“. . . Went and Spent the Money to Make to that Happen”


Images of a several games, a couple of which appeared on Microsoft’s E3 stage.  Image Source: Videogames.Guide

Word Count (What I’m Writing); Updated Daily (mostly)

  • Project Paradise Word Count: 357
  • Project Skye Word Count: 1617
  • Project Independence Word Count: 3365 (+324)
  • Project Ship of Shadows Graphic Novel Page Count: 12

Changed the way I write.  I moved back to Scrivener in order to utilize the word count tracking feature in the program.  I tried to find a web version (& I did), but it seemed silly to try to wrangle three different websites when I have an all-in-one solution in Scrivener.  Once I did, I was able to to get writing done.  I also reconfigured my workspace so let’s see if that helps.

Currently Reading (What I’m Reading); Updated Daily (mostly)

  • For Fun:
    Oathbringer by Brandon Sanderson (Fantasy Novel, Stormlight Archive Book 3) (somewhere in 400s in terms of page count–probably reading too much based on my schoolwork, but it is so good.)
  • For School:
    Rhetoric in the European Tradition by Thomas Conley (A Book on the History of Rhetoric)
    Rereading the Sophists: Another book on the history of Rhetoric (finished–had to read this in two (2)! days.
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)

I wanted to read Oathbringer over the summer break before classes started again, but BS said that it might be helpful to read a Novella entitled, Edgedancer, before starting on Oathbringer.  I finally found a copy at MTSU’slibrary and I’m reading it now.  X gives a history of Rhetoric.  Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Game Mode On (What I’m Playing); Updated Weekly (Mondays)

  • Tom Clancy’s Ghost Recon Wildlands (Ubisoft Multi-platform): Open World, Third Person Tactical Shooter–About ¾th of the way through.  Special Ops/Military combat in a fictional Bolivia taken over by a Mexican drug cartel.

    Still working my way through–I’m trying to clear out a province a week, but because I’m catching up from E3 so I only got to clear about ½ of the province I’m currently working on.  I was planning on finishing that province today, but I have far too much to do today, so I’m not going to get to play it next week.
  • Until Dawn (Sony PS4 Exclusive): Third Person, Horror– branching storyline game that features a variety of choices that affect the outcome of the story using a system call the “Butterfly Effect.”

    I got further along, but now I have a decision to make: do I let the “creepy” best friend die, or do I let the character’s potential girlfriend die.  I decided to stop right there.

“A Display of Dominance”

So, I’m just going to go ahead and say it without any preamble–I didn’t really enjoy this year’s E3.  By now, I’ve watched all of the major conferences (except the PC Gaming Show as even though I have a Steam Account, my computer isn’t “beefy” enough to run these modern games) and I have to say that this year’s E3 was far more lackluster than usual.  In my next post, I’ll give sort of a breakdown (mini-mini review of them) and then I’ll probably do one or two posts a week highlighting games that I really like until I run out out of games that I’m personally interested in.  The general consensus is that Microsoft (aka Micro$oft) won E3 (presentation-wise), although Sony and the other companies had better games.

“With a Ton of ‘Big Names,’ even if none of them–very few of them–are exclusive to our platform”

So, this was the comment (as are ALL comments that are in this post) of the Giant Bomb contributors as the “Talked Over” Sony’s E3 Showcase.   While they tend to be a jaded bunch, they are also industry veterans who have worked in the games media industry before so I generally like their perspective (not always though, but in most cases, their commentary is pretty good).  They noted what I noted a long time ago.  Any time Microsoft feels threatened, they just pull out their proverbial “checkbook” and just start writing checks to cover their deficiencies.  Most people don’t notice (or don’t care) as they just want to back a “winner.”

Buying Your Way to Success

So, Sony has had to build up their 1st party studios.  Yes, they acquired them and brought them into the fold, but the difference is that Sony liked their work enough to bring them in, not because they already had successful IPs, but because they make/made good games.  Sony makes an “investment” where Microsoft is just looking to buy a successful IP.  It worked with Halo and Gears of War and they tried the same strategy earlier this generation with Titanfall (Xbox exclusive) and Rise of the Tombraider (1 Year Excusive), but because of their crappy business model at the beginning of the generation, Sony’s lead in console sales made it financial suicide not to release a PS4 version of a game (hence the reason we got Titanfall 2 on the PS4 and Shadow of the Tombraider without the Xbox exclusivity period).  In many ways, Microsoft is like the sports team who can “buy” a competitive team that will win the world series, while Sony is the team who “invests” in a “farm system” and helps them become successful.  Sony will close studios if they don’t perform (Evolution Studios), but they haven’t needed to purchase any studios in years based on the strength of the talent they’ve invested in earlier.  So, its like a baseball team that “buys” its way to a championship vs a baseball team that has had to work hard to get to the championship and hit it out of the park.

I have theories on why Sony chose to do things the way they did, but more on that later.  Have a good day!


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