So, this semester, I’m teaching a movie class (Writing About Film). I’ve developed it around movie genres and for these past two weeks, we’ve been looking at Adaptations. Now, my class is looking at The Last of the Mohicans as there are several different versions of that movie (and the two older versions are free for them through our library’s database). As such, they’ve had the opportunity to investigate adaptions, so I thought I’d also watch an “adapted” film.
Uncharted is a game system that I have followed since its first inception during the beginning of the Playstation 3 era. I remember way back in the 2006/2007 era that Game Informer had done a piece on Naughty Dog’s (the game studio behind the Uncharted franchise) newest work taking advantage of the power of the PS3. I’ve played all the games and enjoyed most of the adventures (the game on the Sony Vita is the only game I never finished). I’ve put countless hours into the game series and franchise. So, I am very much the fan’s fan of the series. So, what did think of the movie.
In a word, meh.
Not My Nathan/Sully
The problem with the movie is that it really isn’t Uncharted. While we’ve discussed in class, the ways in which movies need to change to fit the medium, Uncharted was already a cinematic experience. Really, the only thing needed was to cast actors who fit the characters and craft a strong story that captured the experience of the game while understanding that it would be impossible to replicate the game in movie form. That’s not what happened here, for me. While I generally like both Tom Holland and Mark Wahlberg in the roles that they play in other movies, both actors were attempting to play characters who are portrayed in the games as much older than themselves and it just didn’t work for me. Also, they used character traits from other movies/characters that they’ve already appeared in and didn’t disappear into their respective roles. Nathan Fillion was the obvious choice for the role, but any 30 something actor who has good screen presence could have probably done a stronger role for the movie. Sully is similar, as Sully is very “quippy,” but in a good natured sort of way — Wahlberg portrayed Sully in a very “grifter” way — there’s very little of the “father figure” in Wahlberg’s Sully, even though that’s very much evident from Sully and Nate’s interactions/first meeting. We get the feeling in the games that Sully, while definitely NOT a noble character, would probably take a bullet for Nate, if it came to it. There’s NONE of that in the movie — they can’t even trust each other long enough to execute a successful operation to steal a cross (macguffin), let alone being able to trust each other to give their lives for each other. It’s VERY hard to empathize with a grifter character, yet this is EXACTLY what the “Hollywood” execs who made this movie want me to do.
Not My Uncharted Story
Look, I don’t mind story elements being changed or rearranged — if it suits the overall narrative to create something more cohesive for the medium. I thought that Jurassic Part worked even better as a movie than a book because of the laser focus on Grant trying to get the kids through the park as the main plot of the movie versus what I remember to be an extended subplot of Michael Crichton’s book. However, why “Hollywood” denigrates writers so much and refuses to bring in “consultants” from the original writing team on the game (Amy Henning) is beyond me. The story was a hodgepodge of “greatest hits” of the games’ story beats without understanding what made them great and effective.
Even though I’ve mostly ragged on the movie, it’s fine, I guess. It’s competently made and, if you’ve not played the games, you’ll probably think it’s like a hundred other films you’ve already seen in the adventure genre (ALL the Laura Croft/Tombraider movies come to mind). It will likely be 2 stars for those who’ve played the games and enjoyed them in any capacity. This is one of those times where the movie does the Alien 3, Jurassic Park 3, Tombraider: Angel of Darkness, etc. thing of not being true to the characters or the story and expecting audiences to love it anyway because it has the names of the characters and that should be good enough for you. Note to “Hollywood”/”Sony,” yes, you can change things and still be successful (Jaws, Jurassic Park), but those changes must be in service of the story. Just changing them to “update” them, because you have a “hot” star, or because you think the original is too “niche” for “mainstream” audiences isn’t going to work. I know that Sony would rather that I not mention the 2018 Fan film for this franchise, but it bears mentioning: the fans were looking for something that this 2022 film could not deliver, but for 15 minutes, we got something that was at least close. Imagine what the audiences could have gotten if Hollywood could have gotten out of its way (i.e., focused on delivering a movie more in line with the characters, plots, and locations of the games) rather than something that was, essentially, in name only.
Just saying.
Sidney
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Currently Working On (September 2023)
Creative
- The Runner (2022 Revision) (Fantasy Story–4100 words)
Status: Out to Publisher, Finalist in the Baen Fantasy Adventure Award contest, Finalist in LeVar Burton Reads Origins & Encounters Writing Contest - Science Fiction Story (1st Draft)
Status: Section 1 of 3 completed - Fantasy Graphic Novel Story (1st Draft)
Status: Prologue Completed
Scholarly
- Dissertation Completed
Status: Published! - Unnamed Book Chapter
Status: Out to Publisher! - Blood on the Shield: African American Trauma in Falcon and the Winter Soldier
Status: Published!