Word Count (What I’m Writing); Updated every 2-3 Days (mostly)
- Project Ship of Shadows (Graphic Novel) Page Count: 12
- Whale Song Revision (Fantasy Short Story) (2nd Draft)
Goal = 3 Pages a week. Working on Rough Drafting a Graphic Novel Page on one day and then writing the page on an alternate day.
Actual = Finished page 12 on Ship of Shadows and then finished a “Rough Draft” page where I wrote out a rough draft for page 13. I actually think that I did page 12 already and sent it to the artist who agreed to work on this project with me, but I think that somehow it got lost/deleted from the Simplenote app somehow. Anyway, I did it over again and I’m working on new material. Think I might outline/rough draft a screenplay version as I go along, but haven’t yet decided if that is a good idea or not.
Currently Reading (What I’m Reading); Updated Weekly (mostly)
- For Fun:
Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
Traveller RPG: I started this a while ago as a book that I was reading just before bedtime, but I didn’t really make much headway. I restarted it and I’ve just finished the introductory character generation section and I’m now moving on to the skills section and will be soon moving into the “lore” section. This is a revamp (rules 2.0) of an old school British RPG from the 1980s. Updated for modern times, this fairly short book still gives a great set of rules, game system, and lore that I hope will serve as inspiration for new sci-fi works in my own writing life.
- For School:
Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
- For Research/Personal Development:
Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover. Now, with Project Skye, I intend to do just that.
Six Days of Gaming Down into One
I used to game on a regular basis. All the time that I worked at the Library and as a teacher, I have taken an hour or two after work (usually after dinner or just before bed) and played a video game or two. I didn’t often game for that long, but I didn’t need to as I was only using the gaming to wind down from the day. For instance, as much as people denigrate Knack for the Playstation 4, I played it over and over during the first year of the PS4‘s lifetime because it was one of the few games out at the time, but I only played it for an hour or two after school. However, even with just that short amount of time, I was able to play it through six (!) times total and to get the Platinum Trophy for it. My point is that even with a short amount of gaming time in one day, over time (six days) it actually is an impressive amount of time in order to make progress in games. Now that I’m in school, however, I don’t actually get to game except on the weekend and it really is affecting how quickly I can get through my backlog.
Longer and Longer Games
I think part of my issue is that not only is my gaming time seriously curtailed, but also that games are getting longer. Video game publishers do not like the “used game” market, so longer, more complex open world games, while giving value to players who want these longer games, also have the consequence of taking players longer to finish and keeps the games out of the “market,” so they have a vested interest in creating longer and longer games (i.e., game extension). Now don’t get me wrong, I love single player games, I like cooperative games, and I tolerate (for the most part) multiplayer games, but long games just to claim that your game is long, doesn’t necessarily make it a good game.
Tom Clancy’s Ghost Recon Wildlands
I’ve been playing this game since late February/early March and while it is a good game, it has outstayed its welcome. My goal with games is to see the credits roll, but even after all this time, I still have several territories left to “liberate” that have a 5 star difficulty (the hardest difficulty in the game). I’ve not looked at how many hours I’ve put into the game, but if Sony does a year-end summary as they did last year, I fully expect that it will be the longest game with a 100+ hours invested (so far).
You might ask, then, why are you still playing? Well, last year I put over 120 hours into Mass Effect Andromeda, but I didn’t do anything with it. This year, I want to write scholarship on every game that I play as I’ve pretty much decided that I’m specializing in Video Game Rhetoric and New Media as one of my two specialty areas. It would be an absolute tragedy to have spent all of this time playing the game, but without being able to use it for school too–remember, work smarter, not harder. Ah, well, I guess I’ll just have to power through until the end.
So, maybe I’ll be able to give you a Mini-Review of the game in a month or two (or three or four or five or . . .)
Well, that’s all I have time for today. Have a great day!
- Read Faerie Knight in the anthology Fae, Rhonda Parrish, Ed. or the Kindle Edition
- Read Ship of Shadows in the anthology Visions IV: Space Between Stars, Carrol Fix, Ed. or the Kindle Edition.
- Read WarLight in the anthology Visions VI: Galaxies, Carrol Fix, Ed. or the Kindle Edition.
- Read Dragonhawk in the magazine Tales of the Talisman, Vol. 8, Iss. 3, David Lee Summers, Ed. or the Kindle Edition.
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