The Crew 2: Beta Impressions


The Crew 2 Cover Art (Racer with car, boat, and motorcycles with U.S. landscapes in the background).  Image Source:

Word Count

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 3041 (+613)
  • Project Ship of Shadows Graphic Novel Page Count: 12

So I managed a whopping 613 (!) words today.  I wrote for longer than I planned (about 20 mins longer than I planned), but I got into a real groove once I got the ship names down.  This is a first draft, but right now, I really like the way it is coming together.  Now, I need to stop and read for school.  

Currently Reading

  • For Fun: Edgedancer by Brandon Sanderson (Fantasy Novella)
  • For School: Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
  • For Research/Personal Development: Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy at MTSU’s library and I’m reading it now.  X gives a history of Rhetoric.  It’s a book that I have to read for my History of Rhetoric class.  Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

First Impressions

After getting into and playing The Crew 2 Beta this weekend, I thought I’d give some general, overall impressions–nothing major as it is still a Beta after all and things could conceivably change (not likely, as the game is due to release in under a month and it still has to be “locked down” to be manufactured on the disc).  Still, as longtime readers will know that The Crew 2 is one of the games that I was most looking forward to at last year’s E3.  I really liked the original game even though it only got mediocre reviews (mostly due to the average “revenge” story and not necessarily next-gen graphics) and I find myself “tooling” around the “open world” of the U.S. map on a regular basis.

The Crew, Upgraded

Long story short, I liked the Beta.  Basically, this seems like a really upgraded version of the original game.  Strange to hear it described this way, perhaps, as it is a sequel, but the game plays much more like the first game, but with the added disciplines of air racing and boat racing.  The air racing sections means that you can fly over the entire map of the highly condensed map of the U.S. and they’ve taken creative liberties with the American waterway system so that you can essentially boat the length of the U.S. just as you can drive it, so essentially you can drive, fly, or boat in their sandbox.  It effectively triples the “sandbox” in which you play the game–instead of just driving, now you can drive, boat, or fly around the map.

Not Perfect, However

So, I was planning on buying this one as a “reward” for myself for getting through my June classes as it releases on June 29th and my classes end on July 6.  I may still get it, but after playing the Beta it isn’t a slam dunk as it was before for this reason: The Map is EXACTLY the same!  After playing the original game for so long, I have the majority of the map memorized, so I can tell that they’ve not changed their original road structure significantly based on my time with the beta.  Now, to be honest, they revealed this when they revealed the game, but it seemed like they were upgrading the map (roads) for the additional modes, so I thought they’d change the road system and add new cities, but that’s not what they’ve done.  They did upgrade the graphics and added in a more robust river system (& it looks like the events are greatly expanded), but the road systemcities are exactly the same as the first game.  I was hoping to visit new cities and drive on new roads–for instance, a greatly truncated Nashville, Tennessee and Chattanooga Tennessee are in the game, but not Atlanta, Georgia.  Now, I’m all about my home city (Chattanooga) being in the game, but realistically, Atlanta is a major metropolitan area that rivals New York, Chicago, Detroit, Los Angeles, and Dallas as a major component in the country.  It is essentially the “New York” of the South and deserves to be in the game.  However, The Crew 2 still does enough new things that I’m excited to see the new interpretations of the places that I’ve already seen a ton of times in the original game.  I’m just not sure if it is worth full price based on the fact that the road system is pretty much the same–still, I will be getting this game, but I have to decide if it is worth an immediate summer purchase, or if it would be better as a “Christmas” game.


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Show Us The Gameplay!


Tom Cruise with the dialogue caption: “Show me the money!”  Image Source: The Social C Suite (

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 2357 
  • Project Ship of Shadows Graphic Novel Page Count: 12

I haven’t written anything as of yet–I wanted to do the blog post first and get it out before the long holiday weekend (U.S.).  Hopefully, if I don’t write today, I’ll be able to write at least 250 words over the 3 day weekend–that’s my goal, at least.  Let’s see on Tuesday if I can actually make it happen.

Games, Games, Games

Okay, so for the most part, my blog entries for the past two weeks have centered (mostly) around my writing endeavors as I try my best to find the best way to navigate the Work, Life, Writing Balance.  I’m actually going to veer a hard left today and move more into video games and gaming for the next two weeks.  Don’t worry, I’m still going to update the word counts and give a brief description of how the writing is going, but as E3 approaches, I want to shift focus just a bit for a while to cover some aspects of gaming that are intriguing.  Sometimes, like today, the writing and gaming will intersect (at least tangentially), but not always.  Just wanted to give you a head’s-up about where the blog is headed in the next couple of weeks.  Oh, I should mention that sometime in the near future, I’ll (hopefully, *fingers crossed*) be seeing Thor Raganarok in the near future & I’ll post here and update my Favorite Marvel Movies post when I do.

Gamplay is King

So, today I watch a trailer for a game called Earthfall (aha, tricked you, didn’t I.  Gamers are all up in arms about a “little” game called Battlefield V at the moment–I’ll actually cover that at a later date–maybe).  However, as you can see from the trailer below, the game looks to be a 4 person cooperative shooter against aliens.  The problem is that is all I can gather from the trailer.  As there is no actual “gameplay,” it is hard to decide if I should put it on my “radar” or not.  Is it a 1st person or 3rd person shooter, is it online only or is there a single player component (campaign), what does the moment-to-moment gameplay look like, etc.?   Yes, yes, I know that I simply google it and find out all of this information, but the point I’m trying to make is that I shouldn’t have to.  If you want me to purchase your game, show me (in gameplay) why I should do so.

We should be past creating a trailer, but not releasing any information about, especially since the game releases on July 13th, which is less than 2 months away (and knowing that a game goes “gold”–i.e., features “locked in” so that the discs can be pressed and shipped to retailers or downloaded for purchase doesn’t inspire confidence).   At most, show one trailer–the trailer below is the 2nd major one, and then start showing gameplay.  Even if they reveal gameplay at E3 in about two weeks time, I’m going to have to wait on reviews because, like movies, when companies aren’t confident that their product is good, they’ll often hold off releasing detailed information on the product until the last minute, hoping to “trick” consumers into seeing it/purchasing it before the initial waves of bad reviews start to flood in.

How to Do it Right!

So, last year, a racing game called The Crew 2 caught my eye.  It is the sequel to The Crew, a game I loved and sunk hours into over the past two years since its release.  The Crew 2 did have a trailer, but it has also consistently released gameplay elements, showing off the various parts of the game.  They’ve released so much that I’ve had to put it on media “blackout” so that I don’t see too much of the game and spoil the surprises of the new things that they’ve added.

As I know what The Crew 2 is and what its gameplay looks like, I’m all in and willing to invest my hard earned money “sight unseen” in it because I’ve seen enough gameplay of the new game and I’ve played enough of the old game to know that this new game will be right up my ally.  Also, as it comes out June 29th and my classes end on July 3, this will make the perfect “getting through your summer classes” gift to myself.  Earthfall might have also been included in this transaction had they shown more gameplay, but as it stands, I’ll probably pick up God of War instead and (if the reviews are good), pick up Earthfall on sale around Christmas time.

To any developers (or future developers) who may stumble across this blog post, please remember–“Gameplay is King!”

Have a great weekend, and for those in the U.S., have a great and safe Memorial Day Weekend!


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I earn a small commission on the purchase of these items.

E3 and me: The Crew 2


Image Source:

This time I want to talk about another racing game that’s caught my eye: The Crew 2 (TC2).  This game is a sequel to The Crew by Ubisoft.  The Crew’s claim to fame is that it offers an open world map of the United States for players to drive through.  Players can start in New York on the East Coast and drive seamlessly though the game’s roads, highways, or even off-road and travel to Los Angeles or San Fransisco on the West Coast.  Now, while the map is highly condensed, it can still take anywhere from 30 – 45 minutes to travel the length of the map and there are quite a few unique elements to the game that I really enjoyed such as road discovery, landmark discovery, modifying vehicles, and a mostly satisfying in-game soundtrack delivered via radio stations.  The Crew was denigrated for its story and many reviews thought that the game’s visual’s were not up to “next generation” standards (which the devs. addressed by “up-rezzing” the graphics as part of a later patch) and they supported the game rather well, I thought.


Image Source: Techno Buffalo

TC2 seems to up the graphical fidelity even more and it looks like from the gameplay trailers that the map may be even larger than the previous game (and if not, it certainly looks more diverse).  It appears that they might be dropping the “story” mode to the game and going with more of a festival/win at all the various disciplines approach to the game.  Speaking of disciplines, the game is devoted into 4 main areas: Street Racing, Off-road racing, speed boat racing, and air racing.  It also looks like you can jump seamlessly between the various modes even in mid-race, although I’ll have to see how that plays in game to see if that is going to be as cool as it sounds.

The Crew’s large open world, its (in my opinion) inoffensive story, and its great game play made it a mainstay for me and helped me to keep my sanity during my second year of teaching middle school.  I’m hoping that The Crew 2 helps do much same now.  I’m cautiously optimistic about this game as well.

Here is the reveal trailer for The Crew 2.