Day’s Gone — An Open-World “Zombie” Game

Day’s Gone is a game that I am quietly optimistic for later this year. This is an “open-world” game, meaning that there is a large map that you the player can explore. It is also a “zombie” game–the reason there are quotes around zombie is that technically they aren’t “zombies,” but “freakers.” In the game’s fiction, these enemies are alive, they eat, and they sleep. However, functionally, they act as zombies would–they shamble/run after you, they exhibit “horde” mentality, and they are extremely hard to “kill.”

I’m a Fan

So, I’ve been a fan of this game every since it was announced and demoed at Sony’s Press Conference a couple of years back. Many of the reactors were disappointed as the trailer was shown towards the beginning of the show and then the gameplay was revealed in the “last slot” of the show. Too many commentators, both journalists and fans, ALWAYS want that last slot to be a Steve Jobs’ “One More Thing” Iphone moment–whether or not that makes sense for the particular company (and/or moment). When they didn’t get their “new” thing that blew them out of the water, they turned on this game (Knack for the PS4 had a similar reaction, including people who should probably know better–“Knack is kack” proclaimed a former editor of OPM on the podcast covering original announcement of the PS4–knowing full well that he wasn’t the target audience for the game).

I, however, feel that (like Knack) this is a game that is worthy of my time (& money) as it does many of the things that I want from a “zombie” game. Like my favorite movie in the genre, World War Z, this game puts one character against a swarm of zombie-like creatures. While I’m not completely sold on the “biker” world of the game, I am sold on the character and the “freakers.”

A World War Z Biker Game

I may be putting words in the game designers’ mouths, but to me, this game is much like World War Z, but with a biker twist. Although it isn’t in the above trailer, your bike is an essential component to the game and you need to maintain it or else it could leave you stranded in the wilds.

I also like the focus on various types of “freaker” groupings (in this trailer), along with little bit about the weapons (also in this trailer). While I probably have too many games already, although I managed to finish one earlier this year (did I tell you that I got a Platinum Trophy on Tom Clancy’s Ghost Recon Wildlands? I did, well let me tell you all about it one more time . . . no, don’t leave, I’ll save it for another time.) 😉

Still, I feel that this game isn’t getting the attention that it probably deserves because of the “One More Thing” expectation and the idea that “zombies” are old hat and gamers are looking for something different. I could go off on diatribe about the damage that The Walking Dead “brand” had on the whole “zombie” movement, but I’ll leave it for now and say that, in the gaming space, at least, this looks to be a fairly awesome zombie experience that I’m (again) cautiously looking forward to playing in the near future.

Sidney




  • Current Work-in-Progress–February 2019: Project Dog  (Sci-Fi Short-Story – 1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue # 2, Currently on Script Page 32)
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Writing the Platinum Trophy Way — Going through ALL the Stages of Writing

I finished my first short story of 2019! YAY! Here’s hoping: 1) I finish many more and 2) the time I use to write creatively doesn’t come back and bite me in terms of my schoolwork. 🙂

One thing I noticed, however, is the sense of accomplishment that I felt when I finished my story, Starlight, Starbright. It was a mini-version of when I actually get something published and the feeling of being published is very much earning a Platinum Trophy in a video game–a sense of both accomplishment and mastery that I love to feel and is what keeps me both writing and playing games.

The Sony Playstation Blog team put together a 2018 Awards Post that really crystallized how I think of the writing process.

What is a Platinum Trophy?

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So, my goal when I play games is to “finish” them and see the credits roll. Sometimes that’s enough, and once the game is over, I’m done with it and will move on to another game. In the late 2000s, Microsoft introduced a series of points when one accomplishes certain goals in the game, you get points that accumulate and add to your “gamer” score. Sony took this idea and ran with it, creating a similar system based on “trophies.” Bronze trophies for fairly common/routine game achievements, Silver trophies for harder achievements, Gold trophies for some the hardest achievements (or for finishing a game), and Platinum trophies for earning all the trophies in the game.

Bronze Trophy = First Draft

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Finishing a first draft feels a lot like earning a Bronze trophy. It is fairly easy to accomplish, but still challenging enough at the same time that one might be lulled into a false sense of security. I don’t have to worry about continuity, or characters/characterization, or anything like that–I just need to get the draft finished (which can sometimes be a real accomplishment just by itself).

Silver Trophy = Second Draft

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This is where the real work begins because this is where (for me) the dramatization happens, the characterization, and making sure the work is internally accurate. I’m working on Starlight, Starbright and The Independent now in this area. It also (generally) isn’t as much fun as the first draft because all of the mystery/excitement has been expended getting it out onto paper. Now, its just work and (for me) this is where quite a few of my projects break down. What I’m finally realizing is that it is the character that really needs to drive this draft. Getting a character that I really enjoy working with and investing in will help me see the project through the hard times and hard work of the character.

Gold Trophy = Third Draft

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If I can get the project through the second draft, then I usually submit from there (or sometimes at the first draft stage). I sometimes add in a Gold Trophy stage–for polish and making sure that the story is consistent. I try to do this on my own, but I find that I miss a lot of simple things, even when I follow common “tricks” like reading my work aloud, or reading with a “reader’s eye” rather than “writer’s eye.” This, I think, is where a second pair of eyes might be helpful, but as I only have “one pair,” I think the Writing Center will have to suffice until I graduate and then we’ll see what happens.

Platinum Trophy = Publication

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So, this to me is the “holy grail” of writing. It is also the only step that is out of my hands. I can’t control whether or not I get published. The only thing I can do is make the story as interesting as possible and mimimize the grammatical mistakes so as to create a compelling story that isn’t bogged down by errors in grammar that hinder communication with the reader. Just like a Platinum trophy where I can’t control the list that the developers of the game create–if the list is too hard or onerous, I won’t do them because it would be a futile & frustrating waste of time (I have 16 Platinum Trophies with over 100 games). However, there are many, many gamers who have only 1 or 2 platinum trophies (or none at all). My 16 Platinum trophies puts me in rare company–as do my publications. I’m I as successful as Hakoom, the current PlayStation trophy leader, or Stephen King or J. K. Rowling, both undisputed leaders in terms of money and prestige as writers? No, but just being published is an accomplishment all by itself, and working towards publication is just as satisfying (to me) as working towards (accomplishable) Platinum Trophy.

Time + Effort = Success!

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue # 2, Currently on Script Page 32)

What’s on My Bookshelf: Jak and Daxter: The Lost Frontier (PlayStation Game)

Jak and Daxter cover image: Jak and Daxter headshots and an advanced aircraft being chase and fired on by another aircraft over a blue waterfall.
Image Source: https://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Lost_Frontier

So, this is a game that I bought because it is part of the Jak and Daxter series. I enjoyed Jak 3 and Jak X Combat Racing. I thought that I would also enjoy this one, but unfortunately, Naughty Dog, the original creators of the series, moved on to work on what I presume would become the Uncharted series. The studio that took over, High Impact Games, while talented, just didn’t manage to match the same level of storytelling and characterization of the Naughty Dog created games in the series. This is one that had potential, but just didn’t come together. It felt like someone else “appropriating” a series by its original creator, but didn’t have the same level of inventiveness and creativity that made the original series so special.

Critique, Not Trashing

While there’s a lot of trashing other people’s work on the internet these days (and while that’s the thing to do), it’s not what I’m going to do. While I bought the game (& have it here still–I didn’t trade it in or anything), I quickly grew bored of the game and didn’t finish it. I think I abandoned it after the third major level. The story introduced a new set of characters and one who was a new potential rival to Jak for Kira’s affections, but he didn’t work at all as either a character or a plot device. I just recently watched a Let’s Play to see the complete ending of the game (again, I abandoned it myself early on), and even watching the game-play, there was just something off about the writing in general, and the character in particular.

Jak, Not Jak

The same could be said of the protagonist, Jak, who along with his side-kick Daxter, are the heart and soul of the series. While they do quip with one another, they aren’t truly characters in the way they were in other Jak games, especially 1 & 3. I’ve played and finished the entire Jak series (except for Jak 2 as it was too hard to go back to after finishing, 3 and then one). I went on to Jak X: Combat Racing when I abandoned Jak 2 and the gang were right on form. Cruising online, others note that this is the worst of the Jak games–while I won’t go that far, it certainly is missing that extra special sauce that Naughty Dog was able to deliver in the original games. I think it would have been better if the studio, High Impact, had been allowed to work on their own IP, where they could have developed their own characters, rather than trying to mimic what Naughty Dog had already done. Yes, I know the game is a port to the PS2 of a PSP game, but still, when it bears the Jak and Daxter name brand, there are certain expectations that name come with and, for me, the title just didn’t reach them due to story and characterization issues.

Overall Grade: I

Okay, so its not fair for me to rate a game that I didn’t finish–I had to experience the story through Let’s Plays and they aren’t a true indication of a game’s game-play, just the game’s narrative. The fact that I pride myself on getting to the end to see the credits run at the very least, and the fact that I couldn’t bring myself to do that for this game, however, should say how disappointed I was in it, however. This is one of those games that could have been, should have been, great, but ultimately, for me, it wasn’t.

Oh well, not so fond memories for this one . . . still, hats off to the devs for finishing it. There are so many “unfinished” games these days (Mass Effect Andromeda, I’m looking at you), that at least they have that as a kudos to them).

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue # 2, Currently on Script Page 32)

Gaming Over the Weekend

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So, this weekend, I didn’t really do a whole lot of gaming, but I did get in some gaming to help with the work-life balance.  I only played three games this weekend, so I’ll talk about each one below.

Tom Clancy’s Ghost Recon Wildlands

So, this was the first game that I played this weekend and I tried to do one main story mission and a couple of side missions.  I’m slowly closing in on the end of the game, but the super high difficulty that I’m currently playing at in the game world means that I go down with only two or three hits, so I have to play it pretty slowly and tactically (which, I’m sure is the reason why the game designers required me to move to this difficulty to continue to get in-game rewards for completing actions).  Without this artificial spike in difficulty, I would have been close to finishing (if not already finished).  As it is, I’m about halfway through this province, with 2 or three provinces left, not including side missions, of which I have about 2-3 in each of the game’s 10+ provinces. Hopefully, even at this reduced pace, I should finish the game sometime between Halloween and Thanksgiving and I can move on and give my time fully to another game.

Marvel’s Spider-Man (PS4 Exclusive)

This one is an open world game in which you get to play as Spider-Man (& Peter Parker).  Those who have followed the blog know that Spider-Man is my favorite Marvel hero and they do him justice in this game.  The animations are spectacular (pardon the pun) and the story (even in the beginning) is amazing (again, pardon the pun).  Insomniac Studios has redeemed themselves in my eyes for their X-Box exclusive game Sunset Overddrive and their lackluster game Fuse, both of which turned me against them, but with the soft reboot of Ratchet and Clank and now, Marvel’s Spider-Man (both PS4 exclusives), I’m now back in their camp.  I’d love for them to cement a partnership with Sony, but I think they are too independent for that to happen.  However, the Spider-Man game is simple Astonishing (again, pardon the pun), from suits, to gameplay, to everything, this game if filled with Spider-Man lore.  I can’t wait to play more!

The Crew

This game is a guilty pleasure for me in that I’ve finished it and I’ve done all that I intend to do with it in terms of gameplay, story, exploration, etc.  However, I just love cruising around the truncated map of the U.S. for some reason.  My original love of the game didn’t come from the story which wasn’t great, but wasn’t as bad as many made it out to be (a revenge fantasy of sorts, against an enemy who killed the protagonist’s brother to take over his number one position in the car gang the brother started.  The kid brother did time for the crime that he didn’t commit and so he joins the gang to go after this killer once he gets out.  Typical story that you’ve seen a million times before.  What I loved about the game, however, is the “exploration” that you get to do in the game.  I love driving the roads to see what’s out there, off the beaten path.  That’s what I’m looking forward to in the sequel, The Crew 2 whenever I get it.  Still, there’s just something about driving those roads, even though I already know what’s around the corner, that still compels me to pull it out and play it for an hour or two each weekend.

Well, that’s it for this weekend–hopefully, I’ll be able to report a more diverse group of games next week (fingers crossed).  Have a good day!

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue #1, Currently on Script Page 25)

 

 

 

Game Mode On: Weekend Gaming (3 Aug. 2018)

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Man with a Playstation 4 controller in his hand looking at a Playstation 4 Menu Screen. Image Source: YouTube.com (https://www.youtube.com/watch?v=7MZ1Hn260SQ)

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 23 (+1)
    Goal = 3 Pages a week. 20/20 Pages (for artist). 23/32 pages (for completion of 1st issue)
    Actual = 2/5 Pages done so far this week.
    Wrote a story page last night. Reorganized the project so that it shows Issue 1. Also started putting down Acts and Scenes for a Screenplay version of the story.
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)
    (Researched an article on Whaling, think that I have the two characters–a brother and a sister who are on the opposite sides of the issue.  Still, no Writing so far). Need to find a place to work in revisions–I can draft new material just fine, but I don’t seem to have any time to work on “drafting” revisions.

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
  • For School:
    Afrofuturism (by Ytasha Womack): This book describes the academic genre of Afrofuturism (essentially African American Science Fiction that deals with social issues in culture).  I just finished Chapter 5 today and I’m at the beginning of Chapter 6 (this book has 10 chapters).
    Wrote out a fairly extensive list of possible research topics to explore from chapter 5. Really intriguing book.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

So, this weekend I’m hoping to do a little gaming (fingers crossed), but before I do, I wanted to update you all on my gaming efforts last week. Before I do that, however, I also want to note that this is the first Saturday of the month.  I will be sending my artist the comic book script pages that I’ve done so far and will be sending it to him (along with a collaboration agreement which he asked for–although he did ask for it after we send the proposal to the publisher but I found one that I really like). And now, on to the games:

Tom Clancy’s Ghost Recon Wildlands

So I didn’t really get very far on this one–I was able to do a couple of “Main Story missions, but didn’t really get to do much in the way of the “side missions.” I have one “main” mission remaining and then it is only the side missions for that province and then I should be finished with that particular province.  I estimate that I’ll have about 5-6 more provinces (all 5 star difficulty) remaining, but unfortunately, only playing once a week, there’s only so much that I can get done on such a large (& long) game.

Final Fantasy XV

It really is true–when I get stuck on a game, that’s my brain’s way of telling me to take a break. I failed the mission that had me stumped a couple of more times (mostly due to boneheaded mistakes on my part & relearning the game’s controls), but I was able to get past that mission and back into the open world. There was another fairly long “side” mission that became available and I almost took it, but decided that I’d been away from the story long enough, so I wanted to do the story and (hopefully) come back to it a little later. I was surprised because I spent the better part of a day trying to get past that mission the last time I played.

Call of Duty WWII

Finished this game (single player) a while back, but I try to dip into the multiplayer (Team Deathmatch) once a week just to try to keep up my CoD skills. I’m probably going to be playing this game for a while because I’m not planning on buying Call of Duty: Black Ops IV (I refuse to use Treyarch’s inane numbering IIII for IV. Not only is it moronic, it also confuses the issue–I’ll probably use 4 from now on when referring to it). I’m not buying the new CoD because I’m not buying multiplayer only games anymore–it must have a single player component to rate a purchase and this one is foregoing the single player mode.

Costume Quest 2

So, I made significant progress on this game. I keep feeling that I’m close to the end on this game. It is actually a larger game than it seems. I now have a “younger version” of the antagonist in my party and I assume the younger version will have a hand in reclaiming/defeating the older version, but I’m not sure when that’s going to happen in terms of the narrative, so I’ll just keep trucking along until I see the End Credits screen. Hopefully I close, but if not, it is an enjoyable game and not a slog, unlike Tom Clancy’s Ghost Recon.

Well, that’s all I have time for right now, so I’ll talk to you next week! Have a good weekend and happy gaming/writing!

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

Finished Ratchet and Clank (2016): How It “Re-Visions” the Original Game

 

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Ratchet & Clank (2016) Box Cover Art with Ratchet and Clank standing on a planetoid. Image Source: Amazon.com 

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 19 (+2)
    Goal = 5 Pages a week.
    Actual = 3/5 Pages done so far this week. I added a page to the 1st issue last night.

  • Whale Song Revision (Fantasy Short Story) (2nd Draft)
    (Researched an article on Whaling, No Writing so far)

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: FINISHED!
  • For School:
    Afrofuturism (by Ytasha Womack): This book describes the academic genre of Afrofuturism (essentially African American Science Fiction that deals with social issues in culture).  I just finished Chapter 3 today and I’m at the beginning of Chapter 4 (this book has 10 chapters).
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Insomniac Games and the Ratchet and Clank Universe

Last Saturday, while I was feverishly trying to find and coral a “structure” for my paper that I needed to turn in Sunday, I finished a game called Ratchet and Clank. While it is for the PlayStation 4, it is a “re-imagining” of the original game which debuted on PlayStation 2. I actually could have finished it the week prior, but held off on the final boss fight as it looked fairly complex and I’d already been playing for a while and was starting to get frustrated by the boss fight. I’m glad I took a break because the boss fight was nearly as hard as I’d first envisioned and I beat it after about half an hour.

Re-imaging = Re-visioning

So, one of the reasons why I wanted to talk about this here and now was because of my previous post on drafts and revisions. Ratchet and Clank (2016), (which will be referred to now on as R&C 2016) represents one way (a great way, in my opinion) of “re-seeing” a work to make it much better. There was a R&C animated movie that debuted with this game and while this game was released to take advantage of the movie, it still was very much its own creation. One of the things that I liked that the designers did was “translate” the game for modern audiences (gamers). Games, their systems, and what gamers expected in 2016 is markedly different than what they expected in 2002 when the first R&C was released. Insomniac, the makers of the R&C series, understood this and revised their game to bring it in line with modern expectations of gaming. In essence, they looked at the advantages of the new technologies they had available to them and used those to their advantage when shaping the new game. The core storyline of the R&C 2016 game is the same as the original R&C game, but the controls, graphics, effects, and music & sounds have all been upgraded to such a level that it doesn’t feel like a “remaster,” but an entirely new game.

Re-visioning Leads the Way

This is what I hope to accomplish with my writing projects and my new process of going through the outline/rough draft, 1st draft, & revision draft stages. Something that remains true to the original vision of the story that I had in mind and that excited me when I originally wrote it, but that, by using techniques and experiences that I learned/engaged with since the original story was written, I can create something that retains the flavor of the old, but is light years beyond the old. Re-visioning, or simply revision has that power. Through revision, one can shape a story and mold it into something beautiful. The problem with revision is that it can be ever on-going. There has to be a point when it comes to a stop so that one can market it and move on to other projects and ideas. For me, I’ve stopped the process too soon, ending at the first draft stage and not really going back to “re-vision”/revise the project as deeply as I could. I’m hoping that 3 really strong passes at a story will help me 1) get past the 1st draft on the market syndrome that I’ve fallen into in the recent years, and 2) not get stuck in the mode of continuous revisions, however, where I keep picking at it and picking at it, while not actually submitting the stories.

Sorry for such a long blog entry–perhaps it will make up for the one I missed yesterday. Will try to get back on a regular schedule as soon as my schedule becomes a little more regular.  Have a good day.

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

Game Mode On–Costume Quest 2

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Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 12
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)

Goal = 3 Pages a week.  Working on Rough Drafting a Graphic Novel Page on one day and then writing the page on an alternate day.
Actual = Finished page 13 on Ship of Shadows.  
I didn’t really feel like working on the rough draft for page 14.  I just added in page 13 from the rough draft–expanding and clarifying the dialogue and description before calling it a night (sorry, but I was tired).  Still, so far I completed 2 of the 3 pages I had as a goal for this week.  

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: I started this a while ago as a book that I was reading just before bedtime, but I didn’t really make much headway.  I restarted it and I’ve just finished the introductory character generation section and I’m now moving on to the skills section and will be soon moving into the “lore” section.  This is a revamp (rules 2.0) of an old school British RPG from the 1980s.  Updated for modern times, this fairly short book still gives a great set of rules, game system, and lore that I hope will serve as inspiration for new sci-fi works in my own writing life.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Do You Like Candy?

So this post was originally going to be something far different (a bit of a rant about oligopolies), but I decided that it would be more far more fun to talk about games–I can always do a mini-rant another day 🙂

No, today I wanted to talk about candy–virtual candy, yes–but candy nonetheless.  There is a smaller game that I played over the past weekend called Costume Quest 2 that I really enjoyed.  In many ways, it is a really simple game that is both quite enjoyable and deeper than one might expect on first blush.

Don’t Rot Your Teeth

What happens when you mix a Dentist who hates Halloween and who has monsters and machines to outlaw the holiday with a light RPG with hero characters who derive their power from their Halloween costumes.  While it is a sequel, it is a game that one can pick up and play without having played the previous entry in the series.

One of the reasons that I like the series (having played both games) is the sense of whimsy that the game exhibits in both its game-play and its narrative.  The game is at once laugh out loud funny and sublimely droll at the same time.  For instance, one of the choices of “costumes” for the children’s powers is the “Candy Corn” costume, a costume based on that ignoble staple of Halloween candies.  I never much cared for “Candy Corn” as it was way too sweet and saccharine for my taste buds, but the game play mechanic of the costume is sublime.  Essentially, any of the kids that have the “Candy Corn” costume equipped is forbidden from attacking and instead of attacking, the attack “phrase” is replaced by some snarky comment, such as “Candy Corn has nothing to prove,” or “Candy Corn doesn’t get paid enough,” or “Candy Corn doesn’t listen to the haters.”  Even if I’ve seen the phrase before, whatever phrase that gets used never fails to bring a smile to my face.  Here is a listing of “Candy Corn Phrases”–one word of warning, however, try not to drink water while reading these!

Candy, Candy, Candy, Candy, CANDY, CANDY, CANDY

So the above line is taken from an old Garfield Halloween special that only aired a few times in the late 80s at the height of the Garfield’s popularity.  This game has that same feel to it in that it starts slow, but once you understand the simple game play mechanics, it is very addictive and makes you want to finish it just to see how the narrative will rap up.  Again, this story isn’t amazing or anything, but the fact that the game play is simple, attack, defend, or use a “special ability” and exploration along with (very) light puzzle-solving makes it an fun game for children and an eye-rollingly droll game for teens/adults.

If you come across this one at any point (either via Steam or on the consoles), I highly suggest giving this one a try, even if it is only for an afternoon.  You’ll be amazed at how quickly it’ll get its hooks into you.

Have a great weekend!

Sidney




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