7 Games that Influenced Me: Golden Axe

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Okay, so this blog post was inspired by a video on Playstation Access that talks about 7 different games that inspired the staff at Playstation Access.  Gaming, along with reading and writing, and watching movies and television shows, make up a large part of my free time, so I thought that I would also do a blog post that covers seven influential games for me.  I will revisit this post several different times, each time updating it with a new game.

Here are mine are in no particular order:

Golden Axe

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So, I puzzled and puzzed until my puzzler was sore for what I should do for my last game for this post.  I have so many games that I’ve played that have had an influence of on me.  I had to really think about a game that affected me and I finally settled on Golden Axe.  As a beat’em-up much like Double Dragon and Streets of Rage, where you take control of a character and use the controller to “beat up” your opponents.  While inevitably violent, most of these were never really bloody in the way a “slasher” film might be–the violence (to me) was always cartoony (a la Tom & Jerry).  Essentially, Golden Axe is a side-scrolling game you move from right to left defeating monsters and creatures.  You choose from one of three characters and you can play it alone or cooperatively with a 2nd player.  In the late 1980s, Golden Axe was the closest thing to fantasy movies like Conan the Barbarian and fantasy novels like The Lord of the Rings.  There is even a magic system using gnomes and jars that added variety to the game.  I cannot tell you how many times that I’ve played this game or how many times that I’ve enjoyed going all the way though it, either by myself or with my uncle.  This game is one that I played all through my teenaga years.

Street Fighter 2

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Street Fighter 2 is a game that I discovered while I was in college.  It became super popular  during my second year at UT Knoxville.  As a fighting game, it allowed one player to challenge the computer or 2 players to challenge each other.  It became all of the craze at the Gameroom at the University Center and in the “arcades” that lingered on “The Strip” (the road just off of campus that divided the campus from the off-campus apartments and led into downtown Knoxville).  The game was intense and even though there were only 8 characters at the time, they were so different that it was easy to pick a favorite and learn all their moves and then challenge others (strangers or friends).  I remember that my best friend from high school came up to UT Knoxville during my 2nd year there and we used to have epic battles on this game.  My main character was Chun Li because I loved her speed and agility and her move set (especially the Lightning Kick and the Spinning Bird Kick).  My friend played Bison (aka M Bison) because of his power and powerful moves.  I was so in love with the game, that I asked for a Super Nintendo just to get an arcade perfect port of the game (I didn’t need to because a later edition also came to the Sega Genesis a little later on with the ability to fight against the same character that you were playing).  This is one that my uncle and I had loads of fun playing, although I think he was a little disappointed that it was just a “fighter” and didn’t have more depth.  For me, however, I was enraptured.  Once I learned Chun Li’s moves, it became a mini-game to see how I could beat opponents with as many of the different moves as possible.  This game to this day, still is one that when the latest iteration comes out, I will at least give it a look/play, even when it steps away from the core gameplay.  SFII as it is affectionately known by fans is a game that truly had an effect on me as a gamer.

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The Bard’s Tale II: The Destiny Knight

So this game is one that I played religiously during my childhood.  I got into D&D through the boardgame Dungeon! and bought quite a few D&D and AD&D rulebooks and supplements.  I saw an ad for this in a magazine (I think) and I got it for a birthday (or Christmas) present.  Rolling a character and creating a party was immensely fun for me as was adventuring in the town of Skara Brae.  I, along with my uncle, scouraded the land and the dungeons.  I seem to remember that there were seven dungeons (not including the “starter” dungeon in the world.  We managed to map out and beat the first two dungeons (if I remember correctly), but not the “starter” dungeon, weirdly enough.  I think we might have gotten one finished, but I’m not really sure at this point.  I remember the puzzle that stopped us, “What is No. 9’s favorite wine?”  I’m assuming there was a clue that we missed somewhere because I think this was in Dungeon 4 (???), but where ever, it stopped our progress.  Even though we didn’t technically finish/beat the game, we spent hours and hours on the game, and even invested in graph paper to map out the dungeons and the game world (before “automapping” was a thing.  Even without finishing, the experience of the playing the game and creating characters still helps to inform me as a writer today and that’s why this game is one of the influential games of my childhood.

Call of Duty 4: Modern Warfare

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So, Call of Duty was a franchise that I knew a lot about, but didn’t actually pick up until Treyarch’s World War II game, Call of Duty 3, and I really liked the game, but shortly thereafter Infinity Ward announced that they were moving out of the WWII arena and moving the game into the modern era.  I really found this to be provocative and I followed the development with considerable interest.  When the game released, the campaign just blew my mind.  It was tense, fun, and graphically well done and I found it to be one of the best stories that I’ve experienced in any medium.  The online component also sucked me in after I finished main campaign several times.  It extended my enjoyment of the game and I played the online portion religiously for the better part of two years.  Modern Warfare is a game that not just influenced me, but also influenced the entire gaming industry for the better part of 8-10 years.

 

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Galaga/Galaxian

Okay, so I’m cheating a little bit on this entry as technically, Galaga and Galaxian are two separate games.  However, they came out at about the same time, they play so similar, and they are ones where I played either of them no matter what, depending on the location–some places would have one, other places would have the other, and I personally had no preference between the two.  Basically, these two games are what’s known in the gamer community as “top down shooters.”  You shoot aliens as they move though space, but your view is from the top as if you were looking down on your own ship and the aliens.  Much like the classic game Space Invaders you find your ship confined to the bottom of the screen, but instead of aliens coming down in straight lines, they swirl around the play area, making your job of hitting them, much harder.  On Galaga,  there is an extra wrinkle in that some ships are able to send out a tractor beam and capture your ship.  If it was your last ship, then the game is over, but if you have another ship and can hit the alien that has captured your ship, you have the chance of getting it back and doubling your firepower.  It has a great risk/reward system in place with that mechanic.  Galaxian is essentially the exact same game minus the alien ship with its tractor beam.  These two games were favorites of mine and earned my quarters every time I saw them in an arcade, or where ever they might have been located.

Tomb Raider 2

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This is probably the most influential game for me in the “modern” era of gaming in that it was the one game that I played when I still had my entire family available to me (my uncle, my grandmother, and my grandfather), so there is a nostalgia factor with this game.  Most people, scholars/journalists will cite the rise of Lara Croft as this feminist icon in video games, and while this is true, TRII is most notable to me because of its proto-narrative structure.  From the introductory cutscene, all through the in-game dialogue, you can see a narrative trying to be told by the game designers.  While not nearly as polished as a movie, you can see early attempts at dramatic irony, a sarcastic heroine, and a narrative structure (exposition, rising action, climax, falling action and resolution), all wrapped around a larger-than-life character in Lara Croft.  There was also an element of “world-hopping” similar to the best adventure movies with the game taking place in various real-world settings–from Venice, to Nepal, to other exotic locals.  However, what I remember most about the game were the puzzles.  The puzzles were clever and inventive.  I remember, up until that point, I hated games with heavy puzzle elements because I felt that I just wasn’t very good with them–however, TR II, helped to change that for me.  With help from my uncle, I began to be more patient with puzzles and began to really enjoy the challenge of trying to figure them out.  We had the “cluebook,” and used it early on in the game, but later in the game, it became a secondary challenge, a mark of distinction, and a badge of honor, to see if we could figure out the puzzle without the cluebook.  I credit this game with helping me become a better “library assistant” as it came out during the first two years of my time at the CPL.  This game had a profound effect on me during my mid-20s and is still one of my favorite games of all time.

Pacman (Arcade and Atari 2600 editions)

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So, Pacman had a profound effect on me.  While it was the most popular of the 1980s “first wave” of video games, it was also influential on me in that it was a game that helped to cement my  love of video games at that particular time period.  It wasn’t the first video game I played (no, that honor goes to Galaga), but it was the game (along with Galaga, Galaxian, Donkey Kong, Asteroids, Turbo, Spyhunter, and Missle Command) that set me firmly in the camp of a gamer.  While I was never really very good at the game–I never wanted to memorize patterns–I always just wanted to “play” it, it still was something that I would always gravitate to and want to play.  If I (or my parents) ever had spare quarters, they would end up in the cabinet at some point before the night was over.  When the game came home, I was a bit disappointed that it didn’t exactly match the arcade version, but I can still remember hearing the “dun-na-na-dunm” of the start-up screen as Santa’s elves set it up on Christmas Eve.   For a game version that I was mildly disappointed with initially, I have to say I spent an inordinate amount of time playing it.  I really liked the game and it was very influential for me as both a child and a gamer.

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue #1, Currently on Script Page 28)

 

 

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Weekend Gamer–September 30, 2018 Edition

So, I’ll keep these gamer updates on the smaller side as they are some of the least popular posts on the blog.  I’m not really sure why as video games have become as intricate and as narrative-based as any movie or novel.  For me, they represent the “third pillar” of the trifecta of popular culture/entertainment.  Sure, the controller looks complicated and adds a layer of abstraction that many non-gamers find daunting, but truly, many of the abstractions in the video game world exist elsewhere–we just choose to ignore them because they fit our paradigm (dice and playing pieces in board games and role-playing games, complicated rules and exceptions for card-based games). Oh well, to each his or her own–if video games aren’t really to the taste of the mainstream, then I’ll just continue to play them and talk about them, but not evangelize them.

This week, a couple of smaller games went on sale that I’ve desperately been wanting after seeing them profiled on YouTube in various places.  I’ll only talk about them briefly and save a full discussion of them for a full blog post.  Both games are ones that hope will help me with writing projects down the line, so not only do I hope they will be fun, but also inspiring.

Sine More EX

This is an arcade shooter (in the same vein of the old school game DEFENDER) and is one that I hope will help me define the setting of Project Skye a little bit better.  You take the controls of a pilot of a retro-futuristic plane out for revenge.  You blast your way through wildly inventive levels with unique and varied bosses.  I only managed to get through the first level and part of the second so far, but I found it to be a fun romp so far (if a bit serious and heavy-handed in terms of the plot–a WWII analogy with dropping a nuclear bomb on a civilization in an arcade shooter).  Still, this is one I’m playing mostly for the setting inspiration than actually playing for the plot.

 

Battlechasers: Nightwar

This is a game based on the graphic novel series, Battlechasers which I happened to pick up a local used bookstore.  I really liked the graphic novel and I’ve been a fan of the artist Joe Madureia every since I picked up a random issue of his work on the Uncanny X-Men several years ago by chance.  I’ve been following the development of this game since its announcement and really wanted to get it on its release, but discovered that it would probably be better suited for a sale.  The game has actually gone on sale several times already since its release earlier this year (as recent as about 2-3 weeks ago), but something would always come up and I wouldn’t be able to get a voucher code to add funds in time before the sale went away.  I recently decided that I should just do that every time my balance dropped below a certain amount, and lo and behold it is was back on sale this week, so I snatched it up.  It is a turn-based RPG in the style of the older Final Fantasy games, but so far, I’m really enjoying it.  Playing characters based on a graphic novel that I like really helps, although their voices don’t quite match the vision that I had in my head, but that’s really a small complaint.

Well, again, keeping is short as people don’t really read the gamer updates, that’s all for today.  Have a good one!

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue #1, Currently on Script Page 28)

Gaming Over the Weekend

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So, this weekend, I didn’t really do a whole lot of gaming, but I did get in some gaming to help with the work-life balance.  I only played three games this weekend, so I’ll talk about each one below.

Tom Clancy’s Ghost Recon Wildlands

So, this was the first game that I played this weekend and I tried to do one main story mission and a couple of side missions.  I’m slowly closing in on the end of the game, but the super high difficulty that I’m currently playing at in the game world means that I go down with only two or three hits, so I have to play it pretty slowly and tactically (which, I’m sure is the reason why the game designers required me to move to this difficulty to continue to get in-game rewards for completing actions).  Without this artificial spike in difficulty, I would have been close to finishing (if not already finished).  As it is, I’m about halfway through this province, with 2 or three provinces left, not including side missions, of which I have about 2-3 in each of the game’s 10+ provinces. Hopefully, even at this reduced pace, I should finish the game sometime between Halloween and Thanksgiving and I can move on and give my time fully to another game.

Marvel’s Spider-Man (PS4 Exclusive)

This one is an open world game in which you get to play as Spider-Man (& Peter Parker).  Those who have followed the blog know that Spider-Man is my favorite Marvel hero and they do him justice in this game.  The animations are spectacular (pardon the pun) and the story (even in the beginning) is amazing (again, pardon the pun).  Insomniac Studios has redeemed themselves in my eyes for their X-Box exclusive game Sunset Overddrive and their lackluster game Fuse, both of which turned me against them, but with the soft reboot of Ratchet and Clank and now, Marvel’s Spider-Man (both PS4 exclusives), I’m now back in their camp.  I’d love for them to cement a partnership with Sony, but I think they are too independent for that to happen.  However, the Spider-Man game is simple Astonishing (again, pardon the pun), from suits, to gameplay, to everything, this game if filled with Spider-Man lore.  I can’t wait to play more!

The Crew

This game is a guilty pleasure for me in that I’ve finished it and I’ve done all that I intend to do with it in terms of gameplay, story, exploration, etc.  However, I just love cruising around the truncated map of the U.S. for some reason.  My original love of the game didn’t come from the story which wasn’t great, but wasn’t as bad as many made it out to be (a revenge fantasy of sorts, against an enemy who killed the protagonist’s brother to take over his number one position in the car gang the brother started.  The kid brother did time for the crime that he didn’t commit and so he joins the gang to go after this killer once he gets out.  Typical story that you’ve seen a million times before.  What I loved about the game, however, is the “exploration” that you get to do in the game.  I love driving the roads to see what’s out there, off the beaten path.  That’s what I’m looking forward to in the sequel, The Crew 2 whenever I get it.  Still, there’s just something about driving those roads, even though I already know what’s around the corner, that still compels me to pull it out and play it for an hour or two each weekend.

Well, that’s it for this weekend–hopefully, I’ll be able to report a more diverse group of games next week (fingers crossed).  Have a good day!

Sidney




  • Current Work-in-Progress: The Independent (Sci-Fi Short-Story – 2nd Draft)
  • Current Work-in-Progress: Project Star (Sci-Fi Short-Story -1st Draft)
  • Current Work-in-Progress: Ship of Shadows (Sci-Fi Graphic Novel – Script, Issue #1, Currently on Script Page 25)

 

 

 

Game Mode On: Weekend Gaming (3 Aug. 2018)

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Man with a Playstation 4 controller in his hand looking at a Playstation 4 Menu Screen. Image Source: YouTube.com (https://www.youtube.com/watch?v=7MZ1Hn260SQ)

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 23 (+1)
    Goal = 3 Pages a week. 20/20 Pages (for artist). 23/32 pages (for completion of 1st issue)
    Actual = 2/5 Pages done so far this week.
    Wrote a story page last night. Reorganized the project so that it shows Issue 1. Also started putting down Acts and Scenes for a Screenplay version of the story.
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)
    (Researched an article on Whaling, think that I have the two characters–a brother and a sister who are on the opposite sides of the issue.  Still, no Writing so far). Need to find a place to work in revisions–I can draft new material just fine, but I don’t seem to have any time to work on “drafting” revisions.

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
  • For School:
    Afrofuturism (by Ytasha Womack): This book describes the academic genre of Afrofuturism (essentially African American Science Fiction that deals with social issues in culture).  I just finished Chapter 5 today and I’m at the beginning of Chapter 6 (this book has 10 chapters).
    Wrote out a fairly extensive list of possible research topics to explore from chapter 5. Really intriguing book.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

So, this weekend I’m hoping to do a little gaming (fingers crossed), but before I do, I wanted to update you all on my gaming efforts last week. Before I do that, however, I also want to note that this is the first Saturday of the month.  I will be sending my artist the comic book script pages that I’ve done so far and will be sending it to him (along with a collaboration agreement which he asked for–although he did ask for it after we send the proposal to the publisher but I found one that I really like). And now, on to the games:

Tom Clancy’s Ghost Recon Wildlands

So I didn’t really get very far on this one–I was able to do a couple of “Main Story missions, but didn’t really get to do much in the way of the “side missions.” I have one “main” mission remaining and then it is only the side missions for that province and then I should be finished with that particular province.  I estimate that I’ll have about 5-6 more provinces (all 5 star difficulty) remaining, but unfortunately, only playing once a week, there’s only so much that I can get done on such a large (& long) game.

Final Fantasy XV

It really is true–when I get stuck on a game, that’s my brain’s way of telling me to take a break. I failed the mission that had me stumped a couple of more times (mostly due to boneheaded mistakes on my part & relearning the game’s controls), but I was able to get past that mission and back into the open world. There was another fairly long “side” mission that became available and I almost took it, but decided that I’d been away from the story long enough, so I wanted to do the story and (hopefully) come back to it a little later. I was surprised because I spent the better part of a day trying to get past that mission the last time I played.

Call of Duty WWII

Finished this game (single player) a while back, but I try to dip into the multiplayer (Team Deathmatch) once a week just to try to keep up my CoD skills. I’m probably going to be playing this game for a while because I’m not planning on buying Call of Duty: Black Ops IV (I refuse to use Treyarch’s inane numbering IIII for IV. Not only is it moronic, it also confuses the issue–I’ll probably use 4 from now on when referring to it). I’m not buying the new CoD because I’m not buying multiplayer only games anymore–it must have a single player component to rate a purchase and this one is foregoing the single player mode.

Costume Quest 2

So, I made significant progress on this game. I keep feeling that I’m close to the end on this game. It is actually a larger game than it seems. I now have a “younger version” of the antagonist in my party and I assume the younger version will have a hand in reclaiming/defeating the older version, but I’m not sure when that’s going to happen in terms of the narrative, so I’ll just keep trucking along until I see the End Credits screen. Hopefully I close, but if not, it is an enjoyable game and not a slog, unlike Tom Clancy’s Ghost Recon.

Well, that’s all I have time for right now, so I’ll talk to you next week! Have a good weekend and happy gaming/writing!

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

Game Mode On: What’s On Tap for this Weekend

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Game Mode On. Image Source: YouTube: https://www.youtube.com/watch?v=oY2jy8AzUzk

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 20 (+1)
    Goal = 5 Pages a week.
    Actual = 4/5 Pages done so far this week. I added a page to the 1st issue last night.

  • Whale Song Revision (Fantasy Short Story) (2nd Draft)
    (Researched an article on Whaling, No Writing so far)

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: FINISHED!
  • For School:
    Afrofuturism (by Ytasha Womack): This book describes the academic genre of Afrofuturism (essentially African American Science Fiction that deals with social issues in culture).  I just finished Chapter 3 today and I’m at the beginning of Chapter 4 (this book has 10 chapters).
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Quick Update

So this is a fairly short blog post on the quick update on what I’m planning on playing this weekend. It may be a shortened gaming weekend, but I’ll try to update you next week on what I actually managed to get through.

Tom Clancy’s Ghost Recon Wildlands

I was able to clear a “province” last week, meaning that all 4 star difficulty provinces are completely done. I only have 5 star difficulty provinces left (and one that has no rating, but due to its difficulty and number bases, might as well be a five star difficulty region). I still estimate that I have a month or two of playing on this one before I get to the “final” boss. I’ll probably “rant” about open world games in a future blog post, but while I like value for content, I feel this one is a massive game extension type of open world that isn’t necessarily respectful to the player’s time.

Ratchet and Clank (2016)

So, I’ve already covered this in another blog entry, but I managed to finish this game this past weekend.  It was a fun reboot/reimagining of the series.  I did forget to give it a grade in the blog entry so for anyone who may be wondering, I give it an A.  I am very intrigued by what they will do with the upcoming Spider-man game.

Costume Quest 2

I was able to make progress on this game and to move the story along significantly.  I’m currently in a “hub” world of sorts where I need to clear out various structures in the world before the next major section opens up. It feels like I’m coming up to the resolution fairly soon, but I can’t quite tell just yet.

Final Fantasy XV

So, re-installed this one on to the hard drive, and am looking forward to trying to make progress on it.  I’ve gotten stuck on a section that involves stealth and I keep getting seen and failing the mission.  I’ll try it a couple of more times before resorting to a guide or YouTube walkthrough to get past this difficult bit. Yes, I like trying to get past barriers on my own, but I don’t think I’ve played this one since February or early March because of this mission and I like to think that I was getting fairly good at it.

Well, that’s all I have for now–will (hopefully) return next week with another gaming update.

Sidney




Amazon Associate Disclaimer:
I earn a small commission on the purchase of these items.

Finished Ratchet and Clank (2016): How It “Re-Visions” the Original Game

 

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Ratchet & Clank (2016) Box Cover Art with Ratchet and Clank standing on a planetoid. Image Source: Amazon.com 

Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 19 (+2)
    Goal = 5 Pages a week.
    Actual = 3/5 Pages done so far this week. I added a page to the 1st issue last night.

  • Whale Song Revision (Fantasy Short Story) (2nd Draft)
    (Researched an article on Whaling, No Writing so far)

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: FINISHED!
  • For School:
    Afrofuturism (by Ytasha Womack): This book describes the academic genre of Afrofuturism (essentially African American Science Fiction that deals with social issues in culture).  I just finished Chapter 3 today and I’m at the beginning of Chapter 4 (this book has 10 chapters).
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Insomniac Games and the Ratchet and Clank Universe

Last Saturday, while I was feverishly trying to find and coral a “structure” for my paper that I needed to turn in Sunday, I finished a game called Ratchet and Clank. While it is for the PlayStation 4, it is a “re-imagining” of the original game which debuted on PlayStation 2. I actually could have finished it the week prior, but held off on the final boss fight as it looked fairly complex and I’d already been playing for a while and was starting to get frustrated by the boss fight. I’m glad I took a break because the boss fight was nearly as hard as I’d first envisioned and I beat it after about half an hour.

Re-imaging = Re-visioning

So, one of the reasons why I wanted to talk about this here and now was because of my previous post on drafts and revisions. Ratchet and Clank (2016), (which will be referred to now on as R&C 2016) represents one way (a great way, in my opinion) of “re-seeing” a work to make it much better. There was a R&C animated movie that debuted with this game and while this game was released to take advantage of the movie, it still was very much its own creation. One of the things that I liked that the designers did was “translate” the game for modern audiences (gamers). Games, their systems, and what gamers expected in 2016 is markedly different than what they expected in 2002 when the first R&C was released. Insomniac, the makers of the R&C series, understood this and revised their game to bring it in line with modern expectations of gaming. In essence, they looked at the advantages of the new technologies they had available to them and used those to their advantage when shaping the new game. The core storyline of the R&C 2016 game is the same as the original R&C game, but the controls, graphics, effects, and music & sounds have all been upgraded to such a level that it doesn’t feel like a “remaster,” but an entirely new game.

Re-visioning Leads the Way

This is what I hope to accomplish with my writing projects and my new process of going through the outline/rough draft, 1st draft, & revision draft stages. Something that remains true to the original vision of the story that I had in mind and that excited me when I originally wrote it, but that, by using techniques and experiences that I learned/engaged with since the original story was written, I can create something that retains the flavor of the old, but is light years beyond the old. Re-visioning, or simply revision has that power. Through revision, one can shape a story and mold it into something beautiful. The problem with revision is that it can be ever on-going. There has to be a point when it comes to a stop so that one can market it and move on to other projects and ideas. For me, I’ve stopped the process too soon, ending at the first draft stage and not really going back to “re-vision”/revise the project as deeply as I could. I’m hoping that 3 really strong passes at a story will help me 1) get past the 1st draft on the market syndrome that I’ve fallen into in the recent years, and 2) not get stuck in the mode of continuous revisions, however, where I keep picking at it and picking at it, while not actually submitting the stories.

Sorry for such a long blog entry–perhaps it will make up for the one I missed yesterday. Will try to get back on a regular schedule as soon as my schedule becomes a little more regular.  Have a good day.

Sidney




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Game Mode On–Costume Quest 2

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Word Count (What I’m Writing); Updated every 2-3 Days (mostly)

  • Project Ship of Shadows (Graphic Novel) Page Count: 12
  • Whale Song Revision (Fantasy Short Story) (2nd Draft)

Goal = 3 Pages a week.  Working on Rough Drafting a Graphic Novel Page on one day and then writing the page on an alternate day.
Actual = Finished page 13 on Ship of Shadows.  
I didn’t really feel like working on the rough draft for page 14.  I just added in page 13 from the rough draft–expanding and clarifying the dialogue and description before calling it a night (sorry, but I was tired).  Still, so far I completed 2 of the 3 pages I had as a goal for this week.  

Currently Reading (What I’m Reading); Updated Weekly (mostly)

  • For Fun:
    Transhuman edited by Mark L. Van Name and T. F. K. Weisskopf
    Just started this anthology – it was given to me at a LibertyCon some years ago, but I’ve just now gotten around to reading it. I may not finish it/read all the stories, but so far, I’ve read the first story and liked it.
    Traveller RPG: I started this a while ago as a book that I was reading just before bedtime, but I didn’t really make much headway.  I restarted it and I’ve just finished the introductory character generation section and I’m now moving on to the skills section and will be soon moving into the “lore” section.  This is a revamp (rules 2.0) of an old school British RPG from the 1980s.  Updated for modern times, this fairly short book still gives a great set of rules, game system, and lore that I hope will serve as inspiration for new sci-fi works in my own writing life.
  • For School:
    Ancient Rhetorics, Digital Networks: A book that combines New Media (digital rhetorics) and combines them with ideas and theories of the Ancient Rhetorics.
  • For Research/Personal Development:
    Great Aircraft of WWII by Alfred Price and Mike Spick (for Project Skye)
    Great Aircraft of WWII is a book that I’ve had in my collection for sometime–I’ve glanced at it periodically, but never read it cover-to-cover.  Now, with Project Skye, I intend to do just that.

Do You Like Candy?

So this post was originally going to be something far different (a bit of a rant about oligopolies), but I decided that it would be more far more fun to talk about games–I can always do a mini-rant another day 🙂

No, today I wanted to talk about candy–virtual candy, yes–but candy nonetheless.  There is a smaller game that I played over the past weekend called Costume Quest 2 that I really enjoyed.  In many ways, it is a really simple game that is both quite enjoyable and deeper than one might expect on first blush.

Don’t Rot Your Teeth

What happens when you mix a Dentist who hates Halloween and who has monsters and machines to outlaw the holiday with a light RPG with hero characters who derive their power from their Halloween costumes.  While it is a sequel, it is a game that one can pick up and play without having played the previous entry in the series.

One of the reasons that I like the series (having played both games) is the sense of whimsy that the game exhibits in both its game-play and its narrative.  The game is at once laugh out loud funny and sublimely droll at the same time.  For instance, one of the choices of “costumes” for the children’s powers is the “Candy Corn” costume, a costume based on that ignoble staple of Halloween candies.  I never much cared for “Candy Corn” as it was way too sweet and saccharine for my taste buds, but the game play mechanic of the costume is sublime.  Essentially, any of the kids that have the “Candy Corn” costume equipped is forbidden from attacking and instead of attacking, the attack “phrase” is replaced by some snarky comment, such as “Candy Corn has nothing to prove,” or “Candy Corn doesn’t get paid enough,” or “Candy Corn doesn’t listen to the haters.”  Even if I’ve seen the phrase before, whatever phrase that gets used never fails to bring a smile to my face.  Here is a listing of “Candy Corn Phrases”–one word of warning, however, try not to drink water while reading these!

Candy, Candy, Candy, Candy, CANDY, CANDY, CANDY

So the above line is taken from an old Garfield Halloween special that only aired a few times in the late 80s at the height of the Garfield’s popularity.  This game has that same feel to it in that it starts slow, but once you understand the simple game play mechanics, it is very addictive and makes you want to finish it just to see how the narrative will rap up.  Again, this story isn’t amazing or anything, but the fact that the game play is simple, attack, defend, or use a “special ability” and exploration along with (very) light puzzle-solving makes it an fun game for children and an eye-rollingly droll game for teens/adults.

If you come across this one at any point (either via Steam or on the consoles), I highly suggest giving this one a try, even if it is only for an afternoon.  You’ll be amazed at how quickly it’ll get its hooks into you.

Have a great weekend!

Sidney




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I earn a small commission on the purchase of these items.