One Day a Week Gamer

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 12
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)

Goal = 3 Pages a week.  Working on Rough Drafting a Graphic Novel Page on one day and then writing the page on an alternate day.
Actual = Finished page 12 on Ship of Shadows and then finished a “Rough Draft” page where I wrote out a rough draft for page 13.  I actually think that I did page 12 already and sent it to the artist who agreed to work on this project with me, but I think that somehow it got lost/deleted from the Simplenote app somehow.  Anyway, I did it over again and I’m working on new material.  Think I might outline/rough draft a screenplay version as I go along, but haven’t yet decided if that is a good idea or not.

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: I started this a while ago as a book that I was reading just before bedtime, but I didn’t really make much headway.  I restarted it and I’ve just finished the introductory character generation section and I’m now moving on to the skills section and will be soon moving into the “lore” section.  This is a revamp (rules 2.0) of an old school British RPG from the 1980s.  Updated for modern times, this fairly short book still gives a great set of rules, game system, and lore that I hope will serve as inspiration for new sci-fi works in my own writing life.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Six Days of Gaming Down into One

I used to game on a regular basis.  All the time that I worked at the Library and as a teacher, I have taken an hour or two after work (usually after dinner or just before bed) and played a video game or two.  I didn’t often game for that long, but I didn’t need to as I was only using the gaming to wind down from the day.  For instance, as much as people denigrate Knack for the Playstation 4, I played it over and over during the first year of the PS4‘s lifetime because it was one of the few games out at the time, but I only played it for an hour or two after school.  However, even with just that short amount of time, I was able to play it through six (!) times total and to get the Platinum Trophy for it.  My point is that even with a short amount of gaming time in one day, over time (six days) it actually is an impressive amount of time in order to make progress in games. Now that I’m in school, however, I don’t actually get to game except on the weekend and it really is affecting how quickly I can get through my backlog.

Longer and Longer Games

I think part of my issue is that not only is my gaming time seriously curtailed, but also that games are getting longer.  Video game publishers do not like the “used game” market, so longer, more complex open world games, while giving value to players who want these longer games, also have the consequence of taking players longer to finish and keeps the games out of the “market,” so they have a vested interest in creating longer and longer games (i.e., game extension).  Now don’t get me wrong, I love single player games, I like cooperative games, and I tolerate (for the most part) multiplayer games, but long games just to claim that your game is long, doesn’t necessarily make it a good game.

Tom Clancy’s Ghost Recon Wildlands

I’ve been playing this game since late February/early March and while it is a good game, it has outstayed its welcome.  My goal with games is to see the credits roll, but even after all this time, I still have several territories left to “liberate” that have a 5 star difficulty (the hardest difficulty in the game).  I’ve not looked at how many hours I’ve put into the game, but if Sony does a year-end summary as they did last year, I fully expect that it will be the longest game with a 100+ hours invested (so far).

You might ask, then, why are you still playing?  Well, last year I put over 120 hours into Mass Effect Andromeda, but I didn’t do anything with it.  This year, I want to write scholarship on every game that I play as I’ve pretty much decided that I’m specializing in Video Game Rhetoric and New Media as one of my two specialty areas.  It would be an absolute tragedy to have spent all of this time playing the game, but without being able to use it for school too–remember, work smarter, not harder.   Ah, well, I guess I’ll just have to power through until the end.

So, maybe I’ll be able to give you a Mini-Review of the game in a month or two (or three or four or five or . . .)

Well, that’s all I have time for today.  Have a great day!

Sidney




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E3 and Me, 2018 Edition: Ghost of Tsushima (Playstation 4 Exclusive)

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Ghosts of Tsushima Cover Image.  Image Source: Gamespot

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Independence Word Count: @4000 words (+203 words)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Goal = 121 words (5000 words by July 1).  Currently at approximately, 4800 words
Actual = 500 words Monday & Wednesday morning/.  So, Monday night I managed to hit my Scrivener goal of 127 words, but didn’t make my 250 word goal.  I was too tired to work on this Tuesday night, but did work on it 4th of July (morning) and got about 

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3)
    Finished this last night.  I’ll write up my impressions of this title and post it for a blog entry next week.  Look out for it.
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
    Lingua FractalA Rhetoric book that details the convergence of Rhetoric and Technology and how they interact in today’s world.  Finished a Book Review for it on Friday for class.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

Reading two or three chapters in Oathbringer every day.  I really shouldn’t be, but it is so good, that I generally read it while eating dinner (and then I go back out to the library to do reading for school).   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

A Ghost in the Machine

So, Ghost of Tsushima debuted at another Sony event about 6-8 months ago, but all that we knew about it was that it was in the form of a trailer, the title of the game, and the studio making it, Sucker Punch, who was known previously as the developers on InFamous, an open world original superhero game (that incidentally taught me how to play open world games–Main Quests and Side Quests and how those two progressions affect the gameplay loop).  Well, they’re back with a new game and GoT (not be confused with Game of Thrones) is an open world game, but features the mongol invasion of Japan.  One samurai fights to save his homeland and you play as that samurai.

Stabby, Stabby Action

One thing that has impressed me about the game was the attention to detail.  I’m just a little bit of a martial arts fan (a huge understatement), so I really like the way that Suckerpunch pulled out all the stops to get their vision of what a martial arts game should be.  I really like the way the world and the system were envisioned in this game.  It is based on a real-world event and there is no magic, no science fiction, no genre elements to this game at all, but what it does do is shows how one person can try to make a difference in the world based on their beliefs and their skill set.  Again, for me this game is an aberration as it has none of the escapism elements that are usually associated with the games that I like to play.  What it does have is great 1) characterization – I feel like I know and understand the character and his motivations for why he is doing what he is doing in the game, 2) the game world – even though based on a real place and a real historical period, it feels fresh and different and new, and crucially, it feels realistic, like some place that had I lived at that time, would have been a place that I could have visited.

This is a game that, while a Sony PS4 exclusive, is a game that really shows what can be done if you “grow” your studios and trust your developers (aka Sony) vs trying to go out and “buy” your way to success (aka Microsoft) and their purchasing of Halo/Gears of War (and now those series have petered out and are also-rans) where this game is an amazing new IP with many stories to tell in its universe if Sony continues to believe in the “narrative” game.

Sidney




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I earn a small commission on the purchase of these items.

 

E3 2018 Conferences Review

E3

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 3365 (+324)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Changed the way I write.  I moved back to Scrivener in order to utilize the word count tracking feature in the program.  I tried to find a web version (& I did), but it seemed silly to try to wrangle three different websites when I have an all-in-one solution in Scrivener.  Once I did, I was able to to get writing done.  I also reconfigured my workspace so let’s see if that helps.

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3) (somewhere in 700s in terms of page count–more than half way finished.)
  • For School:
    Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy at MTSU’slibrary and I’m reading it now.   Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through.  Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel.

    Still working my way through–I’m trying to clear out a province a week, but because I’m catching up from E3 so I only got to clear about ½ of the province I’m currently working on.  I was planning on finishing that province today, but I have far too much to do today, so I’m not going to get to play it next week.
  • Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.”I got further along, but now I have a decision to make: do I let the “creepy” best friend die, or do I let the character’s potential girlfriend die.  I decided to stop right there.

Bethesda

Fairly disappointed in Bethesda’s conference as the games that I really want to play are Starfield and the next Elder Scrolls game, Elder Scrolls VI.  Both were teased with basically an environment and a logo, but did not show anything even remotely like a cinematic or gameplay.  They are also at least another year, probably two years away.  Their main game this year was Fallout 76, an online game in the Fallout universe.  That means that there have been (or will be when F76 comes out) two games in the Fallout universe this generation and none in the Elder Scrolls universe.  While I don’t begrudge other players their Fallout high, I’m not really a Fallout player.  I’m intrigued by Starfield as it is a new IP in what seems to be a Sci-Fi (spacefaring) setting, but as it is an unknown quantity, it is hard to get too excited for it.

C

6/19/18 Edit: I forgot that Bethesda also released a trailer and gameplay for the game Rage 2.  Having played the first Rage, I found it fairly interesting so I’m looking forward to this game, so I’m raising the score from its original C- to C.

Square Enix

So, the new Tomb Raider game, Shadow of the Tomb Raider looks pretty good as did the trailer for a new IP called The Quiet Man.  I’m also interested in the new Dragon Quest game as I’ve not yet played a game in that series.  Still, it was a short conference (half and hour) and its main claim to fame, Kingdom Hearts III, already had a trailer to drop before E3 started, so it was a bit of a let down.

C

Ubisoft

I though Ubisoft had a particularly good showing.  Their conference was fun and had a lot of energy and they had a mix of games that I’m interested in playing among the ones that I’m not all that interested in.  The Division 2, The Crew 2, and Assassin’s Creed Odyssey are all games that I’m looking forward to playing, although I’m one Assassin’s Creed game behind and I need to catch up.

B+

Sony

So, Sony showed the best games and gave the most detailed look at their upcoming portfolio for their various studios/projects, but they only went into detail about four games: The Last of Us, Part 2, Death Stranding, Ghost of Tsushumia, and Spider-Man.  Each of these projects got an extended look and they all look fantastic.  The problem is that Sony only showed these four major games (in addition to several lesser trailers with Control being the highlight of these trailers).  None of these games are listed as coming later than 2019 (although a couple had no date whatsoever, but I have a feeling they will also be 2019 games).

I’m guessing (and ONLY guessing) that Sony’s strange conference is due to the fact they will probably be “reloading” in 2020 with “next generation” games (perhaps even hardware–aka the “PS5”–as the system will be six years old in 2019 and seven years old in 2020).  My best guess is that 2019 will be the last major “swan song” for major releases for the PS4.  Bold prediction, perhaps, but that is the only thing that makes sense given both the age of the console and the paucity of gaming announcements at Sony’s conference.

B- (A- for the in-depth look at the games, but C for the overall showcase in general).

Winner

Ubisoft–while I didn’t like all the games Ubisoft debuted, they had the most eclectic mix, the strongest conference, and provided the most fun out of all the E3 Press Conferences that I watched.  Hopefully, Sony will get there act together next year (hopefully, with next generation games/hardware)

Sidney




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I earn a small commission on the purchase of these items.

“. . . Went and Spent the Money to Make to that Happen”

E3_Videogames_Guide

Images of a several games, a couple of which appeared on Microsoft’s E3 stage.  Image Source: Videogames.Guide

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 3365 (+324)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Changed the way I write.  I moved back to Scrivener in order to utilize the word count tracking feature in the program.  I tried to find a web version (& I did), but it seemed silly to try to wrangle three different websites when I have an all-in-one solution in Scrivener.  Once I did, I was able to to get writing done.  I also reconfigured my workspace so let’s see if that helps.

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3) (somewhere in 400s in terms of page count–probably reading too much based on my schoolwork, but it is so good.)
  • For School:
    Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
    Rereading the Sophists: Another book on the history of Rhetoric (finished–had to read this in two (2)! days.
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy at MTSU’slibrary and I’m reading it now.  X gives a history of Rhetoric.  Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through.  Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel.

    Still working my way through–I’m trying to clear out a province a week, but because I’m catching up from E3 so I only got to clear about ½ of the province I’m currently working on.  I was planning on finishing that province today, but I have far too much to do today, so I’m not going to get to play it next week.
  • Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.”

    I got further along, but now I have a decision to make: do I let the “creepy” best friend die, or do I let the character’s potential girlfriend die.  I decided to stop right there.

“A Display of Dominance”

So, I’m just going to go ahead and say it without any preamble–I didn’t really enjoy this year’s E3.  By now, I’ve watched all of the major conferences (except the PC Gaming Show as even though I have a Steam Account, my computer isn’t “beefy” enough to run these modern games) and I have to say that this year’s E3 was far more lackluster than usual.  In my next post, I’ll give sort of a breakdown (mini-mini review of them) and then I’ll probably do one or two posts a week highlighting games that I really like until I run out out of games that I’m personally interested in.  The general consensus is that Microsoft (aka Micro$oft) won E3 (presentation-wise), although Sony and the other companies had better games.

“With a Ton of ‘Big Names,’ even if none of them–very few of them–are exclusive to our platform”

So, this was the comment (as are ALL comments that are in this post) of the Giant Bomb contributors as the “Talked Over” Sony’s E3 Showcase.   While they tend to be a jaded bunch, they are also industry veterans who have worked in the games media industry before so I generally like their perspective (not always though, but in most cases, their commentary is pretty good).  They noted what I noted a long time ago.  Any time Microsoft feels threatened, they just pull out their proverbial “checkbook” and just start writing checks to cover their deficiencies.  Most people don’t notice (or don’t care) as they just want to back a “winner.”

Buying Your Way to Success

So, Sony has had to build up their 1st party studios.  Yes, they acquired them and brought them into the fold, but the difference is that Sony liked their work enough to bring them in, not because they already had successful IPs, but because they make/made good games.  Sony makes an “investment” where Microsoft is just looking to buy a successful IP.  It worked with Halo and Gears of War and they tried the same strategy earlier this generation with Titanfall (Xbox exclusive) and Rise of the Tombraider (1 Year Excusive), but because of their crappy business model at the beginning of the generation, Sony’s lead in console sales made it financial suicide not to release a PS4 version of a game (hence the reason we got Titanfall 2 on the PS4 and Shadow of the Tombraider without the Xbox exclusivity period).  In many ways, Microsoft is like the sports team who can “buy” a competitive team that will win the world series, while Sony is the team who “invests” in a “farm system” and helps them become successful.  Sony will close studios if they don’t perform (Evolution Studios), but they haven’t needed to purchase any studios in years based on the strength of the talent they’ve invested in earlier.  So, its like a baseball team that “buys” its way to a championship vs a baseball team that has had to work hard to get to the championship and hit it out of the park.

I have theories on why Sony chose to do things the way they did, but more on that later.  Have a good day!

Sidney




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I earn a small commission on the purchase of these items.

What’s on My Bookshelf? InFamous: Second Son (Video Game)

So today on What’s on My Bookshelf, I thought I’d highlight a video game.  I know gaming is still fairly niche, but it has surpassed movies as the highest grossing entertainment genre, so I’d like to give equal time.  The game, InFamous: Second Son is the 3rd game in the InFamous brand.  Despite that, this feels like a “soft” reboot as the main character, setting, and supporting characters are all new, so it is a great jumping on point if you’ve never played an InFamous game.  The basic gist is that, thanks to an explosion in the earlier games in the series, a few people are not so “normal” anymore and have become “super-powered.”  So, essentially you get to play as a “super hero” in this game’s universe.

Characters, Setting and Plot

You play as Delsin, the younger brother to a cop.  Your parents aren’t around anymore, so you’re brother has had to take care of you and like any little brother, you’re just a bit rebellious.  How rebellious is up to you (see below).  The game is an open world game set in Seattle.  While not a one-to-one representation of the city, the game still bears a fair likeness to the city with many of Seattle’s landmarks on display (including a harrowing jaunt to the Space Needle).  As a super powered individual, you get to really let loose against the enemy forces, the DUP, who want to collar ALL “super powered” characters, regardless of their motives.  Add to the fact that you get to also “gain” new powers by absorbing them from other “super” characters that you face and the game gets quite inventive.

Morality

The thing I like most about the InFamous games is that they feature a morality system.  Actions that help the game world bring about a positive change (citizens take pride in their city and help clean it up, etc.) or you can do the opposite (being a bully and a pest drives the city into a state of dinginess and decay).  There are major choices that have this “good vs evil” paradigm along with smaller acts within the world.  Overall, the story still gets to the same resolution, but the game gives you the appearance of agency to affect the outcome of the story by giving you those moments of choice.

If you’re a gamer looking for something new to play, or maybe, you want to try out gaming to see what its all about, this is a good starting point and introduction to the gaming experience.  InFamous: Second Son is available for the Sony Playstation 4 video game system.

Have a great day!

Sidney



Sportsmanship–The Lost Art

MeghanVogelHero_emazedotcom

Image Source: emaze.com

So, I’ve recently become enamored with a video game that has a mostly online focus: Gwent Beta for the Playstation 4.  The Witcher fans will recognize the game from Witcher 3: The Wild Hunt as it is a heavily reworked version of that game.  Gwent is essentially a “card” game in the Magic: The Gathering sense, but the cards are often animated and the computer administers the effects of the cards and acts as scorekeeper and referee.  The game, ostensibly a Free-to-Play game (meaning that it is free to play, but offers a store where players can purchase “kegs” of cards using in-game and real-world currency).  Many gamers term this a “Pay-to-Win” in that those who are willing to pay real-world money often have a distinct advantage over those who just grind away for the (slower earned) in-game currency.

gwent_playgwent

Image Source: PlayGwent

Now, I really don’t like this model and I was determined not to spend any additional money on this standalone game (I mean, I bought the Special Edition version of The Witcher 3: Wild Hunt for double the cost of the base game.  How much more does CD Project Red–the makers of both games–want me to do?)  I was also resigned to the slow pace of earning in-game currency and losing multiple matches while my currency slowly accrued.  It is also a beta and the current build on PS4 is buggy as all-get-out.  It has crashed my PS4 more times and in many more different ways in the past 3 weeks than any other game that I have owned.  And we’re not talking just random freezes, but hard crashes.  It crashed so utterly, one time, that I had to pull the power cord from the PS4 and replug it in because nothing that I did would shut off the system.  I even put up with that, but the thing that finally got to me and inspired this blog is the “taunt” system that the designers included with the game.

The-Witcher-3-Wild-Hunt-Collectors-Edition_collectorseditiondotorg

Now, I realize that they didn’t want to open up players to the abuse of a regular voice chat, but “taunt” system is the “canned” version of verbal abuse because no one online understands the concept of sportsmanship–i.e., being gracious when you’re winning and not being salty when you’re losing.  You just play the game to have fun.  However, these days, playing the game is not enough, it seems, unless you can decimate your opponent and then “taunt” him or her about it.  There have been matches where I’ve done the math and I’ve clearly won and declined to play the rest of the cards in my hand because what’s the point?  I’ve won already–I don’t need to destroy your ego or use the taunt feature to make you feel bad about yourself.  We were playing a game and I happened to win that round.  I’ve been in the losing seat just today, knowing that I did not have the cards and rather than the opponent just ending it, he/she played their entire hand and and added with a pre-canned taunt for good measure.  Needless to say, that person did NOT get a “Good Game” response from me.  And this is increasing.  Where it was rare, it has become something that happens 3 out of every 4 games–and there’s no mute button that I know of (except the mute button for the TV which blocks out all sound effects)

I see this in other online venues as well.  If players can’t win/aren’t winning, you can be sure that some will choose to leave no matter how bad it hurts their stats or the team’s performance.  “Backing out” is the term for it if you aren’t a gamer (i.e., “this sucks, let’s back out” and blip they are gone).  Winning too has taken on this same level of destructive behavior, but instead of just taking a loss and learning from it, the winners are now narcissistic braggadocios.  They are the greatest thing on God’s earth if you listen to them after a match.  There are even people online–YouTubers and the like–who brag that they just want to get online and “crap talk” with their buddies.  That’s what is fun to them.

Really?  I thought it was about playing the games and having a good time while online.  Why does the idea of sportsmanship (being a gracious winner or loser) have to die for you to feel like you’re having fun?  When did just playing the game not become enough and it was decided that in order to have fun you have to belittle other players?  And why are we okay with that?

E3 and me: Marvel’s Spider-man (& Honorable Mentions)

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Marvel’s Spider-man

The last game that I want to mention on this blog from E3 is the showstopper from Sony’s Press Conference, Marvel’s Spider-man.  Sony showed an extended gameplay trailer that blew my mind.  I’ve always been a Spider-man fan, and I own quite a few issues of Spider-man comics.  This game had it all–action, humor, a strong narrative, but also has an open-world (the entire city of New York appears to be available to you to explore).

MarvelSpiderman_youtube

The game puts you in the shoes of Peter Parker (although there is a nice Easter Egg for those who stay and watch the “stinger” at the end of the trailer).  It isn’t telling an origin story, but rather it is telling the story of a Peter Parker who has been doing this for a few years and is comfortable in Spider-man’s shoes.  I really enjoyed the high-flying acrobatics that the game showed and they nailed Spider-man’s sarcasm and biting wit.  This one looks like it is going to be fun.

Honorable Mentions

Things that looked interesting, but that I didn’t have time to talk about in the post during this week.

Days Gone (Sony) – A post-apocalyptic game that has a horde of fast-moving zombie-like monsters (similar to the movie World War Z)

Detroit: Become Human (Sony) – A sci-fi game about androids struggling for their freedom.

Shadow of the Colossus Remake (Sony) – I’ve played the demo, but never bought this game, but sure looks awesome.  It might convince me to get it this time around.

Assassin’s Creed: Origins (Ubisoft) – I’ve bought every major AC game and the new setting promises to be fun.

Knack 2 – Hey, what can I say, I love a good platformer.  I platinumed the original Knack, so of course I’m looking forward to the sequel.

and finally,

Elite: Dangerous – Elite was old computer game from the 1980s.  My uncle and I played the heck out of that game on the Commodore 64, and we managed to “break” the economy in the game  Our ship was so powerful and we had so much money, nothing in “normal” space could touch us.  This one is sheer nostalgia.  (I still have the 5.25 inch game disk and I’m pretty sure that I have the manual for the original game as well somewhere).

There were other games as well that probably deserve to be on this list, but I’ve already taken longer than I had intended and I’m much later putting out this post than usual, so I’ll end by saying, Sony had the most games that I’m interested in, so while their conference wasn’t as good as the past two years, it was still the best (to me) in a fairly unremarkable year.