The State of Destiny (Destiny 1 and Destiny 2)

Today, I want to quickly talk about the video game series Destiny and its current slate of games (Destiny and Destiny 2).  After a strong start, Destiny 2 is currently in free-fall with its players.  Many hardcore players are leaving for other games.  The original Destiny supposedly had a slow start, but found its footing after the release of the Taken King.  Those of you who read the blog from the beginning know that for the longest time, I had a Destiny countdown clock widget on the side of the blog.  I was an avid Destiny player.  However, Bungie, the creators have made a few mistakes that have caused me to fall away–but they aren’t the same mistakes that the current “narrative” would have you believe so I’ll cover what I think are a couple of the biggest ones.

“Shared World Shooter” vs “MMO”

Bungie was quick to point out that Destiny wasn’t an MMO (which has certain connotations in the game community), but was rather a “Shared World Shooter” (implying that it was a shooter first and that it was a shared world between you and other players).  You could intersect with other players or go “lone wolf.”  Well, that appealed to me–however, in actuality, the game functioned like an MMO.  You needed a “crew” to do the best missions, The Raids.  The content they added changed the game and the paradigm, and they kept tinkering with the game mechanics, rather than creating new (better) content to flesh out the world.  They “sold” the game in marketing one way, but the presented the game in practice another.

“Vanilla” Destiny was actually better than “Taken King” Destiny

So this is one where the majority of Destiny players and I part ways: “Vanilla” Destiny, before all the myriad of changes, was actually pretty good.  Bungie got too involved in listening to criticisms and changed the game based on people who had left rather than those who stayed.  Their goal all the way through The Taken King seemed to be to “recapture” those who had left the game rather than on those who had stayed.  Those who stayed just wanted more story.  Had Bungie prioritized that over changing weapon balancing, fixing “cheeses” to bosses (ways of defeating boss characters in ways unintended by the developers), etc., I don’t think Destiny series would be in the position that it is.  They made a different mistake with Destiny 2, but the result was the same.  They focused on story in Destiny 2, but forgot that the players wanted compelling content for the endgame (additions that I didn’t care for, but seemed to resonate with other members of the hardcore Destiny community–such as Trials of Osiris).  Destiny 2 should have included all the major components of Destiny and added new components to satisfy gamers until the next major expansion, but this didn’t happen–they went back to changing systems and mechanics that worked perfectly fine in Destiny, such as having two primary weapons, etc.

Here’s an example of Destiny 2 gameplay (PvP) from a high-level, highly skilled player, “Ms. 5000 Watts”:

The Social Network is not always Right.

The point that I’m trying to make is that by listening to the vocal fans who don’t even play the game and trying to create a game for them, Bungie lost focus and helped to dilute the game for those who were still playing.  I no longer play Destiny because of the multitudinous game currencies, not getting enough story and answers about the The Traveler and The Darkness.  I’m sorry, but I’m not all that interested in the “Lore” of the Guardians–The Curse of Osiris DLC, I’m looking at you–I want to find out what the Traveler and why its Light is gone and how I can “heal” it and I want to find out what the Darkness is, why it hates the Traveler and what I can do to stop it.  I want to be able to do that on my own or with a team of 3-6 players (no less–sorry to inform you BungieDestiny is only fun by yourself or with a full”fire-team” because that’s how you designed it.  Those 2 player events are annoying!  To be honest, anything under a full 6 players is not really ideal, but I understand how hard it could be to get 6 players together to do all the content, but Bungie really should be designing with 1, 3, and 6 player/players in mind).

Basically, if anyone at Bungie reads this post, please stop listening to the forums and start listening to the people who actually play the game and to your own designers.  The people who have left the game and who are “slagging you off” in the comments are never going to be satisfied with what you create–no matter how good it is.  Your best bet is to follow the original creative vision you had to tell an epic story about The Traveler and The Darkness and let the fans who are really invested follow you along for the ride!



Author’s Note: All Tomorrow’s Children


I’ve actually already written an Author’s Note on All Tomorrow’s Children, but I probably should have called it more of a “Rough Draft” Author’s Note because it really only discussed the inspiration of the story and some of the genre aspects of the story.  Now that I’ve finished the Working Draft of the story and just need to edit and polish it before I start submitting it to various markets, I wanted to do a full and complete breakdown on just what the story is just as I did for Here Be Monsters and WarLight.


The Title

So this title has been kicking around in my mind almost sense I joined the Chattanooga Public library way back in 1996.  It was always around connected to a set of people using Psionics (mental powers–telepathy, telekinesis, etc.).  The original conception was around a group of kids who, in the future, were dominated and controlled by a fascist state.  They escaped and rebelled and fought agains the regime.  It was supposed to be a graphic novel, but I could never get it to come together.  A couple of years ago (my third year as a 6th grade teacher) a new idea came to me about a family of Psionics rather than a group of kids.


So, in the summer of last year, Sky News (British TV station) did a special report on JIHADI BRIDES and how many of them were lured into the camps of Jihadis based on elaborate promises made to them by these organizations.  Yes, super controversial, I know, but this is when the idea for the story finally crystalized.  What if one sister was lured into and recruited by jihadis for the cause of freeing Psionics from being discriminated vs the other sister who only came to lend her psychic talents to heal and make things better?  This is where/when I began the story in earnest.  It has undergone multiple revisions just to get to this point.  I see it as violence vs non-violence (Malcolm X vs Dr. Martin Luther King Jr).


So this story isn’t very long and isn’t filled with a whole lot of details.  Outside of the mental powers, there’s not even a lot of “sci-fi” going on. I wanted to keep it short and simple, but I may have made it too short and not enough sci-fi.  On this final polishing pass, I may look for places where I can add in future technology to help distinguish as a sci-fi story, rather than a modern day story.

Time to Create

This took a long time to write–I’ve been working on it pretty in some form or another after I saw the video.  I’ve working on it in-between working on my school work, working on grading papers and teaching, working on it while doing many other things.  Also, I’ve had a really hard time writing it and a really hard time finding the TIME to write it.  That is why Jesmyn’s Ward’s advice in Elizabeth Flock’s interview Read, Write, Improve was so timely for me because she said: “Persist. Read, write, and improve: tell your stories. Accept rejection until you find acceptance, but don’t become disheartened, stop writing, and remove yourself from the conversation.”  I realized that I’ve simply become to wrapped up in the day-to-day world of living without giving myself space to write, so every day I try to carve out a small slice of time (even if it is only half an hour) to 1) read, 2) write, 3) edit (aka Read, Write, Improve).  Sometimes I can’t do all three, but I try to at least do at least one of the 3 and all three, if at all possible.  I generally wake up earlier now–and that’s what has allowed me to finally finish the Working Draft of this story.

Research–Jihadi Brides

So I’ve mentioned it before, I had an idea, but scrapped it and based the majority of the story, idea, and characters on the YouTube video by Sky New–Jihadi Brides.  There are a couple other videos that Sky News did related to this subject that also informed this story, but by and large, much of impetus for the story comes from that YouTube video.  I hope the story isn’t too derivative, but I tried to capture both the essence of the culture and the “lure” of fanaticism that I saw in the video, just in a world where mental powers exist.  If you want to see the report, I’ve included a link below for context:



 I originally had 4 main characters–Yeva, her sister, Javan (the husband), and a “Spiritual Leader,” of sorts, but I rolled the leader and husband into one for this draft to simplify things for me.  I also originally had planned for Yeva and her sister to be twins with similar names (Yeva and Veya) as twins do, but it became too confusing for me to keep their names straight and if I, the author, couldn’t do it, I realized it would be difficult for readers to do so, so I changed the sister’s name to something more relatable.

Up Next

I am almost finished with the Rough Draft of a short story for the “Project Skye” short story.  I can see the home stretch/finish line with it.  It is very “rough” as I jumped in without planning and boy, does it REALLY show!  The story is all over the place.  I estimate I’ll need AT LEAST two more drafts before it even resembles something which I would be proud to attach my name to on a submission copy.
Well, that’s all I have for now and thanks for reading this long Author’s Note!  Have a great day!


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Star Trek Backwards–Finished Star Trek: The Next Generation


So, over Winter Break I finished quite a few Sci-Fi shows (series).  One of them was Star Trek: The Next Generation.  This one was my first Star Trek series that I watched and finished during its syndicated run.  I had seen episodes of the original Star Trek series (and really liked one in particular which I’ll talk more about when I watch the original series), but STNG was the first series that I was able to sit down and watch on a weekly basis.

Old School and New School
The show starts off quite a bit rougher than I remember.  I knew that Worf’s character underwent alterations as the show went on, but I hadn’t remembered how extensive those were in terms of both characterization as well as costuming.  It was almost jarring to watch the first season (and most of the 2nd) until the third and fourth seasons, where the show began to resemble what my (nostalgic) mind remembered.  I have to be honest, I really liked the “New School” (later seasons) quite a bit better than I did the “Old School” episodes (the earlier ones).  I found the stories to be more nuanced and sophisticated.  Many of my most favorite episodes, appeared in the later half of the shows run.  My favorite episode would probably be “Cause and Effect” (in Season 5) which is a “Looping” sci-fi story done right.  This would be followed closely behind by “Remember Me” in Season 4 which is a mystery in which Dr. Crusher must find out what happened to an old friend.

Science Fiction vs Social Stories
To me, STNG is at its best (I feel) when it deals with Science Fiction first and deals with Social Issues second.  While I have enjoyed some of the social issues that the show presents, such as the episode where women are dominant in the culture and men are striving for a more tolerant society, I feel that the stories that deal explicitly with some science concept–even if it is based on “technobabble”–are the much stronger stories because they are what George Scithers from the book On Writing Science Fiction says is the purpose of science fiction: real people dealing with real problems involving science.  This is what truly sticks out in my head and something that I try to remember when writing my stories.  It is, in fact, one of the reasons I couldn’t get into the new Battlestar Galactica (I’ll talk about this in another blog post) fully and dropped out midway through the first season.  When BSG focuses on its science fictional plots, it was one of the best series out there, but too often, the stories (I feel) were weighed down with lengthly polemics on religion, politics, and the soul.  These are questions better left to the “subplot” of science fiction stories, but BSG often made them the primary plot which took so much of the fun out of it for me.  Luckily, STNG was before the current “GrimDark” nonsense that currently pervades media (such as Game of Thrones, Walking Dead, and others of similar ilk).  It kept the social commentary (mostly) to the subplots and allowed the main plots to focus more on how the crew of the Enterprise solved the problems that they were thrown into which revealed their characters’ drives and made the show such a well received entry in the Star Trek universe.

Overall Rating: A (I really should say A- due to the uneven nature of the plotting/characterization of the early seasons, but the nostalgia factor is high on this one, so I give it a slight bump up to the low A’s for being a Sci-Fi show that understood science and character first, social commentary second.

Read Skin Deep for Free at Aurora Wolf
Read Childe Roland for Free at Electric Spec

Mini-Review: Dark Matter, Season 3 (No Spoilers)

Without realizing it, I finished Dark Matter (DM) Season 3 (S3) last night, and overall, I liked it.  In my mind, it was a little more uneven than the previous two seasons were, but I think it is because they are trying to set-up multiple story threads to touch on in upcoming seasons (if the show has been renew–need to check as I haven’t looked to see if Syfy has renewed it yet).  Otherwise, the season had some ups and downs–more so than in the previous two seasons.

Permadeath & Exit Stage Right
They used death in S3 much as they had done in S2 to emphasize the (I guess) the capriciousness of the universe and to illustrate that they universe that the characters inhabit is a dangerous place.  The problem is, they used the deaths throughout the series, rather than at the traditional places where one might expect it, in order (again, guessing here) to keep viewers on there toes and to emphasize that no character is safe in this narrative.  However, they also had a fairly robust cast of “side characters” who existed in the world for a few episodes (or played a major part), who often left the ship for whatever reason, while others (new ones) would come on-board.  So this gave the episodes a less stable feel and very few characters on the ship were actually stable.  This contributed very much to the uneven feel of the episodes.

No Single Narrative Thread
There were many different plot lines running through DM: S3.  One such plot line (an important one that I won’t spoil) literally got introduced two episodes before the finale.  I think it (and another related “prophecy” plot line) should have placed earlier in the season, perhaps even in the first or second episode, and I think that would have gone a long way to giving the show a consistent plot “through line” to build on throughout the season.  As it was, there were many different elements going on–from double and triple crosses, to colonists rights vs corporate rights, to the idea of a good ruler vs a bad ruler, to searching for vengeance, to surviving, and et. cetera, that it all just came off just a bit jumbled.  A good kind of jumbled (for me, at least, as I love it when plots get convoluted), but still jumbled when compared to something that has a full season long arc that all the episodes have been building to (say, the final season of Star Trek Enterprise or Deep Space Nine).

Humor and Characters
One of the things that I really like about the show is that while DM can be a “dark” show (i.e., perma-death and all that), it isn’t all about blah, blah, world is such a bad place, blah, blah, blah, “Red Wedding,” blah, blah, blah, “hate all my characters, let me kill them all of in horrible ways,” blah, blah, blah.  (Yes, I know that this is a very unsubtle dig at Game of Thrones, but I’ll take any shot I can to restore a more “balanced” view of Fantasy that is more in line with tradition High Fantasy a la Tolkien, than the dreary, grim dark muck that we mostly have right now, even if that includes cheap shots).  DM allows its characters, particularly the character of the Android, but other characters as well, to inhabit an almost comedic space that one might find in a sitcom, rather than a drama.  Make no mistake, this is a sci-fi action show with the requisite space battles, warping, light speed, AI vs human conflict, etc., show that you might expect, but there are some truly hilarious moments that all characters get to participate in.  However, the Android gets to have some of the funniest lines, reminiscent of Data from Star Trek The Next Generation.  The actor’s deadpan delivery makes some of the lines truly laugh out loud funny.

Overall Rating: B (Above Average): Okay, so I was going to give it a B-, but then I got to thinking about all the fun that I had with the characters, especially the Android and I raised the grade slightly.  All it needs is a single through line for the season and less of a “revolving door” secondary character policy–let them stay on for an entire season.

Edit: Just discovered that Syfy has cancelled Dark Matter.  There will be no Season 4.  To be honest, I’m not really surprised, although it has more to do with Syfy than it does with DM.  To me, Syfy is just the television equivalent of EA at this point, with executives who care more about their investors and share prices that their audience.  I learned this the hard way when Syfy cancelled Star Gate: Universe just as it was finding its footing.  It put on the show Alphas as a replacement (only to cancel it after just two seasons).  Too bad, I really liked DM and thought it had room really grow.  I should let anyone know who might be interested in starting it though (a potential minor spoiler, but I don’t really guess it matters now): S3 ends on a cliffhanger (that is now likely to go unresolved).  Just thought you should know.

Unplanned Project=Project Skies

So, I tried really hard really hard to write a Character Sketch for Skye that I could be really proud of, but no matter how hard I tried, I just couldn’t figure out a way to encompass all facets of her character–feelings, physical description, likes and dislikes.  I finally resorted to something that I know and am familiar with (even though it earns me little to no money): a short story.  Yep, I’m writing a short story in the world of Project Skye with Skye as the protagonist in order to nail down her character–how she looks, how she acts, how she responds under pressure.  I do intend to market the story, but even if nothing comes of it, I’m hopeful that it won’t be for naught.  The goal is to take what I’ve learned int the story and transfer it a novel length work–hopefully, the character work that I do with the story will translate into a deeper understanding of her character so that I can work with her on a longer, more intensive work.

Jonny Quest “movie idea” as Inspiration
A white back–late 90s, early 2000s–the character of Jonny Quest became hot again.  He was a character created in the 1960s, who along with other Hanna Barbera, had a resurgence of popularity in the early/mid 80s and again in the mid/late 90s.  A live action movie was mentioned in the trades (my library used to have a subscription to Variety, a movie trade magazine & remember seeing mention of in there, if memory serves), but it never came to pass.  I remember thinking how cool it would be to write the movie adaptation of it, and as I’ve seen all the episodes, for both the original and the subsequent sequel series, I set about developing a “plot line” for the “movie.”  I really liked the original title sequence and wanted to update that for my JQ “movie,” so I developed this elaborate flight intro sequence around Air Racing (yes, alert readers can see where I’m going with this).  Well, the movie never happened, Hollywood (for now) has lost interest in most Hana Barbera projects (the two live action Scooby Doo movies are probably the best known movies that came from that collaboration) and even if it had, as an unknown writer with no written or produced feature length scripts, Hollywood wouldn’t have been beating down MY door for the idea anyway.  I never used that flight sequence or even wrote it down–it has existed in brain all these years.

Fly Free
Lester day I realized that I would never be able to write a traditional character sketch for Skye–that I was just beating my head against the wall.  Instead, I turned my attention to what would happen if I put her in a stressful situation–maybe not the one I’d been working on for the novel, but another one.  In fact, what would happen if I put Skye, instead of Jonny Quest, into the scenario I’d devised all those years ago for the “movie.”  Well, I tried it and . . . it worked!  I’ll have to check with my Writing Consultant, but Skye seems now like a living breathing person, a fully round three dimensional character who has wants, drives, needs, and feelings.  She emotes, she feels, she does everything a good protagonist should do.  Again, maybe I’m too close, but not only did I finish the first major “plot element” before I stopped writing, I was also able to outline all of the rest of the plot elements out to the “climax” of the story, which I left intentionally vague for myself (I have a feeling based on her character what’s going to happen, but I want the ending to feel “organic” and not overly plotted).

Still Committed to Project Star
Yes, I will be working on Project Star as well (where, o where will I find the time?), but I simply HAD to stop and draft Project Skies.  It was necessary (IMO) to understand Skye’s character and without it, I don’t think that the novel would ever get off the ground.

Finished a Story: All Tomorrow’s Children

So, last night I finished the rough (very rough) version of my Working Draft of a new story that I’ve been working on.  I’ve referred to it in previous posts as Project Children.  It’s full title is All Tomorrow’s Children.  It is a Science Fiction story and it is in the “punk” genre.  In today’s parlance, many non-traditional sci-fi stories that are set in the current to near future and have a speculative element to them are labelled with some sort of label describing the setting and then “punk” added to it.  Gothic turn of the century technology = “Steampunk,” while a dystopian world set in an icy/cold environment = “Frostpunk.”  True story, as I’ve seen things as exotic as Magepunk.

All Tomorrow’s Children falls into the category of “Mindpunk.”  I’m not sure that there’s even a current “punk” associated with the mind, but “Psiberpunk” sounds too much like “cyberpunk” (the original “punk” genre) and too pretentious (for me) even though the story deals with Psionics and mind-powers.  I think “Mindpunk” best describes the story and is how I intend to market it: Sci-Fi Mindpunk story set in the near future.  While it is a different world (in my mind) than that of Skin Deep, it shares some of the same themes and deals with a story about those who have “mind powers” and those who don’t.

I don’t have time to do a full Author’s Note for the story, but I will definitely do one for it when I think I have the story fully revised and edited and I begin to submit it to publishers.  Right now, I’m just trying to bask in the satisfaction of having finished a (short) story after a long time, probably not since Silence Will Fall.  Now if I could just get the Ship of Shadows (Graphic Novel) and Project Skye stories off the ground, I’d be a really happy writer dude–but for now, I’ll guess I’ll stick with plain old happy writer dude!

Fae going on sale today!

Also, I just discovered over the weekend that FAE (the anthology where my story “Faerie Knight” was published) is going on sale today (11/13/17) at  The email I received said it would be on sale on Monday, but I don’t know how long the sale will last, so if you’re at all curious about my story (and the story of other fine writers), you might want to head over and check it.

Writing a Scene

So last week I began to create a tentative “Bible” for the world of the novel.  It wasn’t much, I just put down on paper some of the ideas floating in my head and fairly hastily sketched out the ideas for the world that I needed to know such as the history, important people, and the important institutions of the world.  Again, nothing major, but all of it is helping me to refine my process of thinking about the larger world and Skye’s relationship within it.

This week, while I finally have decided on how Skye should look, I still don’t have a clear handle on her personality, so the consultant and I decided I should write a scene with her in it.  I know next week is going to be hectic for me so I actually wrote out the scene write after I the session.  I’m not sure that it accomplishes my goal.  It is an action scene, so it has Skye doing a lot of things and being clever, but she doesn’t really say a whole lot, nor does she really emote.

I think I’m going to have to try to find time to write a non-action scene that is heavy with dialogue as well to see what that looks like.  I can’t seem to find the emotional resonance with her character.  I’ll see what the response is next week, but I think the action scene doesn’t show enough of Skye’s emotions or feelings to really give an indication of who she is and how she acts in real life.  I really need to know more about her personality and what makes her tick in order to do this story correctly.

EDIT: While search for a heading image for this blog post, I came across this interesting Infographic about 5 ways to write a scene.  Considering that Infographics was one of the “genres” that I taught this semester, I thought it only appropriate to include one in my blog post–also, since I’m still having issues, maybe if I try writing a scene in each of the 5 “ways” that the graphic suggests, maybe by the end of the process, I’ll have a better understanding of Skye’s personality and who she is as character and person.