Anthem: E3 and Me, 2018 Edition


Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Independence Word Count: @4000 words (+203 words)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Goal = 167 words (5000 words by July 1).
Actual = Rebounded after a day with no words and was able to hit Scrivener’s goal of 167 words, but fell a bit short of my own 250 word (personal) goal.   203 words written last night. 

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3) (somewhere in 850s in terms of page count–more than ¾th of the way through.  Will post a non-spoiler mini-review when I finish.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
    Lingua Fractal: A Rhetoric book that details the convergence of Rhetoric and Technology and how they interact in today’s world.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

Reading two or three chapters in Oathbringer every day.  I really shouldn’t be, but it is so good, that I generally read it while eating dinner (and then I go back out to the library to do reading for school).   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Moving Game Mode On to its own (Mostly) Weekly Post

“Iron Man”: The Game

Anthem was first revealed last year, but got an extended look this year at a truncated game play demo at EA Press Conference.   Attendees to their event got to play the entire demo.  While I enjoyed last year’s demo, this one seemed strangely muted for me.  Perhaps, it was the way EA chose to demo the game with the developers giving a “deep dive” into the game which was really just a way to show concept art and not have to show the entire demo of the game.  While I do appreciate the Q&A format, in this case, it would have been better to have shown us the game and saved the Q&A for after the show.  Also, because the demo was obviously cut, it lost the emotional impact that it could have had.  Its like watching a two hour movie in half an hour by fast forwarding through bits/skipping “chapters”–you can do it, but it loses its ability to create tension.  Still, I’m sort of looking forward to it because players emphasize that it feels a lot like controlling “Iron Man” from the Marvel movies.  You decide when you want to fly, when to land, and the flight component is supposed to add a layer of strategy to the game as you can decide where and when you want to take the battle to your opponent.

Fool Me Once, Shame on You, Fool Me Twice, Shame on Me

So, normally, based on what I’ve seen of the gameplay, I would be super excited to play Anthem, but I have to say, I’m in a wait and see mode for this game.  Mass Effect Andromeda made too many of the same promises, but could not deliver in the end as EA did not want to allow ME:A the additional time it needed to come together.  While this game might make its February 22, 2019 release date, I wouldn’t be surprised if it got pushed back until Mar-early June.  That is as far as I could see EA giving it so that its marketing doesn’t interfere with the marketing of the new Star Wars game that was teased for holiday 2019 as well.  However, I’m waiting on reviews before I go anywhere near Anthem.  ME:A was such a disappointment (for which I paid full price) because I couldn’t believe that EA would be willing to ruin one of its core franchises.  Well, they were–to EA, the ME brand is an also ran, now they want what their competitor Activision has in Destiny and their willing to sacrifice the quality of their games to get it, so no buy for me until reviews hit.

Single Player Story/Multiplayer Open World

The design of Anthem is intriguing.  Apparently, when you’re in “The Hub” (where you get your missions and interact with NPCs), you get traditional storytelling elements, but when you’re out in the open world, you play with your friends in multiplayer.  I’m not sure if I’m going to like that aspect of it, but the devs. did say that one could play the entire game in single player if one wanted to, but it would make the game slightly harder.  While I did have a “crew” that I gamed with on Destiny, I’m not sure how many will move over to Anthem, so that is also something to thing about.  Anyway, those are my thoughts/impressions of the game.

Overall Excitement Level: C

I just don’t trust EA/Bioware to deliver the goods on this one after their poor performance with Mass Effect Andromeda.  While I’m skeptical that they can pull off something magical with this game, perhaps the additional time that they gave to Anthem and not Mass Effect Andromeda will pay dividends to the gamers this time, and not EA’s shareholders.


Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.




Mass Effect Andromeda, Glitches


Image Source: Gamesradar

So, remember when I said that Mass Effect Andromeda has some odd design choices–well, it also has glitches.  I’ve seen the effects of rushed games before Assassin’s Creed Syndicate was particularly bad (the patches for Assassin’s Creed Unity, however, made the game quite stable and glitch free, but Syndicate was just as buggy and crash-prone as Mass Effect Andromeda.  Here are two fairly egregious examples:


Mass Effect™: Andromeda_20170625204051

This glitch came about when I was on the ice world of Voeld (?) and I happened across to “Resistance” fighters who had been “fused” together into one animation rig (take a close look at the aliens head, arms, and legs).  They “phased” in and out of each other but had two heads and you could clearly see that their bodies overlapped one another to create a “Double-headed” character.  Again, with more time in development this would have probably been caught by the Q.A. testers and put on what’s called a “glitch” list to be patched out either before the game shipped, in a day-one patch, or in a successive patch released down the line.


Mass Effect™: Andromeda_20170715122423

The second glitch I want to highlight came about on the desert world of Kadara where a “raider” was supposed to be running at me firing her weapon.  However, this was kind of hard for her to do as neither of her arms worked correctly and were twisted out to her sides.  Her running animation also did not trigger, so she just “hovered” around the surface of the planet as if she had invisible skates.  It was both pretty funny and pretty painful considering that I spent the full asking price for the game.  Again, this is something, with enough time, that could have been seen and fixed before release.

EA, Anthem (another BioWare Game) and Quality Control

So what happened?  EA, the publisher of ME:A had another game by Bioware the company that made ME:A under development (Anthem).  Anthem is one that they are positioning to be a competitor to Destiny, a rival game from rival publisher.  This is where much of the focus went.  This new game was developed by a different “division” of Bioware, has a huge focus in terms of resources and talent, and more importantly was working towards a fixed schedule in terms of release date–2018.  EA also has another big game, Star Wars Battlefront II, in which they’ve invested a lot of time, energy, and marketing in coming out Fall of 2017.  So for EA to have done the right thing by consumers by delaying ME:A would have affected the publishing schedule of these two other games in the pipeline.  So they chose to release a game that was “not fully baked” because they didn’t want to impact the sales of these other two games.  So, in essence, EA sacrificed the fans of the Mass Effect brand in order to satisfy the fans of the Star Wars brand and to “win” (or at least make in-roads) against the fans of their rival in business (i.e., Activision and their game Destiny) having built up this fan-base all through the Playstation 3/X-Box 360 era of gaming.

Now I am a Star Wars fan, still a Mass Effect fan, (& based on the trailer) I will probably be an Anthem fan, but I’m no longer a fan of EA.  Doesn’t mean that I won’t buy EA games, but it does mean that I will be both more selective in the EA titles that I buy and I will be sure to wait both on reviews and patches on EA products.  I will probably no longer buy EA games immediately simply because I cannot trust EA as company to have my best interests as their customer at heart–ME:A proves that EA is more committed to sticking to their production schedule and releasing a game that isn’t fully polished just so they won’t risk cannibalizing sales of upcoming products–ME:A needed 6 more months of polishing, but that would have put it in and interfered with their plans for Star Wars Battlefront II and that is NOT the way a company should treat its customers.

Think I’m the only one who feels this way?  I’m at least committed to finishing the game.  Check out YouTuber gamermd83 take on why she “left” ME:A and why the game was such a disappointment to her.


Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.