A YouTuber that I sometimes watch by the name of Mortisimal Gaming recently did a post describing the most disappointing game experience that he’s had as a gamer. I liked the video and it got me thinking about some of the gaming experiences that I’ve had that were disappointing in some way, so I put together this post just to (briefly) talk about some gaming disappointments that I’ve had as well. I generally don’t have as many disappointments these days because I now generally wait on reviews, and thanks to school and work and all of my many responsibilities, I now end up getting games generally around Christmas time even though they are released during the year. In other words, it has to be a special game for me to purchase it during the year–most of my gaming purchases are now within the last 3-4 months of the year, so I have a pretty good consensus of what the game is like, what the reviews for the game gave it, and whether it is in my “wheelhouse” as a game I would probably enjoy. Basically, I’m pretty much always “late to the party” on all but a few of the “top tier” releases that I would enjoy. This has helped to greatly cut down on gaming disappointments for me (looking at you Cyberpunk 2077).
Sword of Sodan (Sega Genesis; published by Electronic Arts (EA))
My #1 gaming disappointment of all time is Sword of Sodan published by EA (then Electronic Arts before it shortened its name to be more “hip”). Sword of Sodan was a game that I bought for my birthday and it was such a disappointment because I was really into Golden Axe at the time (beat em ups were extremely popular) and based on the back cover artwork and copy, it looked like a bigger, more intense version of Golden Axe, which is what I was looking for at the time. However, the game was a simple side-scroller, and worse yet, it was a mess of half-implemented ideas and terrible controls. It was ridiculously difficult to play and getting off of the very first level was both difficult and tedious. Worse yet, it was a birthday game, meaning it was the game that I spent birthday money on and so wasted that money for that year. And when I was a child, money (for games especially) wasn’t something that could easily be obtained, so I had to make every dollar count. Spending money on this game was a bitter lesson in advertising vs reality. And the final insult? I had to wait until Christmas to get any new games after I got my “birthday game.” Since my birthday is early in the year, that meant months and months of waiting–with only this crappy and poorly designed game as my only new experience for all those months. I learned the value of video game magazines and reviews and made buying issues of magazines a priority after purchasing this game. I still have the cartridge–to remind myself that “all that glitters isn’t gold.”
Mass Effect Andromeda (Playstation 4; EA)
This game is one of the few times that I let my “hype” get in the way of my good sense. I had so enjoyed the original Mass Effect trilogy (especially Mass Effect 2) that I was completely “sold” on the idea of going to another galaxy and having an “open world” Mass Effect style of game, but that’s not what we got. To be fair, the ideas were there, but it needed another 6 months to “bake” to get rid of the bugs and another 1 – 2 years to “bake” to iron issues with narrative and story. This game had the potential to be something special, but was handicapped by EA’s need to release “under-finished” products to satisfy their investors and upper management. They’ve released too many products like this for my tastes (as if getting burned by Sword of Sodan wasn’t enough), so while I do still buy EA products, they go onto an “automatic waitlist” now. I will NOT buy an EA game without reviews/significant discount in price.
Evolve (Playstation 4; 2K)
The final game for this post (don’t worry, there have been others that I could have talk about and I may revisit this topic again) is Evolve from 2K Games. Now, I could talk about 2K Games as its own separate post because none of the games from this publisher that I’ve purchased have been ones that I’ve enjoyed and the others in its catalog (Grand Theft Auto) are not ones that I care to play (despite their enormous popularity). Evolve was especially painful as the Playstation community never got the Left 4 Dead (L4D) games during the PS3/ Xbox 360 era, and I was especially looking forward to a sci-fi version of this (with aliens instead of zombies). However, their decision to make the “alien monster” a human player really robbed this game of any tension. Most of the time players chosen weren’t good monsters/enemies (myself included) and the few that were were “god-like.” This idea to have humans as monsters was great for the developer as they 1) didn’t have to come up with complex enemy AI and 2) 5 people had to buy the game instead of 4, but in terms of gameplay, this decision basically “knee-capped” the game and really robbed it of the chance to become as popular as their L4D games. I basically had written off this developer, but they’ve managed to redeem themselves with Back 4 Blood which I bought based on the strength of reviews and a demo. Without that, I probably would have passed the series up as I had been burned by the developer in the past. Still, Evolve could have been the series that brought them back, if they hadn’t chased “industry trends” and put the work and effort in to have developed an AI system for their sci-fi monsters. They ended up having to do it for Back 4 Blood, so imagine what a game like Evolve could have been if they’d been willing to do it sooner.
Well, that’s all I have time for today–have a great week!
Sidney
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