Anthem: Wait and See

Those of you who have followed my blog for a while know that I’m interested in all varieties of games, from racing to action to shooters. However, I have a soft spot for science fiction action games, no matter the genre (about the only exception to this is “puzzle” games, but even then, if the game maker can really sell me on the concept, I’ll at least take a look). However, after being burned by Mass Effect Andromeda two summers ago, I’ve taken a more “wait and see” approach towards games published by EA (Electronic Arts) as they seem content to release games that are not quite finished in order to 1) not disrupt their “pipeline” with future releases that that have in the works for later in the year and 2) satisfy their investors over their game-playing audience.

Early Reviews

So, Anthem “partially” released to subscribers of EA’s early access “subscription” platform and the reviews have been, for the most part, mediocre. While most praise the graphics and the flying and the gorgeous world, many are also criticizing long load times and the multiplicity of loading screens, bugs/glitches, and a story that doesn’t necessarily delve as deeply as many fans of the developer’s (Bioware’s) stories. Early reviews are generally speaking a 7 out of 10–okay, but not great.

Yes, I know you have a whole slate of games planned for the fall–Jedi: Fallen Order is one that we know of, and rumors persist of a “new” Need for Speed game, but Anthem is an important game for EA, so why not give it the time it needs to finish “baking?”

Fool Me Once, Shame on You; Fool Me Twice, Shame on Me

So, I’m waiting on the game, even if EA isn’t willing to do this. EA would prefer that I buy it and wait for them to fix it over the year and make it a good game, so that they already have my money to add to their numbers for their investors. I’m looking for a good product for my purchase price. So, unlike Mass Effect Andromeda, I’m not going to pick up my preorder based on both my perception of the game (in its current state) and the early reviews of the game. While I think that the graphics are top-notch, I’m not as sold on the flying/combat as even the reviewers are based on their reviews, and I’m certainly not impressed by the frequent loading screens. To be honest, the game reminds me of Knights of Legend, an Origin game that really wanted owners to own a hard-drive, but came out on the Commodore 64 (C64) with a disk drive. I was always switching out disks based on whatever activities that I needed/wanted to do–the same seemed true with Anthem. Everything that I was doing seemed to need a load screen (and that’s with the 2nd demo–for me, the first demo was plagued with the “infinite loading screen bug” where I couldn’t even load into a game for most of the afternoon). After buying Mass Effect Andromeda brand new (which also had major issues due to lack of development time), I’m choosing to (at best) wait quite a while before purchasing the game.

Sidney




  • Current Work-in-Progress–February 2019: Project Dog  (Sci-Fi Short-Story – 1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue # 2, Currently on Script Page 32)
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Weekly Round-Up for February, 18, 2019

Cat dressed up about to blow out birthday candles with the text "Ohh Hello there Birthday Weekend!"
Image Source: https://memegenerator.net/instance/57502522/birthday-cat-ohh-hello-there-birthday-weekend-

So, I’m going to be honest–last weekend was my birthday, so I did not do as much as I normally (probably) should have done, but what can you do? Here’s a round-up of my week last week and the weekend.

Writing

  • So, this is where I fell down the most, as I wasn’t able to get a lot of actual writing done. I’m actually off from my 2nd job tonight, so my goal (in addition to reading for school), is to catch up the writing that I didn’t get done over the weekend.
  • Worked on the character sketch for the protagonist of “Project Dog,” (about half way through).
  • I had a dream last night that might turn into a story at some point (probably a villain/antagonist as that was really what the dream focused on). Of course I didn’t write it down–though, so I’m saying this and by tomorrow, I will have probably forgotten what was so cool about it.

Gaming

  • This is where I actually spent most of my time this weekend (Big surprise, right?) I did way too much in terms of gaming this weekend.
  • Valkyria Chronicles 4: I bought a copy of this game as I’ve wanted it every since it was released in last year. It is a sequel (of sorts) to one of my favorite games on the Playstation 3, Valkyrie Chronicles. It is a tactical rpg in a re-imagined world of World War II. The game is almost an “Alternate History” that uses many points of history of the war to inform the narrative of the story, but many things are changed and given a bit of a “sci-fi” bent (although not too much that it becomes a pure sci-fi narrative).
  • Apex Legends: After earning two second places (or 2nd place twice), I decided my best move was to delete the game from my hard-drive! :0 I know this might seem like a drastic choice, but after starting it at 7:00 pm and looking up and seeing it was 9:17 pm on Sunday night when I’d just intended to play a couple matches to improve my ranking–(if you want to know what happened to my writing this weekend–blame Apex Legends). This game, while a blast, is no good for my PhD aspirations (or my writing goals either.)

Media

  • Finished Babylon 5 this weekend. There’s a write-up coming soon (I’ve actually got a partial draft written) for the blog, but I finally finished the last episode over the weekend and will share my impressions of it soon.
  • Watched a YouTube video that I’d like to turn into a blog post. I’ll have to find it again (I forgot to “Like” it), but still I thought that it would be awesome to use as blog post. Hopefully, I can find it easily and add it to easily to the blog.

Well, that’s all I have at this moment. Will be back with regular blog posts tomorrow.

Sidney




  • Current Work-in-Progress–February 2019: Project Dog  (Sci-Fi Short-Story – 1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue # 2, Currently on Script Page 32)

Weekly Round-Up (February 3rd-9th)

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Writing

  • 2nd Draft–Starlight, Starbright: “Exposition” — I worked on the beginning of the story and reworked it to add in more characterization, more character backstory, and to revise the introduction of the story so that it matches the changes that I made in the middle of the story in the 1st draft (I didn’t go back and revise it as I figured I would get bogged down and not finish the 1st draft which is what I wanted to do.
  • The market that I’m aiming this for is a yearly one and it stops taking submissions on February 28th. I already missed a different market that stopped taking submissions on Jan. 31st (& will have to wait until June for their next period), so I don’t want to miss this one and have to wait an entire year (along with it having a different theme, to boot).

Gaming

  • So, I finished the campaign for Star Wars Battlefront II published by EA. I bought it on sale (9.99) and I bought a digital copy. I played the first one (only because it was Star Wars) “day one,” and while it was fun, I really did miss having a campaign (I rarely played the first game, so it was money wasted). I decided that this time I would wait until the game went on sale before purchasing it. I thought the campaign was good–although Iden goes through a character change quite quickly about a third of the way through–and while I liked it, I did find it abrupt. I didn’t even bother with the multiplayer which is this game’s bread and butter because I didn’t like the “loot box” controversy–just let us play games EA, stop looking at you gaming customers as stupid sheep to be fleeced for your shareholders. Not cool.
  • Speaking of multiplayer, this week saw the release of Apex Legends, a first person shooter which mixes the best of Battle Royale games (like Player Unknown Battlegrounds (PUBg), “character shooters” (Overwatch) and cartoony action/combat (Fortnite). This game was released on Tuesday or Wednesday and it has taken the gaming world by storm. 10 million players have played it in approx. 72 hours. Whether it has staying power remains to be seen. Oh, I also one my first match today. It is a three-person team, and my contribution was healing, revives, and calling enemies, but even though I wasn’t the “star” on the team, my help was both necessary and critical to the win! 🙂

Miscellaneous

  • So, not much going on outside of work–for school and for my second job.
  • Oh, I got new contact lenses, but I don’t think there going to work out. I’m extremely near-sighted so we added a “multifocus” lens so that I could do better at reading, but in doing so, the distance is now very blurry and limited and I’m not really “feeling” them. While I can’t go back to my old pair (too old), I may have to try to see if we can’t give up some “reading” clarity to get some clarity for my distant vision because of all the driving that I do.

Sidney




  • Current Work-in-Progress–February 2019: Project Dog  (Sci-Fi Short-Story – 1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue # 2, Currently on Script Page 32)

Writing the Platinum Trophy Way — Going through ALL the Stages of Writing

I finished my first short story of 2019! YAY! Here’s hoping: 1) I finish many more and 2) the time I use to write creatively doesn’t come back and bite me in terms of my schoolwork. 🙂

One thing I noticed, however, is the sense of accomplishment that I felt when I finished my story, Starlight, Starbright. It was a mini-version of when I actually get something published and the feeling of being published is very much earning a Platinum Trophy in a video game–a sense of both accomplishment and mastery that I love to feel and is what keeps me both writing and playing games.

The Sony Playstation Blog team put together a 2018 Awards Post that really crystallized how I think of the writing process.

What is a Platinum Trophy?

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So, my goal when I play games is to “finish” them and see the credits roll. Sometimes that’s enough, and once the game is over, I’m done with it and will move on to another game. In the late 2000s, Microsoft introduced a series of points when one accomplishes certain goals in the game, you get points that accumulate and add to your “gamer” score. Sony took this idea and ran with it, creating a similar system based on “trophies.” Bronze trophies for fairly common/routine game achievements, Silver trophies for harder achievements, Gold trophies for some the hardest achievements (or for finishing a game), and Platinum trophies for earning all the trophies in the game.

Bronze Trophy = First Draft

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Finishing a first draft feels a lot like earning a Bronze trophy. It is fairly easy to accomplish, but still challenging enough at the same time that one might be lulled into a false sense of security. I don’t have to worry about continuity, or characters/characterization, or anything like that–I just need to get the draft finished (which can sometimes be a real accomplishment just by itself).

Silver Trophy = Second Draft

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This is where the real work begins because this is where (for me) the dramatization happens, the characterization, and making sure the work is internally accurate. I’m working on Starlight, Starbright and The Independent now in this area. It also (generally) isn’t as much fun as the first draft because all of the mystery/excitement has been expended getting it out onto paper. Now, its just work and (for me) this is where quite a few of my projects break down. What I’m finally realizing is that it is the character that really needs to drive this draft. Getting a character that I really enjoy working with and investing in will help me see the project through the hard times and hard work of the character.

Gold Trophy = Third Draft

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If I can get the project through the second draft, then I usually submit from there (or sometimes at the first draft stage). I sometimes add in a Gold Trophy stage–for polish and making sure that the story is consistent. I try to do this on my own, but I find that I miss a lot of simple things, even when I follow common “tricks” like reading my work aloud, or reading with a “reader’s eye” rather than “writer’s eye.” This, I think, is where a second pair of eyes might be helpful, but as I only have “one pair,” I think the Writing Center will have to suffice until I graduate and then we’ll see what happens.

Platinum Trophy = Publication

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So, this to me is the “holy grail” of writing. It is also the only step that is out of my hands. I can’t control whether or not I get published. The only thing I can do is make the story as interesting as possible and mimimize the grammatical mistakes so as to create a compelling story that isn’t bogged down by errors in grammar that hinder communication with the reader. Just like a Platinum trophy where I can’t control the list that the developers of the game create–if the list is too hard or onerous, I won’t do them because it would be a futile & frustrating waste of time (I have 16 Platinum Trophies with over 100 games). However, there are many, many gamers who have only 1 or 2 platinum trophies (or none at all). My 16 Platinum trophies puts me in rare company–as do my publications. I’m I as successful as Hakoom, the current PlayStation trophy leader, or Stephen King or J. K. Rowling, both undisputed leaders in terms of money and prestige as writers? No, but just being published is an accomplishment all by itself, and working towards publication is just as satisfying (to me) as working towards (accomplishable) Platinum Trophy.

Time + Effort = Success!

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue # 2, Currently on Script Page 32)

Using Games to Finish Stories

Four soldiers in a desert landscape with a mountain backdrop.
Image Source: https://www.theguardian.com/technology/2017/jan/24/ghost-recon-wildlands-hands-on-with-the-future-of-military-shooters

So, this is one of those video game posts that do from time to time. Some times I do them while playing the game, some times I do them to point out the glitches, some times I do them to point out broader practices in the video game industry, and some times I do them just because they are fun or rewarding or have some sort of meaningful accomplishment for me.

For me, Tom Clancy’s Ghost Recon Wildlands falls into this latter category.

A Year of Wildlands

The game is one that I’ve been playing for about a year–I got it for Christmas 2017. I’ve played it pretty much every weekend for a year. I wanted it for a while and I asked for it. It was a good story, but I didn’t think that I would finish it, but it turns out that after assidously playing it for a year, I finished it in late Oct./early November. I’ll do a Mini-Review for it soon, but today I just wanted to talk about the power of making an accomplishment.

Today, I finally “got back on the horse” and wrote part 1 (of 3) of a Revision to an older project entitled, “Rocket-Man.” I’ve submitted that story several times, but it has never been sold. I went back and reworked the character and the situation.

The Key to Writing (for me) is the Key to Gaming

So, today I just tried to do what I did when I played Wildlands. I found a day to try to write. Today I have class, but I have time after the class where I can simply sit down and draft. That’s what I’m doing. I have 3 projects currently on the hopper (4 if you count the graphic novel), but my goal is to completely finish one project by writing them in 3 stages (beginning, middle, and end) and then moving on to the next one. However, I’m going to do this on a weekly basis. I know I should probably be using this time to read (& I hope using it in this way doesn’t come back to bite me in March), but I really feel useless if I don’t write. A writer writes and by putting 2-3 hours on a project (with music) and without distractions (such as video game systems, tv, and the like), I’m able to be as productive on my stories as I am when I game. Hopefully, in a year’s time, my diligence will pay off (as it did with Wildlands and I’ll be able to share successes with you in this blog.

One More Thing . . .

I was going to close the blog out, but happened to click on an email that I receive monthly from Playstation that tracks my gaming time and number of gaming “trophies” (accomplishments in games) for the month and for December, I logged 43 hours of online gameplay and earned 19 trophies. Now this is well above my average of 4-5 hours on a Saturday afternoon/evening for about 20 hours a month, but just think of all the projects that I could write if I devoted the time that I do for gaming, or more importantly, what I could accomplish in my school related endeavors with the same amount of time. I used to do that for reading–now I just need to get there for school work and writing.

The only problem I see is that somewhere in there, I’ve got to find time for sleeping. 😉

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue # 2, Currently on Script Page 32)

What’s on My Bookshelf: Jak and Daxter: The Lost Frontier (PlayStation Game)

Jak and Daxter cover image: Jak and Daxter headshots and an advanced aircraft being chase and fired on by another aircraft over a blue waterfall.
Image Source: https://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Lost_Frontier

So, this is a game that I bought because it is part of the Jak and Daxter series. I enjoyed Jak 3 and Jak X Combat Racing. I thought that I would also enjoy this one, but unfortunately, Naughty Dog, the original creators of the series, moved on to work on what I presume would become the Uncharted series. The studio that took over, High Impact Games, while talented, just didn’t manage to match the same level of storytelling and characterization of the Naughty Dog created games in the series. This is one that had potential, but just didn’t come together. It felt like someone else “appropriating” a series by its original creator, but didn’t have the same level of inventiveness and creativity that made the original series so special.

Critique, Not Trashing

While there’s a lot of trashing other people’s work on the internet these days (and while that’s the thing to do), it’s not what I’m going to do. While I bought the game (& have it here still–I didn’t trade it in or anything), I quickly grew bored of the game and didn’t finish it. I think I abandoned it after the third major level. The story introduced a new set of characters and one who was a new potential rival to Jak for Kira’s affections, but he didn’t work at all as either a character or a plot device. I just recently watched a Let’s Play to see the complete ending of the game (again, I abandoned it myself early on), and even watching the game-play, there was just something off about the writing in general, and the character in particular.

Jak, Not Jak

The same could be said of the protagonist, Jak, who along with his side-kick Daxter, are the heart and soul of the series. While they do quip with one another, they aren’t truly characters in the way they were in other Jak games, especially 1 & 3. I’ve played and finished the entire Jak series (except for Jak 2 as it was too hard to go back to after finishing, 3 and then one). I went on to Jak X: Combat Racing when I abandoned Jak 2 and the gang were right on form. Cruising online, others note that this is the worst of the Jak games–while I won’t go that far, it certainly is missing that extra special sauce that Naughty Dog was able to deliver in the original games. I think it would have been better if the studio, High Impact, had been allowed to work on their own IP, where they could have developed their own characters, rather than trying to mimic what Naughty Dog had already done. Yes, I know the game is a port to the PS2 of a PSP game, but still, when it bears the Jak and Daxter name brand, there are certain expectations that name come with and, for me, the title just didn’t reach them due to story and characterization issues.

Overall Grade: I

Okay, so its not fair for me to rate a game that I didn’t finish–I had to experience the story through Let’s Plays and they aren’t a true indication of a game’s game-play, just the game’s narrative. The fact that I pride myself on getting to the end to see the credits run at the very least, and the fact that I couldn’t bring myself to do that for this game, however, should say how disappointed I was in it, however. This is one of those games that could have been, should have been, great, but ultimately, for me, it wasn’t.

Oh well, not so fond memories for this one . . . still, hats off to the devs for finishing it. There are so many “unfinished” games these days (Mass Effect Andromeda, I’m looking at you), that at least they have that as a kudos to them).

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue # 2, Currently on Script Page 32)

7 Games that Influenced Me: Golden Axe

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Okay, so this blog post was inspired by a video on Playstation Access that talks about 7 different games that inspired the staff at Playstation Access.  Gaming, along with reading and writing, and watching movies and television shows, make up a large part of my free time, so I thought that I would also do a blog post that covers seven influential games for me.  I will revisit this post several different times, each time updating it with a new game.

Here are mine are in no particular order:

Golden Axe

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So, I puzzled and puzzed until my puzzler was sore for what I should do for my last game for this post.  I have so many games that I’ve played that have had an influence of on me.  I had to really think about a game that affected me and I finally settled on Golden Axe.  As a beat’em-up much like Double Dragon and Streets of Rage, where you take control of a character and use the controller to “beat up” your opponents.  While inevitably violent, most of these were never really bloody in the way a “slasher” film might be–the violence (to me) was always cartoony (a la Tom & Jerry).  Essentially, Golden Axe is a side-scrolling game you move from right to left defeating monsters and creatures.  You choose from one of three characters and you can play it alone or cooperatively with a 2nd player.  In the late 1980s, Golden Axe was the closest thing to fantasy movies like Conan the Barbarian and fantasy novels like The Lord of the Rings.  There is even a magic system using gnomes and jars that added variety to the game.  I cannot tell you how many times that I’ve played this game or how many times that I’ve enjoyed going all the way though it, either by myself or with my uncle.  This game is one that I played all through my teenaga years.

Street Fighter 2

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Street Fighter 2 is a game that I discovered while I was in college.  It became super popular  during my second year at UT Knoxville.  As a fighting game, it allowed one player to challenge the computer or 2 players to challenge each other.  It became all of the craze at the Gameroom at the University Center and in the “arcades” that lingered on “The Strip” (the road just off of campus that divided the campus from the off-campus apartments and led into downtown Knoxville).  The game was intense and even though there were only 8 characters at the time, they were so different that it was easy to pick a favorite and learn all their moves and then challenge others (strangers or friends).  I remember that my best friend from high school came up to UT Knoxville during my 2nd year there and we used to have epic battles on this game.  My main character was Chun Li because I loved her speed and agility and her move set (especially the Lightning Kick and the Spinning Bird Kick).  My friend played Bison (aka M Bison) because of his power and powerful moves.  I was so in love with the game, that I asked for a Super Nintendo just to get an arcade perfect port of the game (I didn’t need to because a later edition also came to the Sega Genesis a little later on with the ability to fight against the same character that you were playing).  This is one that my uncle and I had loads of fun playing, although I think he was a little disappointed that it was just a “fighter” and didn’t have more depth.  For me, however, I was enraptured.  Once I learned Chun Li’s moves, it became a mini-game to see how I could beat opponents with as many of the different moves as possible.  This game to this day, still is one that when the latest iteration comes out, I will at least give it a look/play, even when it steps away from the core gameplay.  SFII as it is affectionately known by fans is a game that truly had an effect on me as a gamer.

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The Bard’s Tale II: The Destiny Knight

So this game is one that I played religiously during my childhood.  I got into D&D through the boardgame Dungeon! and bought quite a few D&D and AD&D rulebooks and supplements.  I saw an ad for this in a magazine (I think) and I got it for a birthday (or Christmas) present.  Rolling a character and creating a party was immensely fun for me as was adventuring in the town of Skara Brae.  I, along with my uncle, scouraded the land and the dungeons.  I seem to remember that there were seven dungeons (not including the “starter” dungeon in the world.  We managed to map out and beat the first two dungeons (if I remember correctly), but not the “starter” dungeon, weirdly enough.  I think we might have gotten one finished, but I’m not really sure at this point.  I remember the puzzle that stopped us, “What is No. 9’s favorite wine?”  I’m assuming there was a clue that we missed somewhere because I think this was in Dungeon 4 (???), but where ever, it stopped our progress.  Even though we didn’t technically finish/beat the game, we spent hours and hours on the game, and even invested in graph paper to map out the dungeons and the game world (before “automapping” was a thing.  Even without finishing, the experience of the playing the game and creating characters still helps to inform me as a writer today and that’s why this game is one of the influential games of my childhood.

Call of Duty 4: Modern Warfare

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So, Call of Duty was a franchise that I knew a lot about, but didn’t actually pick up until Treyarch’s World War II game, Call of Duty 3, and I really liked the game, but shortly thereafter Infinity Ward announced that they were moving out of the WWII arena and moving the game into the modern era.  I really found this to be provocative and I followed the development with considerable interest.  When the game released, the campaign just blew my mind.  It was tense, fun, and graphically well done and I found it to be one of the best stories that I’ve experienced in any medium.  The online component also sucked me in after I finished main campaign several times.  It extended my enjoyment of the game and I played the online portion religiously for the better part of two years.  Modern Warfare is a game that not just influenced me, but also influenced the entire gaming industry for the better part of 8-10 years.

 

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Galaga/Galaxian

Okay, so I’m cheating a little bit on this entry as technically, Galaga and Galaxian are two separate games.  However, they came out at about the same time, they play so similar, and they are ones where I played either of them no matter what, depending on the location–some places would have one, other places would have the other, and I personally had no preference between the two.  Basically, these two games are what’s known in the gamer community as “top down shooters.”  You shoot aliens as they move though space, but your view is from the top as if you were looking down on your own ship and the aliens.  Much like the classic game Space Invaders you find your ship confined to the bottom of the screen, but instead of aliens coming down in straight lines, they swirl around the play area, making your job of hitting them, much harder.  On Galaga,  there is an extra wrinkle in that some ships are able to send out a tractor beam and capture your ship.  If it was your last ship, then the game is over, but if you have another ship and can hit the alien that has captured your ship, you have the chance of getting it back and doubling your firepower.  It has a great risk/reward system in place with that mechanic.  Galaxian is essentially the exact same game minus the alien ship with its tractor beam.  These two games were favorites of mine and earned my quarters every time I saw them in an arcade, or where ever they might have been located.

Tomb Raider 2

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This is probably the most influential game for me in the “modern” era of gaming in that it was the one game that I played when I still had my entire family available to me (my uncle, my grandmother, and my grandfather), so there is a nostalgia factor with this game.  Most people, scholars/journalists will cite the rise of Lara Croft as this feminist icon in video games, and while this is true, TRII is most notable to me because of its proto-narrative structure.  From the introductory cutscene, all through the in-game dialogue, you can see a narrative trying to be told by the game designers.  While not nearly as polished as a movie, you can see early attempts at dramatic irony, a sarcastic heroine, and a narrative structure (exposition, rising action, climax, falling action and resolution), all wrapped around a larger-than-life character in Lara Croft.  There was also an element of “world-hopping” similar to the best adventure movies with the game taking place in various real-world settings–from Venice, to Nepal, to other exotic locals.  However, what I remember most about the game were the puzzles.  The puzzles were clever and inventive.  I remember, up until that point, I hated games with heavy puzzle elements because I felt that I just wasn’t very good with them–however, TR II, helped to change that for me.  With help from my uncle, I began to be more patient with puzzles and began to really enjoy the challenge of trying to figure them out.  We had the “cluebook,” and used it early on in the game, but later in the game, it became a secondary challenge, a mark of distinction, and a badge of honor, to see if we could figure out the puzzle without the cluebook.  I credit this game with helping me become a better “library assistant” as it came out during the first two years of my time at the CPL.  This game had a profound effect on me during my mid-20s and is still one of my favorite games of all time.

Pacman (Arcade and Atari 2600 editions)

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So, Pacman had a profound effect on me.  While it was the most popular of the 1980s “first wave” of video games, it was also influential on me in that it was a game that helped to cement my  love of video games at that particular time period.  It wasn’t the first video game I played (no, that honor goes to Galaga), but it was the game (along with Galaga, Galaxian, Donkey Kong, Asteroids, Turbo, Spyhunter, and Missle Command) that set me firmly in the camp of a gamer.  While I was never really very good at the game–I never wanted to memorize patterns–I always just wanted to “play” it, it still was something that I would always gravitate to and want to play.  If I (or my parents) ever had spare quarters, they would end up in the cabinet at some point before the night was over.  When the game came home, I was a bit disappointed that it didn’t exactly match the arcade version, but I can still remember hearing the “dun-na-na-dunm” of the start-up screen as Santa’s elves set it up on Christmas Eve.   For a game version that I was mildly disappointed with initially, I have to say I spent an inordinate amount of time playing it.  I really liked the game and it was very influential for me as both a child and a gamer.

Sidney




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