusive games or 3rd party games that are on the PlayStation format.

So let’s get started, shall we?

Tom Clancy’s Ghost Recon Wildlands

So, this one is vexing to me.  I like this game, but I feel that it has gone on waaaaayyyy too long.  It is an open world game and it has this conceit that you have to take down Sicarios in the open world to get to the main villain.  However, what it does to extend gameplay is that it has a rating of up to 5 levels for each region and each region is rated 1 to 5.  I’ve worked by way through the game and I’m currently in the last of the ⅘ difficulty regions, and will be moving on to the 5/5 regions soon.  The problem is that not only does the difficulty spike, but the game adds in an external Tier system that forces the game’s difficulty even higher if you want to move up to the highest “level” so not only do the regions become harder, but so too does the game itself.  This slows down progress immensely and makes it difficult to progress through the game.  I’ve been playing this one since February and it has delayed me from getting back to Horizon Zero Dawn, The Witcher 3, and into another Ubisoft game, Watch Dogs 2.  I don’t mind a “meaty” game, but this trend towards extending gameplay just to keep players from playing other games is annoying a best.

Until Dawn

So, let’s establish something right from the outset: I don’t really like horror.  I like tension, I like action, I like drama, but I don’t really like horror.  Yes, I will sometimes dabble in that genre, but usually it has to be fairly mild, the original TV version of Stephen King’s It, and of James Herbert’s novels, some of Dan Simmons novels (specifically the “horror” ones) among others are somethings that I enjoy.  Right now, I’m playing Until Dawn by Supermassive Games for the Playstation 4 (PS4 Exclusive), and it is seriously creeping me out.  It uses ALL of the horror movie “tropes” to try to elicit “jump scares” from the player (and with me it is succeeding big time!).  Stingers, dark environments, limited viewpoints, etc., they’re all there.  If horror is your thing, then you have to try this game.

Basically, the story revolves around these teens who reunite after a tragedy occurred one year ago.  Like an 80’s horror movie, you’re tasked with controlling one or two of the teens and trying to make story decisions that will keep them alive.  Well, I’m not doing so great.  The character that I have just got surprised by a wolf/large dog after having to have his fingers amputated to get out a trap.  I’ve lost at least two teens so far (and if the wolf is any indication, its about to be three!).  The graphics are very well done–while there are times when “uncanny valley” does affect the character models, but only slightly and not enough to take me out of the game (just enough to notice it).

I’d really like to put this game in conversation with Scream.  While older, the Scream series has many of the same tropes, but Scream is self-aware in a way that Until Dawn isn’t, even though UD is a newer game.  I’d really like to examine both how those tropes play out in the two works and why the game’s developer, Supermassive chose to minimize/ignore some of the newer, self-awareness of the conventions of the horror genre.  Right now, horror as a genre, is making a resurgence, and I might even (if I have the courage) to add in more and newer examples in the horror genre (ItGet Out, and even A Quiet Place–as much as I’ve railed against it) to examine the rhetorical nature of UD.

Costume Quest 2

This a smaller title and it is a one that is based on monsters taking over halloween.  It features simplified combat and a fun art style.  The story is also pretty good as well.  It doesn’t look like it will be a very long game, but it does look like it will be a quality game. I’m trying to get through some of the “free” games that I’ve acquired through Playstation Plus.  I’ve got about 30 smaller games that I’ve downloaded over the past three years and I’ve not really played them, so this is my attempt to try to eliminate my backlog of games.  I’m about halfway through (as best I can tell) and I’m having fun with it even though it is starting to get challenging.  Looking forward to seeing how it ends.

Well, that’s all for this week–have a good weekend!

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

 

E3 and Me, 2018 Edition: Ghost of Tsushima (Playstation 4 Exclusive)

ghostsoftsushima_gamespot

Ghosts of Tsushima Cover Image.  Image Source: Gamespot

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Independence Word Count: @4000 words (+203 words)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Goal = 121 words (5000 words by July 1).  Currently at approximately, 4800 words
Actual = 500 words Monday & Wednesday morning/.  So, Monday night I managed to hit my Scrivener goal of 127 words, but didn’t make my 250 word goal.  I was too tired to work on this Tuesday night, but did work on it 4th of July (morning) and got about 

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
    Finished this last night.  I’ll write up my impressions of this title and post it for a blog entry next week.  Look out for it.
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
    Lingua FractalA Rhetoric book that details the convergence of Rhetoric and Technology and how they interact in today’s world.  Finished a Book Review for it on Friday for class.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

Reading two or three chapters in Oathbringer every day.  I really shouldn’t be, but it is so good, that I generally read it while eating dinner (and then I go back out to the library to do reading for school).   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

A Ghost in the Machine

So, Ghost of Tsushima debuted at another Sony event about 6-8 months ago, but all that we knew about it was that it was in the form of a trailer, the title of the game, and the studio making it, Sucker Punch, who was known previously as the developers on InFamous, an open world original superhero game (that incidentally taught me how to play open world games–Main Quests and Side Quests and how those two progressions affect the gameplay loop).  Well, they’re back with a new game and GoT (not be confused with Game of Thrones) is an open world game, but features the mongol invasion of Japan.  One samurai fights to save his homeland and you play as that samurai.

Stabby, Stabby Action

One thing that has impressed me about the game was the attention to detail.  I’m just a little bit of a martial arts fan (a huge understatement), so I really like the way that Suckerpunch pulled out all the stops to get their vision of what a martial arts game should be.  I really like the way the world and the system were envisioned in this game.  It is based on a real-world event and there is no magic, no science fiction, no genre elements to this game at all, but what it does do is shows how one person can try to make a difference in the world based on their beliefs and their skill set.  Again, for me this game is an aberration as it has none of the escapism elements that are usually associated with the games that I like to play.  What it does have is great 1) characterization – I feel like I know and understand the character and his motivations for why he is doing what he is doing in the game, 2) the game world – even though based on a real place and a real historical period, it feels fresh and different and new, and crucially, it feels realistic, like some place that had I lived at that time, would have been a place that I could have visited.

This is a game that, while a Sony PS4 exclusive, is a game that really shows what can be done if you “grow” your studios and trust your developers (aka Sony) vs trying to go out and “buy” your way to success (aka Microsoft) and their purchasing of Halo/Gears of War (and now those series have petered out and are also-rans) where this game is an amazing new IP with many stories to tell in its universe if Sony continues to believe in the “narrative” game.

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

 

Anthem: E3 and Me, 2018 Edition

anthem_engadget

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Independence Word Count: @4000 words (+203 words)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Goal = 167 words (5000 words by July 1).
Actual = Rebounded after a day with no words and was able to hit Scrivener’s goal of 167 words, but fell a bit short of my own 250 word (personal) goal.   203 words written last night. 

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3) (somewhere in 850s in terms of page count–more than ¾th of the way through.  Will post a non-spoiler mini-review when I finish.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
    Lingua Fractal: A Rhetoric book that details the convergence of Rhetoric and Technology and how they interact in today’s world.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

Reading two or three chapters in Oathbringer every day.  I really shouldn’t be, but it is so good, that I generally read it while eating dinner (and then I go back out to the library to do reading for school).   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Moving Game Mode On to its own (Mostly) Weekly Post

“Iron Man”: The Game

Anthem was first revealed last year, but got an extended look this year at a truncated game play demo at EA Press Conference.   Attendees to their event got to play the entire demo.  While I enjoyed last year’s demo, this one seemed strangely muted for me.  Perhaps, it was the way EA chose to demo the game with the developers giving a “deep dive” into the game which was really just a way to show concept art and not have to show the entire demo of the game.  While I do appreciate the Q&A format, in this case, it would have been better to have shown us the game and saved the Q&A for after the show.  Also, because the demo was obviously cut, it lost the emotional impact that it could have had.  Its like watching a two hour movie in half an hour by fast forwarding through bits/skipping “chapters”–you can do it, but it loses its ability to create tension.  Still, I’m sort of looking forward to it because players emphasize that it feels a lot like controlling “Iron Man” from the Marvel movies.  You decide when you want to fly, when to land, and the flight component is supposed to add a layer of strategy to the game as you can decide where and when you want to take the battle to your opponent.

Fool Me Once, Shame on You, Fool Me Twice, Shame on Me

So, normally, based on what I’ve seen of the gameplay, I would be super excited to play Anthem, but I have to say, I’m in a wait and see mode for this game.  Mass Effect Andromeda made too many of the same promises, but could not deliver in the end as EA did not want to allow ME:A the additional time it needed to come together.  While this game might make its February 22, 2019 release date, I wouldn’t be surprised if it got pushed back until Mar-early June.  That is as far as I could see EA giving it so that its marketing doesn’t interfere with the marketing of the new Star Wars game that was teased for holiday 2019 as well.  However, I’m waiting on reviews before I go anywhere near Anthem.  ME:A was such a disappointment (for which I paid full price) because I couldn’t believe that EA would be willing to ruin one of its core franchises.  Well, they were–to EA, the ME brand is an also ran, now they want what their competitor Activision has in Destiny and their willing to sacrifice the quality of their games to get it, so no buy for me until reviews hit.

Single Player Story/Multiplayer Open World

The design of Anthem is intriguing.  Apparently, when you’re in “The Hub” (where you get your missions and interact with NPCs), you get traditional storytelling elements, but when you’re out in the open world, you play with your friends in multiplayer.  I’m not sure if I’m going to like that aspect of it, but the devs. did say that one could play the entire game in single player if one wanted to, but it would make the game slightly harder.  While I did have a “crew” that I gamed with on Destiny, I’m not sure how many will move over to Anthem, so that is also something to thing about.  Anyway, those are my thoughts/impressions of the game.

Overall Excitement Level: C

I just don’t trust EA/Bioware to deliver the goods on this one after their poor performance with Mass Effect Andromeda.  While I’m skeptical that they can pull off something magical with this game, perhaps the additional time that they gave to Anthem and not Mass Effect Andromeda will pay dividends to the gamers this time, and not EA’s shareholders.

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

 

 

Microsoft HATES Cross-Play Too; They Just Don’t Want You to Know It.

crashfm

CrashFM logo.  Image Source: UStream.com

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Independence Word Count: @3500 words
  • Project Ship of Shadows Graphic Novel Page Count: 12

Cleaning this up–I’m only going to list the ones that I’m currently writing (actually putting words on the page).  Expect to see 2-3 projects per month at the most.
Goal = 170 words (5000 words by July 1), added approximately 200 words.

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3) (somewhere in 750s in terms of page count–more than half way finished.)
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy atMTSU’slibrary and I’m reading it now.   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through.  Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel.

    Still working my way through–I’m trying to clear out a province a week, but because I’m catching up from E3 so I only got to clear about ½ of the province I’m currently working on.  I was planning on finishing that province today, but I have far too much to do today, so I’m not going to get to play it next week.
  • Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.”I got further along, but now I have a decision to make: do I let the “creepy” best friend die, or do I let the character’s potential girlfriend die.  I decided to stop right there.

Microsoft Doesn’t Like Cross-Play Either

So, this post has been building for long time, but I’m finally sitting down to write it based on the internet “hate” Sony is getting for its stance on Cross-Play this week.  For those who don’t know, Cross-Play is the burgeoning idea that their should be no “borders” between gamers and that certain popular games are allowing their players to play with other players on other competing platforms.  This console generation Sony doesn’t want to do it as they are way ahead and they want to control over their ecosystem and Microsoft has been accrued a ton of goodwill as they’ve jumped on the Cross-Play bandwagon as a way to promote their Xbox over the Playstation.  But in the past, Microsoft hasn’t really liked Cross-Play either.

Burnout Paradise Podcast Reveals All

What gamers this console generation don’t realize is that Microsoft isn’t as altruistic as they appear.  They HATE the idea of Cross-Play as well.  Early in the Playstation 3/Xbox 360, the developers of games were really into podcasting and many devs had some sort of podcasting presence.  Burnout Paradise developer Criterion Games was one of the many devs that had such a podcast.  It was called CrashFM after their famous (or infamous) fictional “radio station” inside the game.  You can find out more from this wikia post: http://burnout.wikia.com/wiki/Crash_TV.  Most germane to this post, on one of the episodes, the devs were discussing how hard/easy it was do Cross-Play between the two systems.  I distinctly remember him saying in the podcast that  it was extremely easy and here is the important point.  The devs said that it was so easy that Microsoft had language in their CONTRACT THAT PROHIBITED Cross-Play and they had to ADD IN CODE to prevent it from happening.  He went onto say that interestingly, Sony did not have any language in their contract either way or the other (not a direct quote as I no longer have access to my iTunes subscription with these podcasts to do my due diligence to provide a time-stamp for this assertion–I’m doing this all from memory).

So, wait, Microsoft, that paragon of telling players that they LOVE Cross-Play,  had language in a contract (allegedly) that prohibited Cross-Play?  Methinks, I smell a rat here.  Yes, I understand that positions change over time, but for the fans and the media to rake Sony over the coals for something that Microsoft has (allegedly) done in the past is more than hypocritical on Microsoft’s part.

In Microsoft We Trust–Until They Screw Us Over

Microsoft has been getting a lot of love lately and I just don’t understand it.  Have we forgotten how Sony was able to get a big console lead this generation?  They wanted an console that would need to be connected to the internet at least once every 24 hours so it could validate your games.  Their idea of game-sharing was abysmal and they were $100 more expensive even though their system was “less powerful” than the Playstation 4.  This is the future Microsoft wanted for gamers.  They tried to do the same thing as last generation by locking down Titanfall (what they thought would be the new conception of Halo).

I may be coming on thick here, but Microsoft is all about control.  This morning, I walked into our Graduate Teaching Assistants’ office and found a Windows computer complaining that its Windows version might be counterfeit (this is a LARGE university–I’m pretty sure their licenses are up-to-date).  All the way back to Windows 3.1Microsoft has tried to legislate how users of their software will use it and not counterfeit it.  With Win 3.1, they tried to this with a “cardstock” license, but the Xbox One was just the same ideas revisited, but with actual technology to enforce their dictates rather than words written on cardstock.

Sony may well deserve the censure that their getting based on what I seen/heard about the latest controversy of them locking down accounts that have been associated with their Playstation account–not cool.  However, Microsoft does not deserve the amount of praise that gamers are heaping on them as it will just encourage them to retry their dictatorial licensing practices at a later date.  Gamers keep shooting themselves in the foot by allowing themselves to be swayed so easily by Microsoft’s tactics in regards to Cross-Play.  Gaming sites like IGN and gaming pundits such as Jim Sterling aren’t doing the gaming community any favors by over-emphasizing Sony’s stance without doing research to find out what Microsoft’s history on this matter is, both current (positive–now that they are behind) and historical (negative–when they were ahead).

Sidney




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E3 2018 Conferences Review

E3

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 3365 (+324)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Changed the way I write.  I moved back to Scrivener in order to utilize the word count tracking feature in the program.  I tried to find a web version (& I did), but it seemed silly to try to wrangle three different websites when I have an all-in-one solution in Scrivener.  Once I did, I was able to to get writing done.  I also reconfigured my workspace so let’s see if that helps.

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3) (somewhere in 700s in terms of page count–more than half way finished.)
  • For School:
    Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy at MTSU’slibrary and I’m reading it now.   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through.  Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel.

    Still working my way through–I’m trying to clear out a province a week, but because I’m catching up from E3 so I only got to clear about ½ of the province I’m currently working on.  I was planning on finishing that province today, but I have far too much to do today, so I’m not going to get to play it next week.
  • Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.”I got further along, but now I have a decision to make: do I let the “creepy” best friend die, or do I let the character’s potential girlfriend die.  I decided to stop right there.

Bethesda

Fairly disappointed in Bethesda’s conference as the games that I really want to play are Starfield and the next Elder Scrolls game, Elder Scrolls VI.  Both were teased with basically an environment and a logo, but did not show anything even remotely like a cinematic or gameplay.  They are also at least another year, probably two years away.  Their main game this year was Fallout 76, an online game in the Fallout universe.  That means that there have been (or will be when F76 comes out) two games in the Fallout universe this generation and none in the Elder Scrolls universe.  While I don’t begrudge other players their Fallout high, I’m not really a Fallout player.  I’m intrigued by Starfield as it is a new IP in what seems to be a Sci-Fi (spacefaring) setting, but as it is an unknown quantity, it is hard to get too excited for it.

C

6/19/18 Edit: I forgot that Bethesda also released a trailer and gameplay for the game Rage 2.  Having played the first Rage, I found it fairly interesting so I’m looking forward to this game, so I’m raising the score from its original C- to C.

Square Enix

So, the new Tomb Raider game, Shadow of the Tomb Raider looks pretty good as did the trailer for a new IP called The Quiet Man.  I’m also interested in the new Dragon Quest game as I’ve not yet played a game in that series.  Still, it was a short conference (half and hour) and its main claim to fame, Kingdom Hearts III, already had a trailer to drop before E3 started, so it was a bit of a let down.

C

Ubisoft

I though Ubisoft had a particularly good showing.  Their conference was fun and had a lot of energy and they had a mix of games that I’m interested in playing among the ones that I’m not all that interested in.  The Division 2, The Crew 2, and Assassin’s Creed Odyssey are all games that I’m looking forward to playing, although I’m one Assassin’s Creed game behind and I need to catch up.

B+

Sony

So, Sony showed the best games and gave the most detailed look at their upcoming portfolio for their various studios/projects, but they only went into detail about four games: The Last of Us, Part 2, Death Stranding, Ghost of Tsushumia, and Spider-Man.  Each of these projects got an extended look and they all look fantastic.  The problem is that Sony only showed these four major games (in addition to several lesser trailers with Control being the highlight of these trailers).  None of these games are listed as coming later than 2019 (although a couple had no date whatsoever, but I have a feeling they will also be 2019 games).

I’m guessing (and ONLY guessing) that Sony’s strange conference is due to the fact they will probably be “reloading” in 2020 with “next generation” games (perhaps even hardware–aka the “PS5”–as the system will be six years old in 2019 and seven years old in 2020).  My best guess is that 2019 will be the last major “swan song” for major releases for the PS4.  Bold prediction, perhaps, but that is the only thing that makes sense given both the age of the console and the paucity of gaming announcements at Sony’s conference.

B- (A- for the in-depth look at the games, but C for the overall showcase in general).

Winner

Ubisoft–while I didn’t like all the games Ubisoft debuted, they had the most eclectic mix, the strongest conference, and provided the most fun out of all the E3 Press Conferences that I watched.  Hopefully, Sony will get there act together next year (hopefully, with next generation games/hardware)

Sidney




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