2nd Draft–Starlight, Starbright: “Exposition” — I worked on the beginning of the story and reworked it to add in more characterization, more character backstory, and to revise the introduction of the story so that it matches the changes that I made in the middle of the story in the 1st draft (I didn’t go back and revise it as I figured I would get bogged down and not finish the 1st draft which is what I wanted to do.
The market that I’m aiming this for is a yearly one and it stops taking submissions on February 28th. I already missed a different market that stopped taking submissions on Jan. 31st (& will have to wait until June for their next period), so I don’t want to miss this one and have to wait an entire year (along with it having a different theme, to boot).
So, I finished the campaign for Star Wars Battlefront II published by EA. I bought it on sale (9.99) and I bought a digital copy. I played the first one (only because it was Star Wars) “day one,” and while it was fun, I really did miss having a campaign (I rarely played the first game, so it was money wasted). I decided that this time I would wait until the game went on sale before purchasing it. I thought the campaign was good–although Iden goes through a character change quite quickly about a third of the way through–and while I liked it, I did find it abrupt. I didn’t even bother with the multiplayer which is this game’s bread and butter because I didn’t like the “loot box” controversy–just let us play games EA, stop looking at you gaming customers as stupid sheep to be fleeced for your shareholders. Not cool.
Speaking of multiplayer, this week saw the release of Apex Legends, a first person shooter which mixes the best of Battle Royale games (like Player Unknown Battlegrounds (PUBg), “character shooters” (Overwatch) and cartoony action/combat (Fortnite). This game was released on Tuesday or Wednesday and it has taken the gaming world by storm. 10 million players have played it in approx. 72 hours. Whether it has staying power remains to be seen. Oh, I also one my first match today. It is a three-person team, and my contribution was healing, revives, and calling enemies, but even though I wasn’t the “star” on the team, my help was both necessary and critical to the win! 🙂
So, not much going on outside of work–for school and for my second job.
Oh, I got new contact lenses, but I don’t think there going to work out. I’m extremely near-sighted so we added a “multifocus” lens so that I could do better at reading, but in doing so, the distance is now very blurry and limited and I’m not really “feeling” them. While I can’t go back to my old pair (too old), I may have to try to see if we can’t give up some “reading” clarity to get some clarity for my distant vision because of all the driving that I do.
I won’t get too carried away talking about games exclusively, but I will take a moment to highlight a game that has taken the “hardcore” gamer by storm. You’d think it would be Zelda and/or the Nintendo Switch based on the amount of coverage that the media is giving both the game and the system (and while they are fun and/or unique), it is Player Unknown Battle Grounds (PUBG–known affectionately as “Pub–Gee”) that currently has the hardcore gamers’ attention. It is coming to the consoles, but right now it is only available for computers.
What is PUBG? It is a game where approximately a hundred players are all dropped on an island and must fight it out in a huge Battle Royale until there is only 1 player/team remaining. You can have up to 4 players on a team and while they just added a first person mode (as if you are looking out the characters eyes), the game normally features characters in the 3rd person mode (as if you watching the character on a movie screen).
The actual design of the game is actually pretty ingenious–I’ll have to give it to the designer. The map is not quite an open world–it is a fairly large island “sandbox” that has trees, scrubland grass, and buildings. There are a couple of named areas such as towns, but there are also smaller areas such as “The Barracks,” etc., and other deserted buildings. Players drop onto the island without any weapons and must scavenge weapons and gear from the deserted buildings. What is so brilliant about the game however, is the design mechanic of an “electrified shield” that slowly restricts the play area every 2 minutes or so, forcing the remaining players into an ever smaller playing environment until there is only 1 winner.
I have seen “streams” pop up from more and more gamers as they play solo or with teams of friends/acquaintances in order to be number 1 and earn the game’s virtual prize of the catch-phrase “Winner, winner, Chicken-Dinner.” While this game my not be a media darling like The Switch or the newest Zelda game, it is most definitely part of the gaming zeitgeist of 2017 and its design mechanics will surely be used (filtered) into other games in the future which is why I would have liked to have been able to talk about it during my Digital Rhetoric class.
Well, that’s all from me–I’m off to work on my project on Virtual Reality for the aforementioned Digital Rhetoric class–who knows, maybe eventually there will be a Battle Royal Virtual Reality simulator one of these days.