Mini-Review: Spider-man Homecoming (No Spoilers)

Over the Thanksgiving Break, my family and I watch Spider-man Homecoming (SMH) and we liked it.  It wasn’t our favorite Marvel movie, but it was still fun and exciting.  I thought I’d do a Mini-Review for the blog based on my love of comic book movies, Marvel movies, and Spider-man movies.  This one was very good–not the best, but still very good.

Action AND Humor
One thing that SPH really gets right is the action sequences as well as the humor of the character.  One of the crucial things that filmmakers don’t really get about the character is that Peter Parker is a “sincere” human being having to react to some of the scummiest situations (both in terms of everyday life and over-the-top villainy) that are out there.  His defense mechanism is his ability to turn every situation into a joke or a wise-crack.  Yes, as Spider-man, Peter is insanely powerful and gifted, but it is the humor that helps him deflect much of the trials and tribulations that he goes through.  While not nearly as funny as say, Guardians of the Galaxy, there’s still a bit of that irrepressible mixture of deft humor along with very strong action scenes that help to sell the movie and Tom Holland’s performance of the character.  As much as I disliked the high school stuff (see below), I think that Tom Holland’s performance of Peter Parker might be my favorite so far (I’ll have to reflect more on that as the year ends and I see it more times to be sure).

Straight Outta’ High School
So why isn’t this my favorite of all the Spider-man movies?  In two words: high school.  The filmmakers decided to “reset” Peter as it were, and placed a significant portion of it in Peter’s high school life/activities.  Now, don’t get me wrong, this is where quite a bit of both the tension and the humor comes in, but I’m just not one who really likes (for the most part), high school narratives in movies.  In this case, while well done, these were (again, for the most part) some of the least interesting parts of the movie.  Yes, they were well acted and all the rest, but having collected Spider-man comics during my high school and early college years (freshman & sophomore years), I really think that the true strength of the Peter Parker narrative comes from his struggle to support himself as a young photographer at the Daily Bugle with J. Jonah Jameson.  Yes, I know Peter originally started in high school, but I personally don’t feel that the stories came into their own until his college/work years, and this perception colored my feelings towards the movie.  I liked it, but I would have liked it even more had the filmmakers chosen to “age-up” Peter’s character (as I assume they will in future movies).

Marvel Movie Genres (This would be the YA Movie)
The Marvel movies have been good with mixing different genres into the standard comic book movie formula (well, with the exception of “horror” movies which they don’t seem to want to do even when it is the most appropriate genre–Age of Ultron).  However, this one would the YA movie, if that’s the case.  Much like movies like The Hunger GamesThe Spiderwick Chronicles, etc., the reliance on such a young cast and the focus on quite a bit of high school drama/activities makes this feel more in line with a YA movie than it does with a typical Marvel movie–not that that’s necessarily a bad thing, but something to be aware of.  I should note, however, that the performances by the cast, both younger members and older members, were excellent and well done.  I look forward to their next outing whenever Marvel and Sony team-up again to produce another one.  My only hope is that we move past the high school setting into college and work-life and that they can make that as compelling in the movies as it was in the comics.

Overall Grade: B (Solid performances, action, and humor, dragged down by an over-reliance on high school drama and a bit (not too much, but a definitely bit) of teen angst/drama).

Implications for my Writing: I have to understand that I don’t really like certain genres/things: the “heist” movie, “crime” movies, and apparently “high school” movies.  If I don’t like them, it’s probably not a good idea for me to try to write them in that I probably won’t be able to create a story that is credible and true to the genre because I can’t see past the “flaws” of the genre to do it justice.  There are probably genres that I won’t be successful writing, and the “high school drama” might be one of those genres.

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Started: Project Star & The End of the Semester

So I’ve started another short story–“Project Star.”  It has a title that I will reveal once I’m finished with the “Working Draft.”  It will probably be the last project I work on for the year.  It should take me up to Christmas Break.

Project Star was inspired by Orson Scott Card’s Ender’s Game (the movie–I’ve not had a chance to read the book yet), Diane Duane’s So You Want to Be a Wizard series, and by an idea that I’ve had in my head for a long time–years, in fact, of a protagonist who jumps off a very high place, but lands safely in a hovercar, similar to Anakin in SW: Attack of the Clones (so I guess that’s an inspiration as well).

Anyway, it is still in the early stages of development.  I know that I do want it to be a far-future project, whereas All Tomorrow’s Children was a near-future project.  I’ll (as always) detail more of its construction on the blog.

As I move towards the end of the semester, I will continue to write, but once the semester winds up, I’m going to shift my focus more to revising and getting the stories that I’ve finished in the Working Draft form, and move them into Submission Drafts.  Perhaps, with more “product on the shelf,” someone, somewhere will start to purchase.  I’ll also devote more time to my longer works and do more with them as well.

 

As EA’s Value Rises With its Shareholders, EA’s Value is Plummeting With Gamers (especially me)

 

Okay, as you know, I try to have this blog reflect my diversity of interests and as video games are now were a lot of really interesting things are happening in Science Fiction and Fantasy (& one could say Horror, with the explosion of VR and non-VR Horror titles), it is safe to say that I devote quite a bit of time to video games on this blog.

However, some may have noticed that I’m not talking about some of the games that I profiled earlier in the year from EA even though two of them have been released: Need for Speed Payback Star Wars Battlefront II (2018). This is because EA has lost their focus as a company and I’m not really interest anymore in the product that they are producing.

Let’s Talk About Audience
So this is going to be about micro transactions, right? Well, yes and no.  EA has been trying to walk a fine line for a long time.  They want to publish video games and make a profit by having more people buy them than it takes to make them.  However, they’ve increasingly wanted to appeal to their shareholders with business strategies that are designed to get more money, but not through games.  They had a program called Project Ten for a while, designed to get customers to pay ten dollars more for “Deluxe/Enhanced/DLC/etc” for their games, before that it was Season Passes, and so on.  They were the publisher who partnered with Microsoft to make the original Titanfall game an X-Box One exclusive (even while the console was “going down in flames” due to its original “Always On” conception & restrictive used game policies).  In the past month, EA has cancelled a Star Wars game, shuttered a Studio, and included micro transactions in two of its flagship titles (one of which it has “temporarily” rescinded).  All of this is great news to shareholders, but horrible news for gamers–the people who actually purchase games.  Currently, EA seems to feel that they’re number one job is pleasing the shareholders and not their core audience.  Not a great move.

The “Mass Effect Andromeda” Effect
So, I realized what happened after I bought the game Mass Effect Andromeda for full price when it was first released.  I reasoned, “yes, the reviews are lackluster, but this is a seminal “brand” for them–they wouldn’t completely mess it up or they would destroy their fan base.  They would have the same care of the ME brand as Disney had for the Star Wars “brand” after they bought it from George Lucas.  We’ll, Caveat Emptor (let the buyer beware).  The game was a buggy mess that was mediocre at best.  Yes, it ran, but not well–from glitches, to frame rate issues, to a storyline that started strong, but meandered and filled with quests and side quests meant to pad the length of the game–it was a huge disappointment.  I linked to it before, but below is a video of a longtime Bioware/ME fan who quit the game out of frustration for such a disappointing effort.

Why did this happen, you might ask?  The answer was simple: the game just needed 6 more months of development time.  However, six months would have put it into the window of Star Wars Battlefront 2 (which is releasing now).  They can’t push that game because of the movie (The Last Jedi) which opens in month, but also they have Anthem coming down the line, and so they chose to release something that wasn’t ready and sell it at full price.

I personally finished ME:A–my completionist nature at work–but I decided that, while I would still buy games from EA, they would now receive the lowest consideration on my part, to be bought only when I bought/played all the other games I was interested in playing.  It will be at least a year based on school and other games in the queue before I get around to purchasing an EA game–and I’m okay with that–and that’s the problem.

Unholy Alliances
Between that experience and the micro transactions, EA has proven that they care not a whit about me as a gamer and as a consumer.  They prefer their share holders over me, so I’m content to wait.  The whole goal of a company is to produce products that an audience loves and will purchase again and again–Apple, anyone?–not to try to dig extra money out of your audiences pockets through tricks and manipulative schemes, so that your numbers look all rosy at the next Investors’ Conference Call.  You can’t make “moon-calf” eyes with the angel while dancing with the devil.

As someone who has bought games from EA, back when they originated (heck, I even remember when Trip Hawkins founded the company and have some of the company’s newsletters from that time period) and they produced games like: Starflight (the “original” ME:A back in the day), Skyfox, and The Bard’s Tale II from the company’s inception, all the way into adulthood, I feel that EA is missing the point by chasing the fickle investor who will dump their stock like a ton of bricks no matter what EA does the moment EA’s dividend doesn’t meet with their expectations.  EA needs to get its priorities straight and until they do, I’ll buy games from other companies that still seem to “get it.”

Mini-Review: Die Another Day

Okay, so I finally saw and finished Die Another Day (DAD).  Why is this so moments, you might add in the light of movies such as Thor Ragnarok Justice League releasing this month?  Well, it means that I have see ALL James Bond movies that have been released so far.  And, as expected, it was a slog–that was the reason why I missed this in the theaters and why I didn’t watch it all the other times it had previously been on streaming–it isn’t very good.

00Camp
It is way too campy, but played with a straight face.  It almost wants the audience to laugh AT it rather than WITH it.  Most of the blame for this comes from the story and script.  James Bond, particularly under the Roger Moore era, has some really corny and goofy things happen, but as I mentioned in a previous post, that was reflected in other movies of the era.  Much of the “campiness” of Bond during Roger Moore was a desire to appeal to American audiences who were far more likely to have seen/enjoyed a movie like Smokey and the Bandit–which is mostly campiness with a few places of seriousness.  However, DAD hit all the wrong notes.  Audiences in America  wanted a more realistic treatment of the spy genre–which is where Bourne (Jason Bourne) fits into this equation.  He was hyper resourceful and hyper capable, like Bond, but he was serious–no double-entendre, quips, or gadgets.  The honest-to-goodness down-home appeal and brutal/lethal moves when necessary.

00BadScript
As mentioned before, the script is really what hurt DAD.  From paper then characterization, to dialogue that didn’t work, to relationships that were unnecessarily muddled, etc., this is truly what kept this movie from shining–not necessarily the acting.  This wasn’t new Hollywood with its eye on the future and fingers on the pulse of the movie-goer, this was old Hollywood–you’ll like this movie because it is the next iteration of James Bond, darn it, and we know how much you like James Bond.

00Completionist
Still, for all my griping about the movie, it does feel good to have a complete repertoire of James Bond movies under my belt.  Until now, I’ve always had to put in that except or but when speaking about the franchise.  I really wish this could have been a stronger entry, but even successful teams don’t always get it right: Spectre for James Bond and the appropriately titled Jason Bourne for Jason Bourne.  Neither of these two movies did a great job in returning their characters to audiences in their last outings.  Both seemed to lose the thread of the character based on thrilling, climatic, and revelatory the previous outings before their respective latest movies arrived.

Implications for my own Work
I’m learning that character and story (plot) go hand-in-hand.  You can’t divorce the two.  For my writing, plot is what comes in first (99% of the time), but it is the characters that people fall in love with and invest with and I’m learning that I need to spend as much time developing the characters as I do the plot.  For the makers of Bond and Bourne, they perhaps need to do what I’m doing, but on plot rather than characters, as it is there plots that are hindering their characters.

Overall Grade: D (Below Average)

Update: Time out for Grading and Presentation

 

Sorry I missed a blog entry yesterday, I had to prepare for a presentation today and also I needed to grade papers.  Unfortunately, the plan is much the same today, so this super-short blog post serves as an update on why I haven’t been posting on a regular basis.  I hope that the blog posts will return to the normal frequency by tomorrow, but if not, I should be back with quite a bit next week.

I just wanted to let you know that I haven’t gone anywhere–just trying to survive the end of the school year “crunch.” 🙂

 

Wednesday & Saturday Writer

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Writer Wednesday Graphic, Image Source: Huffmanpost.com

I seem to have found a writing pattern that works.  In the past two weeks, I have been more productive than usual.  Quite a bit of that I ascribe to my Writing Consultant at the Writing Center here at MTSU (thanks!) as we’ve tried to work on a helping get to a good start with my novel.

I found that for the past two weeks, I’ve had a fairly good run in terms of creating and drafting on Saturday and Wednesday.  On Saturdays, I find that I am fairly creative and I’ve been able to create and work on generating projects.  On Wednesdays, I’ve been able to draft and revise projects in the time just before and just after the writing partnership sessions.

I generally work best when I can start small and work my way up, so perhaps this is what I need: consistency (even at a small level).  I’m going to work on keeping this going and see where it takes me for the remainder of the year.