Word Count (What I’m Writing); Updated every 2-3 Days (mostly)
- Project Ship of Shadows (Graphic Novel) Page Count: 12
- Whale Song Revision (Fantasy Short Story) (2nd Draft)
Goal = 3 Pages a week. Working on Rough Drafting a Graphic Novel Page on one day and then writing the page on an alternate day.
Actual = Finished page 13 on Ship of Shadows. I didn’t really feel like working on the rough draft for page 14. I just added in page 13 from the rough draft–expanding and clarifying the dialogue and description before calling it a night (sorry, but I was tired). Still, so far I completed 2 of the 3 pages I had as a goal for this week.
Currently Reading (What I’m Reading); Updated Weekly (mostly)
- For Fun:
Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
Traveller RPG: I started this a while ago as a book that I was reading just before bedtime, but I didn’t really make much headway. I restarted it and I’ve just finished the introductory character generation section and I’m now moving on to the skills section and will be soon moving into the “lore” section. This is a revamp (rules 2.0) of an old school British RPG from the 1980s. Updated for modern times, this fairly short book still gives a great set of rules, game system, and lore that I hope will serve as inspiration for new sci-fi works in my own writing life.
- For School:
Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
- For Research/Personal Development:
Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover. Now, with Project Skye, I intend to do just that.
Do You Like Candy?
So this post was originally going to be something far different (a bit of a rant about oligopolies), but I decided that it would be more far more fun to talk about games–I can always do a mini-rant another day 🙂
No, today I wanted to talk about candy–virtual candy, yes–but candy nonetheless. There is a smaller game that I played over the past weekend called Costume Quest 2 that I really enjoyed. In many ways, it is a really simple game that is both quite enjoyable and deeper than one might expect on first blush.
Don’t Rot Your Teeth
What happens when you mix a Dentist who hates Halloween and who has monsters and machines to outlaw the holiday with a light RPG with hero characters who derive their power from their Halloween costumes. While it is a sequel, it is a game that one can pick up and play without having played the previous entry in the series.
One of the reasons that I like the series (having played both games) is the sense of whimsy that the game exhibits in both its game-play and its narrative. The game is at once laugh out loud funny and sublimely droll at the same time. For instance, one of the choices of “costumes” for the children’s powers is the “Candy Corn” costume, a costume based on that ignoble staple of Halloween candies. I never much cared for “Candy Corn” as it was way too sweet and saccharine for my taste buds, but the game play mechanic of the costume is sublime. Essentially, any of the kids that have the “Candy Corn” costume equipped is forbidden from attacking and instead of attacking, the attack “phrase” is replaced by some snarky comment, such as “Candy Corn has nothing to prove,” or “Candy Corn doesn’t get paid enough,” or “Candy Corn doesn’t listen to the haters.” Even if I’ve seen the phrase before, whatever phrase that gets used never fails to bring a smile to my face. Here is a listing of “Candy Corn Phrases”–one word of warning, however, try not to drink water while reading these!
Candy, Candy, Candy, Candy, CANDY, CANDY, CANDY
So the above line is taken from an old Garfield Halloween special that only aired a few times in the late 80s at the height of the Garfield’s popularity. This game has that same feel to it in that it starts slow, but once you understand the simple game play mechanics, it is very addictive and makes you want to finish it just to see how the narrative will rap up. Again, this story isn’t amazing or anything, but the fact that the game play is simple, attack, defend, or use a “special ability” and exploration along with (very) light puzzle-solving makes it an fun game for children and an eye-rollingly droll game for teens/adults.
If you come across this one at any point (either via Steam or on the consoles), I highly suggest giving this one a try, even if it is only for an afternoon. You’ll be amazed at how quickly it’ll get its hooks into you.
Have a great weekend!
- Read Faerie Knight in the anthology Fae, Rhonda Parrish, Ed. or the Kindle Edition
- Read Ship of Shadows in the anthology Visions IV: Space Between Stars, Carrol Fix, Ed. or the Kindle Edition.
- Read WarLight in the anthology Visions VI: Galaxies, Carrol Fix, Ed. or the Kindle Edition.
- Read Dragonhawk in the magazine Tales of the Talisman, Vol. 8, Iss. 3, David Lee Summers, Ed. or the Kindle Edition.
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