Word Count (What I’m Writing); Updated Daily (mostly)
- Project Paradise Word Count: 357
- Project Skye Word Count: 1617
- Project Independence Word Count: 3041
- Project Ship of Shadows Graphic Novel Page Count: 12
0. Zero. Nada. Zilch. That’s my level of production since Tuesday of next week. What happened? Bad day on Wednesday and a realization that I’m still not focusing on enough on characters when I sit down to “plot” out my stories. To be fair, school and reading for school interrupted as well as I should write after class (about 4:15), but usually end up spending the time in the sun outside watching YouTube videos instead.
Currently Reading (What I’m Reading); Updated Daily (mostly)
- For Fun:
Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
- For School:
Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
Rereading the Sophists: Another book on the history of Rhetoric
- For Research/Personal Development:
Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer. I finally found a copy at MTSU’s library and I’m reading it now. X gives a history of Rhetoric. Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover. Now, with Project Skye, I intend to do just that.
Game Mode On (What I’m Playing); Updated Weekly (Mondays)
- Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through. Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel. Difficulty is auto-leveling to its hardest difficulty (Tier One status) and it is slowing down my progress in the game as enemies take more hits to die, but you take far fewer hits to die. Difficulty is currently set to ADVANCED–the game’s doing, not mine. Very irksome when all you want to do is finish the game.
- Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.” As I’m writing this, I haven’t put any time into this game as of this weekend because of E3.
Injustice: Gods Among Us continues this generation’s (Millenials/Gen Z’s) fascination with evil and turning good things evil. Basically, this video game imagines a world in which Superman from DC Comics is pushed by a traumatic event caused by the Joker to become “evil” by using his powers to form a fascist state. Now, of course, in true good as “evil” fashion, he is not “evil” in his own mind, but uses his powers to effectively shut down all “evil” as he sees it–and evil is defined as anything Superman doesn’t like. Any dissenters showing free will/opposition must be “dealt with/destroyed” for the “good of the state.” Batman, from an alternate universe, is sucked into this alternate universe and must try to rally the remaining heroes of this universe into an effective resistance force to stop Superman’s evil facist state.
Round 1, Fight
Surprisingly enough, this is a fighting game. For those unfamiliar with the genre, two characters square off against each other and fight using regular punches and kicks along with special moves (that tie into each character’s power set) until there is a victor or the time runs out. This surprisingly deep story is told though cutscenes that happen after each fight and each fight is a one-on-one match ostensibly between Batman’s rag-tag resistance heroes and heroes who have fallen under Superman’s facist regime. As you can’t progress until you defeat the enemy in front of you, there aren’t any branching paths; the story unfolds linearly in front of you, but the story is so well done and so iconic, that a whole mythos (graphic novel and game sequel) were formed from its core. Elements of the game’s story can also be seen as “foreshadowing” in the DC movie Batman v. Superman.
Early Playstation 4 Game
This was one of the earlier PS4 games to arrive on the system. I think it debuted on the system in the spring/summer time-frame after the console first released in the fall of the previous year (if memory serves). While not a graphical powerhouse now, it was at the time and had several notable gameplay mechanics such as using the environment against the opponent as well as special moves that had the potential of either being super devastating and using the character’s power set against an opponent or destroying/changing the environment through destruction so that one could potentially fight in different areas of the environment. A sequel to this game came out in (2017?) that I haven’t gotten yet, but fully intend to as I want to see how the story progresses. This was one of the early successes for the DCEU as it tried to expand into games and films and shows that, even though they haven’t met with the same success as the Marvel Extended Universe (MCU), they still have a potent mix of characters and story available to them that, if done right, can really gel into something special in terms of story.
Well, that’s all for this week–have a great weekend! 🙂
- Read Faerie Knight in the anthology Fae, Rhonda Parrish, Ed. or the Kindle Edition
- Read Ship of Shadows in the anthology Visions IV: Space Between Stars, Carrol Fix, Ed. or the Kindle Edition.
- Read WarLight in the anthology Visions VI: Galaxies, Carrol Fix, Ed. or the Kindle Edition.
- Read Dragonhawk in the magazine Tales of the Talisman, Vol. 8, Iss. 3, David Lee Summers, Ed. or the Kindle Edition.
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